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[FISHR]
About DeafHerring
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Rank
Seaman
- Profile on the website DeafHerring
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[FISHR]
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Gender
Male
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Location
UK
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Interests
Science, History, good book!
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Santa's Containers: A Time of Gifts!
DeafHerring replied to The_EURL_Guy's topic in News & Announcements
Most expensive way of buying signal flags X 20 (mega size) no ship off any sort. I would like to see randomization engine :( -
Well don't know where to start first. Actually I do thanks for misleading info WG and making me spend over 200K free exp and time to train other kapitan for german DD. I have researched and purchased T-28 right away. And right away started to play as it thought it supposed to be played. You could guess what was my surprise!!! Line in my opinion is broken (isn't bad is just broken) by rushed and not thought through nerf or re-balance. This is so far dullest class I ever played. To some point I understood you wish to minimise stealth fire capabilities, its fine. But that what supposed to be main advantage of this brunch was guns. By now if you use them you dead!!! they aren't capable of equal or competitive fire exchange of their tier counterparts. Its all aspects off them range, penetration and finally damage you can achieve. So lets play it as torpedo boat. With stealthy build is possible but extremely boring and not much effective as well. Simple, torpedo damage is just crap! But why not reduce reload and it will balance bit more fair. Now there is something it just make me angry, all of its drown backs could be some how offset by it speed and manoeuvrability - its not it feels like raft. I know it's big so do Russian dd's which where not much smaller lol. Percentage of hits that disable your engine and ruder are shocking (both of them same time)!!! don't wory doe you get Last Stand perk and you just fine aren't you. Due to all that, it's rusting in port for now. PS. Some one should say officially sorry to community representatives,testers (Noster, EarlGray,Flamu just to mention most popular ones). They really push your wagon WG if you haven't recognise it, don't pee on them and just say it drizzle;)
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After few days : 1. MM selection take more time around 1.4 min to 4min. its not fault as long we can get somehow balanced teams not mentioning persisting presence of 5-6 destroyers which ruin game. I can wait no problem ... but why do I wait for failed MM??? 2. Cross-hair is changed without option to stay with old one. I have played with 0-10 scale from closed beta and my aim is quite off what was before. Make it optional please. 3. I have experienced increased presence off graphical artefacts, bugs like puffs off smoke etc 4. Chat list/box is very often down or not available ... it's very flustering not to be able search for you platoon budys. specially nowadays when you have to carry all team in Roon 5. With detection/appearance I do have some trouble. targets on border off detection range flicker or give this smoky puffs, it happens quite often now its next to impossible to get gun lock on such target.
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DeafHerring started following 0.5.3 Bugs And Performance Feedback
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Any one have experienced dramatic lose off secondariness on Tirpitz. I have notice that from 5.3 my secondariness suck big time! I use AFT and BFT, I have two games now when despite targeting air-plain squadrons I do no damage (cant shoot anything) when comes to secondariness on targeting other ship they seams to be in sleep, its rather usual that I suspect that when WG changed those skills something went wrong. Any one elaborate PLS. WOPS AFT FOR TIRPITZ IS WRONGLY CALCULATED IS 20% LOWER FOR AA MOUNTS THAN IT SHOULD BE FIX PLS. http://sig.warshipstats.com/507798687.png
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target acquisition system modification misleading description !!! It does nothing more than extending view range... cost 2000000 makes me fill cheated. that is what I do understand as proper description. Target acquisition is the detection, identification, and location of a target in sufficient detail to permit the effective employment of lethal and non-lethal means. The term is used for a broad area of applications. A "target" here is an entity or object considered for possible engagement or other action (see Targeting (warfare)). Targets include a wide array of resources that an enemy commander can use to conduct operations including mobile and stationary units, forces, equipment, capabilities, facilities, persons and functions. It may comprise target acquisition,[1] Joint Targeting[2] or Information Operations.[3] Technically target acquisition may just denote the process of a weapon system to decide which object to lock on to, as opposed to surveillance on one and target tracking on the other side; for example in an anti-aircraft system.
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Well I have experienced same issue when suddenly enemy appear in front. I was playing in DD so i was a spotting party I do believe it might be due to latency issue that this game suffers constantly in evening sessions . pls fix it cos its very annoying to run in between two enemy DDs on 3.8 Km range.
