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pihip_wg

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Everything posted by pihip_wg

  1. pihip_wg

    Colombian Navy 200th anniversary, commander code.

    Cool, thank you!
  2. pihip_wg

    Some UK news on Loot Boxes in games

    Speaking from direct experience, it's very hard to find businesses that are strict with handing out stuff. As a kid I got my hands on porn books and the like despite being a minor because sellers were more than happy to turn a blind eye, since I was still a paying customer and was giving them money. The most direct analogy to that is WG adding a toggable "I am 18+ y/o" prompt when buying loot boxes from the armory. There is no way to be sure if the buyer is a minor or a legal adult - either they self-regulate and turn it down, or they shrug and go through anyway. One way would be to make identification mandatory (via personal ID and such), but that'd open a whole new can of worms where we'd give up on what little privacy we have left in exchange for being able to play video games. My guess is that the gambling industry stays afloat through loopholes and technicalities. If the law was serious about curbing it I'm sure it would've gone extinct a long time ago, yet here we are where it has invaded almost every aspect of daily life. People get a fix out of rolling good stuff, and companies who provide this service become so rich they can afford to buy and finance small nations, and grease the cogs of politics and the judiciary so those don't look too hard into the matter.
  3. pihip_wg

    Full Nelson - Gamescom in-game competition

    until

    Signing up, good luck everyone!
  4. The poll options should be self-explanatory: 1. Which deck option is the most useful/rewarding on Saipan, both to the player and to the team 2. Is it worth it to pick up Saipan when Kaga is coming in the near future - yes/no, and why If you vote, please do bother to leave a comment, I'd appreciate it.
  5. pihip_wg

    Requesting help for Dunkerque

    Well with WG generously gifting us a free 10pt French captain and a unique camo as the prize for a mission that even a scrub like me can do, I decided to buy the Baguette and toy a bit with her. However, I'm a bit confused as to how spend the skill points on her captain (which is specific for her by the way), and would like to request some assistance. Looking at her stats and overall playstyle I tend to think of her as a Tier 6 Moskva with bad AA (please don't laugh too hard), so Yuro's 'How to' video was an interesting starting point, though the video itself is pretty old. A more recent review by ValkyrWarframe from the NA forums was more up to date with the current captain skills, but again, that was for Moskva. I've had a look at the available skills, and tried to draw up a list of what COULD be useful, but so far can't sort things out: ...and that's it I guess. Now, if you are willing to help me out and contribute, please be patient because I'm still inexperienced, so some stuff you think obvious might not be so for me.
  6. pihip_wg

    Stealth buff to Bayern?

    I noticed this while browsing through the techtree, and would like to understand if it's my client that's bugged, if my eyes have gone bad, or if I'm reading the numbers right. On the wiki, the German battleship Bayern (Tier 6) has a listed secondary gun range of 5km... but in my port, when I click on the upgraded hull and check what benefits said upgrade does to the ship, I see that it gives +1km to the secondary range. For proof here's a couple screens. I talked about this with a friend, but he's adamant in telling me that his Bayern (which he has in port) does not have this secondary firing range. Now, did the Bayern get stealth-buffed? Or is this some sort of UI bug? Disclaimer: I'm not using any mod at the moment.
  7. pihip_wg

    Stealth buff to Bayern?

    I'm ASKING if anyone else noticed this, and wondering if it's a stealth buff or a UI bug, read the OP post before talking crap at people next time. By the way, let's say I'm stupid and that buff comes from the secondary mod upgrade. How come other stats such as shell damage, shell velocity, reload, are modified as well? Also, why is it that other statbars like survivability show changes? Here, let me rephrase how I got those screens = Techtree -> German techtree -> click on Bayern (which at the moment I haven't purchased) -> click on the second hull module -> click on the artillery statbar -> move the cursor on the exclamation marks for the secondary weapons. ...but I'm not here to try and convince people of anything, next time I'll just contact support, at least they're more polite.
  8. pihip_wg

    Stealth buff to Bayern?

    Have you noticed that big 'PURCHASE <insertprice>' button? I don't even have Bayern in my port, this is the preview of the ship you get from the techtree. Also, since when upgrades and captain skills buff shell damage and shell velocity?
  9. pihip_wg

    Requesting help for Dunkerque

    Well, I went for this build in the end: 1. Preventive Maintenance 2. Expert Marksman 3. Basics of Survivability (I use rudder shift over damcon mod 2) 4. Concealment Expert Ship works well so far, though it will take a while to recover from my abysmal winrate (lots of defeats when I had no idea how to use the ship and got slapped hard) I have some ideas over what to get for the next nine points but no spoilers. Also, thanks everyone who contributed so far, if you have more ideas or suggestions feel free to post. :)
  10. pihip_wg

    Requesting help for Dunkerque

    The ship's secondaries don't seem that bad. They are no Bismarck secondaries sure, but they are not worthless either. Also, I do believe AA is worth investing at least some points into because Tier 6 carriers are not that uncommon, at least compared to higher tiers. Personally I would take Manual AA over Fire Prevention, as the high rate of fire of HE spammers (destroyers and light cruisers) is too much anyway. Anyway, I think I will go for survivability skills for the first 10 points, and then specialize in something else.
  11. pihip_wg

    Requesting help for Dunkerque

    Thanks. :) And yes, one game I did lose to another Dunkerque because my turrets weren't turning fast enough while we were dueling at close range. His were, and it won him the engagement. As for bow tanking, a slight angle (flashing the bare minimum of belt) can lead to unexpected bounces against high calibers, so it's still viable.
  12. pihip_wg

    Requesting help for Dunkerque

    That's all well and good and I wish you luck on your grind for the cruiser line but... how exactly is this relevant to the thread?
  13. pihip_wg

    Requesting help for Dunkerque

    The improvement given by Manual Secondaries is too low before Tier 7, on that I agree. Also, I actually like that Dunkerque has all its turrets at the front very much, Yuro's video comparing the ship to the Foch tank destroyers from World of Tanks is spot-on.
  14. pihip_wg

    New ship preview: Monarch

    I think that I would be happier if you guys added a premium German destroyer to the game. That line has been out for quite some time yet it still lacks a dedicated captain trainer. Also, the British already have Warspite and Hood as premium battleships.
  15. Been a while since I've updated my list, so here goes. :P Arpeggio of Blue Steel - Hyuuga, Nagato, Nachi KanColle - Houshou, Shigure, Hibiki, Hamakaze, Hatsuzuki, Jintsuu, Leberecht Maass, Graf Zeppelin, Iowa, Roma, Gangut
  16. pihip_wg

    Update 0.6.7 Bug Reports

    Having the same problem as described by faw_41 since the day before yesterday.
  17. pihip_wg

    Questions about ranked

    As the title says, I would like to ask for some information about ranked battles, as this season is the first I'm trying and would like to know more. Are all ten tiers eligible for a season of ranked, from 1 to 10? Are there any criteria that bring WG to choose this tier over that for a season? Are there ships that are 'forbidden' from participating because they are considered too uncompetitive? Right now I'm trying to pick up where I left, and would like to have at least one pick in my port for the more popular tiers of ranked (I remember that the previous season was Tier 7 for example, which is a pretty popular tier among the playerbase afaik).
  18. pihip_wg

    Questions about ranked

    Well, I did try the mode before posting here, and the match did go well and yes, I enjoyed it far more than random exactly because there's more cooperation in the team and there's less ships around to frag you. I do have a carrier available but it's an Independence (so inferior to Ryuujou), and my performance in carriers outside Operations has been atrocious - I had decent results in Langley and Bogue (less so with the removal of manual drops), but at Tier 6 I almost sold the flattop out of frustration. Anyway, one thing I would like to understand more is this, from rnat's post What does this mean? That as long as I stay below Rank 1 any future Ranked season I will take part in will be Tier 7 or less? Also, by 'unimportant ship' I don't mean a ship that is of no value to the team, given that it's a small group so everyone counts (again, this is why I really like ranked over standard random), but ships that underperform and so are a liability to the team. To give a specific example, I recently unlocked the Tier 7 Shchors (my first Tier 7 techtree ship), but as far as I know the previous Tier 7 season was flooded with Belfasts, Fijis, Saipans and Flints (as you said yourself), compared to which a puny Shchors doesn't feel like much of a threat. :( But anyway, thanks for the tips.
  19. pihip_wg

    Aircraft Carrier Rework in 2017

    Sorry to intrude, but can I ask you to elaborate? I was under the impression that air superiority is not worth it because its potential to damage ships is too low, and fragging enemy planes earns very little (at least that was my impression when I started grinding Bogue with AS setup). Was the economy buffed in recent patches or something?
  20. pihip_wg

    Saipan questions (with poll)

    That 'weird' torp pattern looks pretty effective when I looked at video previews on Youtube. Also, Kaga brings quantity over Saipan's quality (lots of cheap planes vs few strong ones), and can benefit from the Dogfighting Expert skill (counting all bonuses, that would be a +40% dps against Saipan's planes if I have the numbers right). Also, Hiryuu has Tier 6 planes as well afaik, yet the one getting bashed at Tier 7 is Ranger.
  21. pihip_wg

    Saipan questions (with poll)

    Having tried both lines, I found American carriers to be more to my liking because they are 'simpler'. Yes, they lack flexibility compared to the Japanese ones (less squadron variety), but exactly because of that I don't have to follow like seven things at once on the battlefield (the carrier and the squadrons). This is why I'm looking at Saipan, both as a captain trainer for the American CV line and as a Bogue on steroids to print credits and have fun with. Speaking of Ranger, she's my goal in the American carrier line, even though many malign her and think she's trash. What can I say, I'm a masochist.
  22. pihip_wg

    Fix Chatban Reports

    I'm not saying it's right. I am, however, saying that there are players who report other players because the latter had a great game and, I suppose, this doesn't sit well with the former. But hey, at least here people don't get reported just because they are from this or that clan - something that does happen in WoT.
  23. pihip_wg

    Why are BBs so chicken?

    Depends on the ship really. If teams were bolder and encounters happened closer I would go buy a Mutsu right away for those 24 secondaries + 4 torp launchers at Tier 6. Thing is, should I risk my ship pushing for a cap when I know there are destroyers lurking around? Should I just yolo and advance even though there's three-four cruisers waiting for me with their rapid-firing HE? Some battleships are great at close range, like the Germans, but being good at something and overextending to your death are different things. If the whole flank is pushing sure, let's go with them and may the glory be with us, but alone? That's plain foolishness.
  24. pihip_wg

    Fix Chatban Reports

    Some people ARE emotionally sensitive, I know because I am one IRL despite my age. So when I am playing and someone starts talking crapat me for no apparent reason, or simply because I didn't play well, I will surely report them. Heck, I myself should've been chat banned a few times for exceedingly salty comments because I overreacted after getting outplayed by better players. Thing is, the chat ban report at least produces results - the guy getting reported enough gets chatbanned. Reports for botting or poor gameplay though? Do we have any guarantee they do anything, or are they like the ones from World of Tanks which do absolutely nothing? Also, someone having an exceptionally good game is as guilty as someone actually deserving a report in the eyes of plenty. OP is an example - DevaStrike, DevaStrike, 2xStrike, and there goes the chat ban.
  25. pihip_wg

    Gifting to another server

    K, thanks guys.
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