Jump to content
Forum Shutdown 28/7/2023 Read more... ×

elduderino83

Beta Tester
  • Content Сount

    26
  • Joined

  • Last visited

  • Battles

    10296
  • Clan

    [SDB]

Everything posted by elduderino83

  1. elduderino83

    Shipyard & Puerto Rico

    See... I´m in the 55% WR bracket, so neither unicum nor dead weight for the team. But I have a good knowledge of my avg. performance and used it for my estimation ;)
  2. elduderino83

    Shipyard & Puerto Rico

    @WG Do yourself a favour and rehash the cristmas event for next year. Santa Crates: Disclose dropchances and (we all know that legislature is catching up, so handle it proactive), equalize dropchances for ships on all containers, split the list of ships according to tier across the container tiers. The years end reward ship: Take a look around how other studios handle the whaling, and quit your shitty false piety altogether. Implement a loyalty reward programm like Mech Warrior Online does. Metrics could be Money spent (divided into brackets like spent on prem. ships, premium time, dubloons,or whatever) Any stat you can mine from your DB (Avg. Experience, Avg. income, Ammount of battles) And if you insist on the year´s end grind you could still do a quintiary ressource thing and still try to pressure people into shoving cash your way.
  3. elduderino83

    Shipyard & Puerto Rico

    If you want to it F2P you can assume a solid 20 hours of gaming every day, for 30 days, just doing the rough maths (assuming full points gain right from the start). But since the Tokenflow is crap, you´re much likely be looking at a dreadful exponential curve after getting Gorizia. And I would go so far as to say that you will wreck at least two sets of input devices and one screen.... factoring this in the 300$ mark is not that bad I guess.
  4. elduderino83

    My thoughts on this CV rework.

    That immunity after F-keying out is stupid in my opinion. <edit>Hard to get it working like this on low tiers, even though you can do a different kind of F-key spam. </edit>
  5. elduderino83

    My thoughts on this CV rework.

    Top Damage tracked on WoWs numbers for Hakuryu is clocking in at ~350k atm, still nasty :D F-Key spamming: My guess is it will most likeley be adressed in the next micro. Pushing without support will be punished now, yeah. Except for everything with descent dual purpose guns.
  6. elduderino83

    My thoughts on this CV rework.

    If you do the f spamming thing you´re spending ore than 50% of the time engaging/disengaging from the "fight" and aren´t benefiting the team. True that, RPF by planes is kind of unreasonable. Since you might not have read everything I´ll coment the complaints. Act anywhere on the map: eehhm yes... like it was before but with far less strike potential, provided you get where you want unscathed. Within seconds ...that´s just wrong. Insane damage So 2500-3500 damage per torp AVG 700 dmg/rocket AVG 850 dmg/bomb is insanely high... trying to get the measure here... whats an akizuki or every 152 spammer then? Zero risk again, just a wrong assumption (10km detection radius, traveltime of planes + recharge rate...) Spotting If you get to the nitty gritty things it´s actually worse than that of a dd, but I know... details
  7. elduderino83

    Richelieu - Tier VIII

    380´s of all sorts have become very situational. This tends to be the trend for german 380´s as well. Just keep a script running in the back of your head: if (range<9km&&range>4km) {shootAP} else {shootHE}.
  8. elduderino83

    My thoughts on this CV rework.

    I´m chiming in not to roar, but instead add some info. Take the first snippet just as an neutral intro: It was in the first months of public beta that someone sat down and calculated the avg ship speed by comparing ship size to island decorations, especially houses and cars. Turns out that ships themselves are traveling around the map at up to 150 km/h (roughly 70 kts). Plane Speed: The speed itself isn´t my personal main concern. For the boost to have an visual impact on the player you need a some what wide range of speed. After 3 days of testgrinding the new CV´s I found myself lackluster in certain situations. But that´s fine! Plane Spotting Range: Here is one of my main concerns... Plane spotting range seems a bit powerful at times, maybe WG could try to play around with this value (as in lowering it) in the next micro update. They will still be able to spot a DD at his corresponding detected by air conceal. The value has always been there but now it has a real impact on the game since there is a more dangerous threat looming. Hark: Ganged up AA DD´s are very fearsome to CV´s! CV Fighter Plane consumeable: Imho it´s rather useless, for the most part it´s a minor DPS Buff to a defended ship. On their own they´re next to useless since the "snap-on" simply takes to long. @WG: Why not give rocket planes and dive bombers an activateable strafe instead(with the cooldown and uses), simillar in dimensions to the old one. That way the CV player might be able to decide himself which planes to down (since it would be a dogfight wrecking your own planes somewhat in the process). Limitless Planes: One plane at T8 has a recharge of about 1 minute +/- 10 secs. Getting two waves of Torp Bombers wrecked because you didn´t spot the cruiser in time (yeah, detectability by air is a thing...) for the most part means that you will be able to get your torp bombers ready for the last 3-4 minutes of the game.... truely gamebreaking -_-. This, in my humble opinion, was the most overcooked in prelaunch coverage and still is. A) In fact you need to make the planes count as a CV. B) WG can adjust it with a couple of clicks should the statistics show an overperformance (which I highly doubt). Ship def. AA: You loose the majority of your AA to HE spam by cruisers and BB´s, not due to carriers... watch out for the damage icons. As a CV you have to specificly aim for the modules, or have the luxury of an uninterrupted strike to get all of your rockets/bombs on target to maybe kill one or two AA mounts on a targeted ship. Then again you mostly kill the continueous mounts. Flak: It´s strong, and it should be! But maybe @WG should try experimenting with the hit percentage in high tier a bit more... meaning reducing it just for comparisons sake. And there is even room for change... @WG: seriously, instead of the sector AA thing, think about giving dual purpose armament ships a toggle button to swith between surface and AA capabilities... meaning: Demand skill from players! Sum of it all: I might seem fanboying to some... and I don´t mind. I like the new approach to carrier gameplay! I don´t think that it´s gamebreaking in it´s core... It´s more a thing of forcing the playerbase to reevealuate ships and corresponding tactics (like we are seeing already.. taskforces supporting each other for example). And this will, at least in the long run, keep the playerbase engaged if @WG is listening to them in terms of tweaks and stuff. On top of that it opens up a ton of designspace for Wargaming to implement new ideas so the game can stay fresh.
  9. elduderino83

    Richelieu - Tier VIII

    I continued to grind to the Republique. Alsace is a bit tougher and yes, the third turret is valuable in terms of situational strength... but the plating issue is present even on the Republique, though the larger HP pool mitigates it to some degree you still feel lackluster until you have grinded the legendary module. Can´t give an opinion on the Premiums since I can´t afford them atm.
  10. elduderino83

    Public Test of Update 0.8.0 - Discussion Thread

    Got redirected to this thread via the 8.0 bulletin, so I hope it´s the right thread... What is planned for the Graf Zeppelin? Just out of curiosity: Will it be re-tiered or even removed?
  11. elduderino83

    [R-ORC] Recruiting

    Hi Folks! We are a mainly casual clan with a regular playerbase for clan battles and are looking for even more active members. Our playerbase is spread across the EU. We got guys from the Balkans, Netherlands, Portugal, Italy, Finland and Germany. We enjoy sharing the painful grinds through Discords and are willing to teach and get taught. If you´re interested feel free to drop me a message!
  12. elduderino83

    Server down transfering you.. Server down again for repair..

    The crash yesterday also happened arround the time a new News Topic went up... just to let you know...
  13. elduderino83

    Richelieu - Tier VIII

    Need a location to dump some salt, all the while reviving this thread. It´s utter useless garbage that serves only one purpose grabbing your cash for skipping it. </edit>Not intednded as a flame WG, we know your buisiness model but people should at least get an honest briefing about what to expect</edit> If you follow the advice and play it as a 2nd line "sniper" you will wreck at least 10 keyboards while grinding to alsace, due to those horrible "guns". 9/10 battles you will be forced to play it as a shitty HE spammer. With every AP overpen you will be painfully reminded of the 10 m/s higher velocity than german 380 shotguns. Unless caught at perfect broadside cruisers will laugh at you... range doesn´t matter. BB´s dont care until you are at a range where you are doomed to die, all the while they are easily farming you. The only noteworthy HE damage you will do to them is module damage, good luck with that if they are saturated... If you follow the secondary approach you will soon curse about the soulcrushingly sucking arcs for them. The skillpoints required are better spent in a stealth/tank build. You simply have to show to much of your horrible side armor. (optimally you want to be kiting away... good luck with that turning maneuver) In terms of Survivability I can just point to the other posters, this thing is a such an easy damage farm for enemy HE spammers. It´s unbelievable! I swear that I can hear the giggle of every Zao/Hindy/DM player I face and the outright laughter of every 152mm spammer. Yeah... it´s fast, but sadly the wrong kind of fast. If you´re brawling, for the love of god keep the throttle up, ruddershift is next to nonexistant. So good luck after the first turn. Maybe youll get lucky and get one of those AP citadel hits on a close range BB. You will get Torpedoefarmed anyways so you might as well just sink with a boom.
  14. elduderino83

    Modification Rules

    I don´t wanna sound like a whining b*, but take a look at Yamato or Moskva. Only 2 examples where knowing the actual relative angle is the difference between a regular and a citadel hit. Not that it´s impossible to tinker out aiming points and memorizing a target picture, but with the indicator mod it´s a no brainer and a mod user gets maximum reward for almost no effort. Same goes for Monstro Markers... It´s all about having an information advantage without putting any effort into it. Especially in terms of competitive gameplay this, imho, should be a team effort... communicating when an enemy player has used which consumable, knowing how long it´s duration is on a certain ship... guess you figured where I´m heading ;) Edit: An other field would be potential mods arround skin and reshade mods. Trust me noone wants a thing happening in WoWs like in Heroes and Generals or similar style games. Where due to alterations in the Datastream and skin rendering process a pseudo lock on was possible and the bullet traversed on a perfect vector to a target. Aim assist could potentially be worked to the point that it only lets you fire your guns when you got the perfect vector and only then a pseudo radomization kicks in with h/v-dispersion. (Taking a glance at bots in operations i assume it´s already present somwhere in the scripts)
  15. elduderino83

    Modification Rules

    Da hast du wohl recht.
  16. elduderino83

    Modification Rules

    He isn´t responsible for personal player´s missconducts. Yes he provides it, but the player himself will be held accountable for using it.
  17. elduderino83

    Modification Rules

    https://translate.google.com/?hl=de Aber: Im Grunde ist alles was mit Veränderung des Datastreams und dem Rendering zu tun hat (sofern nicht in der beäugten Grauzone) nicht erlaubt. Genauso wie mods die beim laden bestimmte Spieldateien ersetzen, oder veränderungen vornehmen und dem Mod Benutzer Vorteile verschaffen (so was wie aimbots, oder so was wie ein skin der dir eine Modulverteilung des Schiffes anzeigen würde, oä.).
  18. elduderino83

    Modification Rules

    @Tuccy I´m a bit curious about the angling indicator mod (navigator mod), reading your announcement I take from it that it is not allowed. Is that right? Yadda yadda clan battles, yadda yadda yadda certain ships beeing vunerable in angled situations.... that aside. There are a couple of rendering modifying mods out there, but has WG got means of verifying that a player is using such a mod? I mean besides semi-educated guesses due to reporting system, and microupdates?
  19. elduderino83

    Suggestions thread

    Two suggestions to Gameplay: smoke: Yes the elephant... If the talk so far (faster dissipation with larger calibers firing out of it) is somewhere near the thing were gonna get WG has to expect a serious sigh in the community (just my two pence). Maybe this is just the right time to add some complexity to the game. If it´s already on its way we can´t change that, but it´s still a beta and I agree that some things have to be tested on a larger playerbase but it´s no shame in admitting to not so great decisions. How? Well, maybe WG could model smoke the way it would behave in RL, acting as a king of visibility dampener applying a concealment buff of a ship in smoke (please spare me the virtual vs. reallife debate just roll along). When a ship is firing out of smoke, the regular spotting mechanic would increase it´s visibility according to gun range. Then the smoke visibility dampening effect would be applied, so ships closer to the firing ship would be able to spot it, while those farther away still just could make out a blob of smoke. (while not messing with the smoke duration) radar: Again some reality would be nice, but here I´m not insiting as hard as with the smoke thingy. From what I´ve read so far the regular radar as used by us and british navy had more or less the effect of knowing the rough size of a vessel and a heading, while ze evil dschermans had a it built into a rangefinder... before going on, yes there might be some bias going on here, as a defence I only could state reality. So my plea would be: Give the germans their firesolution radar (firing locked on), and make and effect like rdf the way to go for USN and RN maybe even add rough silhouette blip giving them a rough info what theyre detecting (dd,cc,bb) (not firing locked on).
  20. Question 1: Is there a plan to actually update the rules wiki to see on which basis were spamming bandwith, or are we supposed to cope with any increases in factor of randomness? Imho variances tend to be off, especially on some ships (I don´t need to name em, and its no T7 thingy, guess the elephants are quite obvious) Question 2: As for the variances there are a ton of questions occuring to me on certain days of the week. Not considering meself a pro or anywhere near, but on certain ships I´ve spent a heck of time learning and enjoying them(1m+ accumulated XP), but in the end there are days where one might get the impression that one might be substancially unfavoured by RNG outgoing and incomming. Main question, ist this just a money thing? Example: a month premium + x ammount of cash and your getting a descent experience. Or is it just a thing one has to sit through in order to provide a relatively equal global statistic? Or is it a tech issue (if so pls give me a quick info to which rig I should upgrade to get a better blend of pseudo randoms). Question 3: Any news on the exploitation awareness front? Would be nice to get notifications of bans and/or "Yay we were able to secure datastreams in the following manner:...."
  21. elduderino83

    Ranked Season 3

    Aus akutem Anlass: Toll sind auch dd´s die gerne mal zu dritt den cap mit smoke zuschmeißen und dann in schöner random Manier stehen bleiben und nach support schreien, weil se den Gegner net mehr sehen...
  22. elduderino83

    Ranked Season 3

    Das mit den Eingruppierungen ist eh so ne Sache, aber von den Charakteristika her gehört Sie eher in die Gruppe der BB´s, siehe Schlachtkreuzer. Es wird Zeit das Minen implementiert werden, damit so einige Schiffe wieder ne größere Daseinsberechtigung bekommen
  23. elduderino83

    Ranked Season 3

    Eigentlich find ich es nur schade das das Meta sich zusehens dahin entwickelt nur darauf zu Hoffen eine Tirp oder Atago mehr zu haben als der Gegner, der Rest ist nur Kanonenfutter.
  24. elduderino83

    Ranked Season 3

    @Razzor: Man hat auch Teilweise das Gefühl man müsste jedes Match den Erklärbär geben...
  25. elduderino83

    Ranked Season 3

    @razzor: Da stimme ich dir voll und ganz zu, will keine Beispiele bringen, sonst fang ich an zu heulen . @Schelmchen: Man muss halt wissen welches Schiff, ein anderes gut kontert. Die Hipper z.B. macht exzellenten sustained dmg gegen BB´s, dank der geilen AP Muni. Bringt einem nur nix wenn man die ganze Zeit von drei Atagos outspotted ist (hier greifen dann direkt mehrere Faktoren ineinander, nämlich das es zu oft vorkommt das Premiums einen Extra Slot im MM bekommen und das die Atago als Kreuzer eingestuft wird) Rein subjektive Meinung.
×