Weekend Tester
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About Live85

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  1. Uh. You're still talking about configurations, while I run the game on a notebook with a R7 M440. :( It's a bit annoying that I've got that 965be sitting in a box in my room because the motherboard is half-dead... but the vga died anyway, so it's not an issue I guess!
  2. There, take your like. Please proceed to the nearest exit. :D
  3. Raptor is amazing. The other day I tried to take the Anshan out for a spin. Lost immediately. Try to beat this (look at the playing time): What happened: Furutaka dropped torps before dying, and somebody pushed the Engineer ship into them. Since the first objective is to escort the Engineer ship to Raptor, the game failed immediately. :D
  4. 0.6.12

    It looks like there might be a chance to earn the "Steampunk" camouflages for the ships involved in the event. I got Jackal for Nassau on the second pumpkin after 20k free xp from the first one. Another player in chat wrote that he got the one for the Lexington, Nobilium. The other ships should be Wakatake, Kagero (Harekaze?), Chapayev and Tirpitz (Bismarck?)
  5. 0.6.12

    Confirmed. Had to close and restart the client two times because of this.
  6. 0.6.12

    exactly like in the first part. You need to win three games and then you'll get the ships unlocked.
  7. 0.6.12

    I'm not too fond of the new "guns reloaded" sound on high caliber ships. It's unnecessarily noisy in my opinion. Also, in the games I played yesterday it looked like AP shells were dimmer and harder to see? I hope it was just me being tired.
  8. Last time I checked, I wasn't playing a golf game. What makes a player bad is easy to synthesize: lack of knowledge about the game mechanics, the role of different ship classes, and finally positioning and map awareness. What we need is a complete set of tutorials for players that log in for the first time. World of Warplanes had a nice tutorial system that gave rewards for completing it unless I'm wrong. We need something like that, since players will play it for the rewards if they're clearly shown. A very good one for completing all the scenarios could be a tier II premium ship. I'd go with a cruiser. That would allow WG to showcase all the game mechanics like spotting, smoke, angling, damage saturation, damage over time, concealment cooldown, ship roles and even map awareness to new players, drastically increasing their understanding of the game while making more or less sure that the players will go through it because of the free ship. That very premium ship would also give them the chance to show the benefits of premium ships for commander retraining to the new players, maybe slightly increasing premium ship sales as well. This wouldn't fix the issue with players rushing through the tiers (or straight ahead buying high tier premium ships) but it would certainly improve the situation. Look at how many threads you see every month or hack accusations ingame just because of damage saturation for example.
  9. That's what I'm worried about as well. I would like to get my hands on Musashi, since I'm too noob for ranked.
  10. I guess that -from wg's point of view- this whole thing makes sense. You're forgetting that what we have here (or on other discussion platforms) is just a small portion of the player base. Most of the time forumites are above average players who know the game mechanics well and can perform. The vast majority of the player base it's not made of good players, and wg is thinking about them. A good cv can make it so that everyone on the enemy team is permaspotted unless it's sitting in smoke? not good. Better remove it. There's not many of them anyway, nobody will notice. Battleships are too strong and can scare cruiser players from making moves? let's just add one as a token, just because. No way we can remove them as well. We have too many of those, people would complain. At this point, a cruiser only mode might have been more interesting. The idea of renting out tier X ships to players that don't have them easily confirms this hypothesis. This is not going to be a competitive mode but something open to everyone. Something to give the chance to clan members to play with each other in a different environment. And to be honest I think it's fine, unless they decide to give out huge rewards. As long as it's just oil, who cares? play it if you want, enjoy it if you can. Edit: I forgot! the 7x7 format also shows that they're thinking about casual clans. It's far easier to assemble a 7 player team than a 9 player one. As much as we might dislike the format, the ship restrictions, even the number of ships per side... it doesn't really matter, does it? or were you really expecting a full blown competitive mode for clans when they're still "new"? And to clarify, I don't really like this whole thing as well. But since it's a chance for us to play with more friends, our clan(s) will try to form a couple of teams. Who knows, even with the restrictions it might be more enjoyable to play than tier X random. At least we will be sure that we don't have 39% winrate - 20k average damage tier X battleships on our side while we're playing with cruisers.
  11. Extra bonus to explan my line. The Kagero on our team was stopping the B cap, hiding behind an island even though there was only a DD in the B cap with him and the closest enemy ship was at about 15km. I told him that I'd support him to get B, and got close to the cap. Then the second DD in the enemy team got spotted on the other side of the map, revealing that the one contesting the B cap was a.. Hatsuharu. Kagero at that moment decided that it couldn't deal with that even with me close, and left the cap allowing the Hatsu to cap. He took an honorable 10th place in the post game stats.
  12. Yep. It's the only way to contact everyone I think, since there's people that don't like forums. With a google group we can just spam send an email to everyone at the same time to notify you stuff like codes (like yesterday's package), raffles or organize events, thing that failed a couple of times in the past. Just send me or Loran a PM with your google mail address (you probably have one for your phone, come on) and we'll send you the invitation to the group.
  13. Everyone is entitled to his opinion. Mine is that as long as the ship is able to deal her share of damage (and DD definitely are, I got 135k damage yesterday on the completely stock tier V German one cycling through destroyers just to check how badly the damage would drop) then the ship is not a liability. Players that fail to deal an adequate amount of damage are. I agree that a cruiser can easily deal the same amount of damage, but it doesn't automatically mean that a DD is something that can't be used.
  14. There's still a HUGE share of the player population that believes that repair cost it's tied to how much damage you took. And it's been ages since the patch that introduced the flat fee. Until virtually everyone learns about the fixed fee, another change to the system won't really be useful I think. Also, the new clan bonuses will help to contain repair costs at high tiers. Also, there's not always a "scripted" way to win a game. For example: the other day my division fought a team that moved erratically. First they ALL went on one side of the map, saw that the bulk of my team was there, turned tail and moved all together to the other side. I went from having 3-4 ships to deal with on my Tirpitz -got out of position badly, didn't think the enemy would go all the way to the opposite side from mine- to having to deal with the bulk of their team. I didn't play for objectives (there weren't none, standard battle) my tanking was limited and my defense was only a couple of resets on my cap before I could get in to stop a dd and one Edinburgh from getting it. My performance still helped carry the game (150k+ damage) but if the system took into account stuff like position on the map (that gets suggested a lot of time) etcetera my reward would have been a lot less. Another one: I saw a Bismarck win the game for his team two days ago. By border hugging, slipping into concealment and never shooting again. He spent a huge portion of his game sailing close to the edge of the map, but he did sink a couple of ships that tried to hunt him down, and ultimately it made his team won the game. If anything, I'd like WG to increase a the xp/credit gain for some actions (spotting for destroyers and cruisers in particular). Blanket lowering the income of the players (or the opposite, annulling service costs) it's not the way to go. It won't fix the situation, since I doubt that 40% tier X players care a bit about the money they lose on high tier games.
  15. I don't agree with this statement. I took out the Gnevny for a single game yesterday to get the daily double on PVE instead of random because I'm not a destroyer player and I'm not very good in them. Result below. Destroyers that don't have good guns definitely struggle more but they can get 70-80k damage without any issue provided they don't suicide. They can be really useful to engage and destroy ships that get too close to the cap, especially the destroyers, or by ambushing ships that try to get in the cap by sailing around the island in G7 with torps. As usual: blame the players, not the class. I saw a Cleveland die on the first wave yesterday. From Tenryuu torps. It doesn't matter what ship you bring into the game as long as you play following the objectives and can carry your own weight. It's not optimal, but it's perfectly doable.