Hi,
I am playing both CV, BB, CA and DD. I like the game but the thing that in my view needs change is how BB secondariness works.
The fact is that most of BB secondariness are the guns that normal cruisers have. Thus, those guns should behave as cruisers once. For me it is clear that in short range they should literally tear apart anything being brave/stupid enough to come close. If CA/DD comes to close to BB it should die. This is historical reality.
But what with the balance then?
DD
In my view they should depend mainly on being stealthy and undetected up to the moment of attack. If destroyer would remain hidden from battleship it should kill it.
Thus I would consider:
- either making destroyers torpedo more powerful (so that destroyers become glass-cannon). In this case one hit should causes really significant amount of damage, even a kill.
- or making destroyers more stealthye.g. by increasing torpedoes distance together with making torpedoes more accurate at those distances (e.g. by making them faster, at least at the beginning of their travel)
- making DD faster and more manoeuvrable so to make them able to avoid BB missles
CA
Generally Ca should mainly work as anti DD and anty air This would however be boring thus, probably they should also excel at middle distances where battleships cannons would be inaccurate and CA could use their speed to make DPS
This are only my thoughts. Do you also thing that in short fights battleships should kill anything which appears nearby? If yes what are your suggestions as regards balancing this buff?