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AbdelPL

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About AbdelPL

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  1. AbdelPL

    [suggestion] Secondaries consumable

    I would also support the idea of boosting secondariness with consumable. The option to manually fire them seems reasonable.
  2. AbdelPL

    How to balance secondaries?

    It seems to me that most of the opinions are for making secondariness manual operated . This certainly could add a fun for playing battleship as you would have control both types of gun. In each other type of ship you have to at least control guns / torpedos / manuver while in battleship manuvering is quite slow so you don't have to spend too much time on it and thus the thing that you can only do is shot your main guns, which reload time is long. Yeah but we: 1) don't have submarines, 2) the maps are too small for destroyers to play as scouts (changing this would probably require to change the game into some kind of RTS), 3) detecting does not work as it should - as there is no bonus for detecting enemies and mainly sooner or later everybody ends up in one place. Automatic AA is in my view bad option. I would love option to set course on map and take over role of AA support for e.g. battleships.
  3. Hi, I am playing both CV, BB, CA and DD. I like the game but the thing that in my view needs change is how BB secondariness works. The fact is that most of BB secondariness are the guns that normal cruisers have. Thus, those guns should behave as cruisers once. For me it is clear that in short range they should literally tear apart anything being brave/stupid enough to come close. If CA/DD comes to close to BB it should die. This is historical reality. But what with the balance then? DD In my view they should depend mainly on being stealthy and undetected up to the moment of attack. If destroyer would remain hidden from battleship it should kill it. Thus I would consider: - either making destroyers torpedo more powerful (so that destroyers become glass-cannon). In this case one hit should causes really significant amount of damage, even a kill. - or making destroyers more stealthye.g. by increasing torpedoes distance together with making torpedoes more accurate at those distances (e.g. by making them faster, at least at the beginning of their travel) - making DD faster and more manoeuvrable so to make them able to avoid BB missles CA Generally Ca should mainly work as anti DD and anty air This would however be boring thus, probably they should also excel at middle distances where battleships cannons would be inaccurate and CA could use their speed to make DPS This are only my thoughts. Do you also thing that in short fights battleships should kill anything which appears nearby? If yes what are your suggestions as regards balancing this buff?
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