-
Content Сount
1,469 -
Joined
-
Last visited
-
Battles
37910
Content Type
Profiles
Forums
Calendar
Everything posted by AlwaysBadLuckWithTeams
-
How hard can it be.... Edit: 4 minutes in queue. But then again, no IX cv in queue at 7 PM prime time on a Friday ?
-
The X Zao has somewhat the same guns stats wise. 203mm, 36s turn time and 10% faster rate of fire. So if you can't handle them on the Furu, you will be in a world of pain at tier 10. Are you sure IJN cruisers are the right class for you ? Maybe the no skill HE spam Des Moines would be better for you then.
-
Yubari AA defensive fire with 1 charge costs the same as those with 3 charges ?
AlwaysBadLuckWithTeams posted a topic in Archive
Now that must be a mistake.Or a bad joke of overcharging. 7000 silver would be appropriate for the upgraded version. -
Yubari AA defensive fire with 1 charge costs the same as those with 3 charges ?
AlwaysBadLuckWithTeams replied to AlwaysBadLuckWithTeams's topic in Archive
Highter tier cruisers get 3+1 - for the same price. -
Critical Module damage on Cruiser every salvo hit is too much
AlwaysBadLuckWithTeams posted a topic in Archive
Gosh, this is so ridiculous in a Yubari. You get hit, and either it's the engine or the rudder. You repair, and 10 seconds later, same s...tory again. You somehow survive until the next repair, only to get hit AGAIN. And the best, it takes absolutely no skill to do (unlike hitting the track in WoT), thanks to noob HE spam. -
Änderung der Topedowarnung
AlwaysBadLuckWithTeams replied to Dave1978's topic in Allgemeine Diskussionen
Aslain's Mod Pack hat größere Icons für die Torpedo-Richtungswarnung (falls das was hilft). -
Maßstab stimmt nicht
AlwaysBadLuckWithTeams replied to Dan_Miller's topic in Allgemeine Diskussionen
Oder am Spielende zeigt er doch an, wieviel km man gefahren hat. Wenn man das bei einem 20 Minuten Spiel auf km/h hochrechnet, machen Zerstörer locker 200 Sachen. Kurzfassung: die Metrik des Spiel stimmt hinten und vorne nicht. -
Didn't they want to reduce Gearing rate of fire way down from 20 rpm ?
AlwaysBadLuckWithTeams posted a topic in Archive
Just wondering, it was planned, wasn't it ? What happened ? -
Didn't they want to reduce Gearing rate of fire way down from 20 rpm ?
AlwaysBadLuckWithTeams replied to AlwaysBadLuckWithTeams's topic in Archive
Great. So now we have an invisible Atlanta, spamming HE from behind detection range, and if everything fails, she also has smoke ?! -
"My achievements" sorted "by date" doesn't work + no dates attached
AlwaysBadLuckWithTeams replied to AlwaysBadLuckWithTeams's topic in Archive
Indeed, those two I've got only once. And about the first time theory, my memory is too bad to verify that. Even if, useless IMO. I would prefer date of last acquisition. -
"My achievements" sorted "by date" doesn't work + no dates attached
AlwaysBadLuckWithTeams posted a topic in Archive
It goes 26th, 20th, 28th, 28th, 22th, 26th,... of august. Clicking twice to reverse the order doesn't help. And solo warrior & unsinkable don't have a date at all. -
Get rid of these ridiculously stupid one-hit-kill ammo wreck luck shots
AlwaysBadLuckWithTeams posted a topic in Archive
So sick of these. Some noob can't hit you for 3 minutes, and then his only salvo that comes somewhat close to your ship fracking blows it up in one shot ?? Damn, people are complaining about rng and dispersion, but this bull really tops it. And save me that lesson about Bismarck and Hood. This is a game, and there are more "features" than realism. -
What signal flags do you value the most?
AlwaysBadLuckWithTeams replied to SomeoneYouKnow2's topic in General Discussion
The usual suspects. I have a Hosho for first blood, and a Louis for confederate if both elude me during the grind. I haven't used any others yet, but it might change with ranked battles or more X games. Look at the packages WG is selling, says everything. -
How is this supposed to work?
AlwaysBadLuckWithTeams replied to TheJezna's topic in General Discussion
This is exactly what I have complained about nine months ago (although you chose to use nicer words ). It hasn't changed anything; it actually got worse with the 0.4.0 nerfs and the advent of many-small-squads-Japanese-carriers. WG has a vision of how the two DD lines should differ, yet it fails horribly in reality. And even if it somehow worked, it is a 180° turn from how early US destroyers play, and people are just thrown into it. No warning, no tutorial. -
DDs ab T8 = Dauerparkticket im Hafen
AlwaysBadLuckWithTeams replied to Antikes_Mysterium's topic in Allgemeine Diskussionen
Das wird nicht funktionieren. DD sind eine Gefahr für Träger, die numero duo nach einem anderen Träger. Deshalb müssen sie weg. Ob das jetzt 5000 xp pro Kill oder 0 wert ist. Und ohne DD spielt es sich auch für den Rest des Teams angenehmer. -
High tier: schmeißen die Torpedoflugzeuge irgendwie komisch ab ?
AlwaysBadLuckWithTeams posted a topic in Allgemeine Diskussionen
Also "unten" ist ja alles klar: Torpedoflugzeuge fliegen einen direkt an, schmeißen und drehen automatisch ab. Aber auf X scheint mir das irgendwie komisch. Die fliegen fast parallel, schmeißen irgendwann im 90° Winkel nach links oder rechts ab, fliegen noch ein Stück weiter und drehen dann Richtung Träger ab. Bilde ich mir das nur ein ? -
Why is there totaly NO team work
AlwaysBadLuckWithTeams replied to GrazyC's topic in General Discussion
I do try to get some coordination into the game, e.g. offering aa to cv as CL or making sure we cover different caps as dd or pointing out interesting things. But the point is, the second you start making "suggestions" of what people should do, they tell you that you are not the reincarnation of Horatio Nelson and to cut it back. Well, you either lead, you follow, or you GTFO of my way.... And there is only so much you can do. If you are asking for reinforcements at the spawn for 10 minutes and get none & lose, you just wonder if there aren't cases where murder is legal. Or that dd that refused to get into cap because he felt that "our stupid bb didn't deserve to win". -
Schlachtschiff-Wettbewerb tier V & VII (US server)
AlwaysBadLuckWithTeams replied to Trigger_Happy_Dad's topic in Allgemeine Diskussionen
Schade nur, dass es Aktionen wie "-50% auf US Kreuzer bis Tier 6" oder auf Schiffsmodule schon in der CBT gab. Von ihrem Weltall-Mod ganz zu schweigen. Es heisst hier immer, dass sowas bei WoT auch erst nach einem Jahr kam. Aber das kann doch kein Maßstab sein. Wenn ich heute ein MMORPG auf den Markt bringe, kann ich mich doch auch nicht an dem "World of Warcraft" Feature-Stand von 2004 orientieren; ich muss ein Spiel abliefern, das mit der Version von 2015 konkurrieren kann. -
3 in a row. Because high tier, everyone just hugs around the carriers and doesn't move an inch away from the blop. Damn carriers suck every dynamic and risk-taking out of tier X battles. Whatever the situation in WoT is, I am pretty sure the mere presence of enemy spg does not stop any attacks before they are even started.
-
Damn, I like her, I really fracking do. I finish top in tier X games with 2000+ base exp, I citadel Iowas, I wreck cruisers long distance. Right now, I really don't understand all the negativity around her. And she has armor. Finally. But then again, I also like the Furu. And I hated the Cleveland.
-
I got my Colo yesterday. I have 1 victory in my first and only game, topping the score board with 1500ish base exp. So far, I like her.
-
Solution is simple: give people no reason to rant. Fail divisions, seal clubbing, stupid match makers like 2 IX (among one Iowa) vs none AND a fracking cv on top for them, tier+3, rng, no skill/ship based games, let people start by buying a stupid Atago and no clue of the game, damn op carriers and ridiculous 1 hit kills all contribute. People feel betrayed by rng and rigged team compositions, and after a couple of such games, you are on a pretty short fuse.... You don't read insults on a winning team, do you ? And don't get me started on the yolo rambo players.
-
But in a few days, the cv suicide loadouts (all bombers, no fighters) will be gone, which should put them on a more equal level. I didn't say they are op and unsinkable. I do know their weaknesses very well. I myself did not like the Cleveland for that very reason (17 seconds shell travel time at 17 km max range), and I can't imagine myself liking the Atlanta either. Plus you can be sure you have a big "shoot me" sign all over your hull, which most players will happily do. Then again, pretty much all cruisers dont take 400+ mm very well; and don't get me started on Japa citadels. But if you can bring in your guns unhindered, you will wreak havoc.
-
If you want the ship with the best DPS (I assume that info is still correct), go for USN cruisers. The Des Moines at X with her auto loaders is simply a beast, 9 barrels every 6 seconds. Plus she has the best AA for supporting. The Japanese Zao simply can't keep up shell wise, although she has the fastest torpedos of all the ships (incl. dd) which can come in handy, and the precision and penetration of her guns, damn, so accurate and hard hitting. As for dd, USN generally have the better guns (faster fireate), while the IJN have longer range torps. It somewhat equals out at X, although the Gearing only has 10 torps per salvo at 15+ km, while the Shima can launch a deadly 15 spread; even if they don't hit anything (unlikely), it will force the enemy to break formation, making them vulnerable to attacks from others.
-
Exp-Verteilungen
AlwaysBadLuckWithTeams replied to WilderHengst007's topic in Allgemeine Diskussionen
Meine Sims gegen Fletcher. 4100 Schaden und 85 De-Cap-Punkte, dann gesunken. Spiel gewonnen, 1080 Basis Exp. Es kann Dir keiner erklären.... Schaden ist Deine Haupt-Exp-Quelle, und Schaden gegen höherstufige bringt extra pro Stufen-Unterschied (analog weniger, wenn Du Lowbies killst). Und da Zitas = mächtiges Baddabumm, sind sie dementsprechend erstrebenswert.
