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AlwaysBadLuckWithTeams

Weekend Tester
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Everything posted by AlwaysBadLuckWithTeams

  1. AlwaysBadLuckWithTeams

    Public Test 0.7.8 - General Feedback

    Really ? Because I only have missions for "play one" and "win 5 coop games".
  2. AlwaysBadLuckWithTeams

    How Karma helped me get better!

    What karma has taught me: turn the chat off and don't care for social interaction in a mmo. Else it will bite you in the *** (24 hour chat bans). That's how Wargaming wants their games to be played. No "hi" to players, no coordinating a gameplan.
  3. AlwaysBadLuckWithTeams

    5400 BASE exp

    It was possible around the time of release. I remember a DM game with 5000 base exp. However, exp was nerfed over time to the point where 3000 is considered awesome.
  4. AlwaysBadLuckWithTeams

    MM need work

    Not gonna happen without pressure, so vote with your wallet. Start by not giving in to buy 3 or 6 Go Navy crates to maximize the perma camos you can get.
  5. AlwaysBadLuckWithTeams

    GO NAVY! - Strategie

    WG hat extra einen Mechanismus eingebaut, um die Teams einigermaßen ausgeglichen und den Tagessieg spannend zu halten. Epic fail.
  6. AlwaysBadLuckWithTeams

    GO NAVY! - Strategie

    30,4 Mio zu 22,8 Mio. Und das mit 100% Bonus für die Adler. Fühlt sich da noch jemand vera...lbert ? Russian balans, komrad. Ich weiß, im Gegensatz zu "Feuer/Wasser" wird es kein Gewinnerteam geben, aber trotzdem.
  7. It feels to me like 5+1 signals and 450 coal is a bit lackluster. It makes me not want to go for top 1000/100/10, and the fact that your max tokens are fixed makes it look more like grinding than earning them. It is ironic the "team containers" have nothing team specific inside, while the premium shop money "common" ones have tokens for both. Shout-out to the marketing department.
  8. AlwaysBadLuckWithTeams

    Compliments

    How does it not work anymore ? I can't compliment clan members I happen to run across in games ? And while we are at the topic: extend the time I can hand out reports/compliments after a game.
  9. AlwaysBadLuckWithTeams

    What Were Your Greatest Gaming Achievements Today ?

    Finally. No more dd until they fix this radar mess.
  10. AlwaysBadLuckWithTeams

    999 Containers

    The first one in queue will be opened by the system.
  11. AlwaysBadLuckWithTeams

    Compliments

    I think if it was unlimited, people would start a "trading club" pretty quickly. Just compliment everyone in every game out of habbit. Easy karma padding.
  12. Hat da jemand Erfahrung ? Die Beschreibung auf der Seite ist natürlich sehr ungenau bzw. legt nahe, dass dem nicht so ist. Edit: P.S.: Warum ich es nicht ausprobiere ? Ich weiß ja noch nicht, wer gewonnen haben wird. :D
  13. AlwaysBadLuckWithTeams

    Why are clan battles excluded from mission progression?

    So I play high-end content (?) for 4 hours, and it's not even worth a stupid mission for which I have to get 500 base exp ???
  14. AlwaysBadLuckWithTeams

    GO NAVY! Event

    Let the kill stealing games commence. We need a kill assist ribbon that's worth the same or even more than "landing the last hit".
  15. AlwaysBadLuckWithTeams

    Updated operations

    Everyone here has his own experience, and they are similar to my own. I just want to point out: Narai is not difficult. For a clan division in the usual overpowered t7 premium ships. But you are designing these things for the average randumb group. And oh boi, as I stated before, you have no idea of the average intelligence of your player base. What a shame I have to point this out again and again with every new operation. You have so many objectives all over the map. The transports, the Lex, the Missouri, the port area with these massive respawns. You can't coordinate that. The typical 40% admiral knows it all better and won't listen to orders.
  16. AlwaysBadLuckWithTeams

    Updated operations

    It feels more like they ALL spawn ALL the time. Gosh, I had a win with 12 kills, yet only 2 stars. You just can't shoot quickly enough to prevent your team from screwing up or the AI overrunning you.
  17. AlwaysBadLuckWithTeams

    Updated operations

    Narai: impossible. Not with randumbs. Maybe if you cut down enemy ships by half. On average, you lose 2 ships before even entering the port area. Yes, your players are this stupid.
  18. AlwaysBadLuckWithTeams

    Bug Reports

    Only in coop, scenario works fine. I haven't tried rnd yet, not enough players online atm. P.S.: Sharks. But it looks like it's "2 neighbours". I don't have this problem on other maps.
  19. AlwaysBadLuckWithTeams

    Legendary upgrade missions

    Why do I have a bad feeling that -when it comes to carrying over previous progress to the new missions next year- things will go very wrong ?...
  20. AlwaysBadLuckWithTeams

    Legendary upgrade missions

    Yes, same.
  21. AlwaysBadLuckWithTeams

    Legendary upgrade missions

    Wargaming has been bought by a Korean company and is now officially a grinder game. You can estimate around 100 battles per module. And here I thought I could be playing mid tier again, as my nation emblem grind is coming to an end soon.... Bull. At least I could play 8-10 for them. This is 10 only.
  22. AlwaysBadLuckWithTeams

    Zu wenig Kreditpunkte

    Dein Einkommen hängt NUR von Deiner Leistung ab. Gewinnen oder verlieren ist -im Gegensatz zu Exp- egal. Dass es irgendwann schwer wird mit Geld verdienen, ja, das ist Absicht. WG will ja auch Premiumzeit, -schiffe und Tarnungen/Signale verkaufen. Und außerdem sollen die Spieler auch weiterhin niedrigere Stufen spielen, damit die nicht aussterben.
  23. A few patches ago, the map was changed to be smaller and to no longer have two large islands surrounding the B cap, but now there is 1 gap in each. And while the south spawn still regularly goes for A, it seems to me for north, all they ever do is camping at the encircled position. They have zero cross firing position to support the dd contesting B, they let the enemy have A for free, and even helping C is kinda difficult. How the eff can a bb push into B and not being torn to pieces ??? This is how 9 out of 10 north games turn out. I know, I know, you want to blame the poor playerbase which is killing this game. But WTH does only north do it ??? I can't help to blame the map design in this case. Even the dumbest player knew he was useless behind the old island. But these days, people seem to actually think this is a good spot.
  24. AlwaysBadLuckWithTeams

    You think you earned the Stalingrad? No, still have to buy it!

    Want to bet how many will not learn of this, spend the voucher on something else and then come here complaining ? Gosh, just make it idiot-proof, give out 3*8'000 and price the Stalingrad at 24'000.
  25. As there is not much left to do, I set myself the personal goal of replacing my lower tier top 3 ships with something less seal-clubby. :D Simple question: why is the St. Louis still in the top 3 ? Her exact winrate is 69,79%, while the Flint has 69,90%.
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