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Horin728

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Everything posted by Horin728

  1. I would agree, but WG has been promising this CV rework since 2016 and it is being pushed back to 2018 now... And the first season will set the standards for next ones. And suddenly we might not have CVs in ranked and then no CVs in randoms... They are just digging deeper and deeper into the rabbit hole... Deeper than I thought is possible...
  2. Horin728

    Some interesting info around the world

    More info about the GZ from the FB group: Greetings, captains! We are pleased to announce that the second phase of Graf Zeppelin testing starts this week with 0.6.11.1 update. Rewards for test will be same: Mission 1 Restrictions: Random battles Once per account Conditions: Over any number of battles gain 9500 base XP Rewards: 3 random containers 20 000 elite xp Mission 2 Restrictions: Random battles Twice a day per account Conditions: Earn 600 ship base exp Rewards: x2 commander's experience GZ Test I and GZ Test II will be remove tomorrow. When the ships are removed after the test, commanders are sent to the reserve, while upgrades, flags and consumables are demounted and sent to your inventory. All test participants will receive GZ with Torpedo Bombers and deep water torpedoes. Please, find further information below. Junkers 87C with DW torpedoes; Flight control: 2-3-0; Torpedo type: F5; Range: 2 km; Speed: 33 knots; Damage: 10500. Depth: 5,85 m (due to draught difference, DDs are mostly immune, other classes are mostly hit); Squadron formation: cross. This version should allow diverse TB gameplay, while removing the huge DD destruction potential of the initial loadout. The only DD counter in this version is spotting. We also would like to thank all Phase 1 testers for participation. We will send you in-game survey on GZ AP bomb versions soon, and post a notification here as well. Cheers! (Personal note: This seems like a laugh now, when we know CVs are being banned from CWs...) Please discuss in the appropriate thread.
  3. I'll just repost this here, since this seems to be overtaking as the main thread: ALRIGHT ALRIGHT ALRIGHT. Calm down, breathe, don't come out spitting insults, calm down. WHAT THE ATUCAL *****? calm down! Clan Wars without CVs?! WHAT?! I have to wonder what on earth is WG high on, because I'd need some of it right now! Just take a look at the reddit posts! Flamu is covering the issue with almost precisely my thoughts - the only thing I'd add is isn't it curious how the clans that didn't have good CV players coincidentally asked for no CV meta? Removing the most complex class from the only competitive mode? REALLY?! That will "surely" help the dvindling population to grow. "2017 is the year of the CV" that is a direct quote from WG... You have no idea how much self control does it take not to start swearing.
  4. ALRIGHT ALRIGHT ALRIGHT. Calm down, breathe, don't come out spitting insults, calm down. WHAT THE ATUCAL *****? calm down! Clan Wars without CVs?! WHAT?! I have to wonder what on earth is WG high on, because I'd need some of it right now! Just take a look at the reddit posts! Flamu is covering the issue with almost precisely my thoughts - the only thing I'd add is isn't it curious how the clans that didn't have good CV players coincidentally asked for no CV meta? Removing the most complex class from the only competitive mode? REALLY?! That will "surely" help the dvindling population to grow. "2017 is the year of the CV" that is a direct quote from WG... You have no idea how much self control does it take not to start swearing.
  5. Horin728

    Some interesting info around the world

    Reposting this here to have all news in one place - news about clan battles: https://worldofwarships.asia/en/news/announcements/clan-battle-format/ please discuss in the appropriate thread.
  6. I really hope that this is just a rumor.. No CVs?! What the actual hell...
  7. Horin728

    My Graf Zeppelin test experience

    You don't get me - the time I meant is the time it takes for the flooding to kill you. Since every competent CV would stack dots on BBs. By stacking I mean attacking with DBs to get fires, wait for DMC and then attack with TBs to get floods.
  8. Horin728

    My Graf Zeppelin test experience

    You are aware of the fact, that all other CVs can to the same amount of damage to you? It only takes more time.
  9. Horin728

    My Graf Zeppelin test experience

    Just found a nice bug with the GZ I. Take a look at the detection value :D
  10. Horin728

    Update 0.6.11 - Bug Reports

    1. Description GZ 1 (and maybe other version too) have bugged detection range 2. Reproduction steps 1. select GZ 1 2. Enter random battles 3. Get detected 4. Sometimes the detection range jumps up to 60 km. 3. Result Sometimes the detection range for GZ jumps up to 60 kilometers and won't shrink back. 4. Expected result The detection range is smaller and shrinks 5. Technical details See screenshot
  11. If I may suggest watching Femennenly on twitch, she is stellar with the Haku
  12. Just met @Boris_MNE in his AS Haku... It did not go well for him GG :)
  13. Horin728

    Stop updating the game!

    Well I still have patch extraction errors, which mean each patch I have to redownload the whole client 4-6 times, but there i nothing I can do with it right now, since the problem seems to be tied to my PC only... WG tried to help, but unfortunately the error I am getting is unspecified. And yes I did my time on google and tried running the game in compatibility modes, nothing helped. See here:
  14. Horin728

    My Graf Zeppelin test experience

    Much constructive, very wow.
  15. Horin728

    My Graf Zeppelin test experience

    I will repeat a few of my observations about the GZ 1 and GZ 2. I absolutely love the GZ 1. The fighter buffs are enough to make them viable against shokaku and workable against AS Lexi/BigE (I still feel that the fighter reserves are a bit low, but trading bomber for them does not seem feasable as well) the reduced take off time is also awesome as it reduces downtime, where CV player can't do anything, though you tend to run out of planes really soon. And I love the drop pattern. With the 3.8 second delay you can actually start hitting BBs consistently unlike with the 6 second delay. Your choice of targets is however limited to german/britsh/some IJN BBs. USN BBs have much better armor protection from AP bombs and stronger AA so they are not the target of choice. I love bringing instadeath to BBs, because they are used to doing the precise same thing to other classes while being immune themselves. I feel like they deserve to feel the pain they have been causing to cruisers for so long. Cruisers: You really wan't to attack cruisers as your secondary targets, since you can't guarantee penetrations. Some high tier cruisers (Hindy and Moskva) are as vulnearble as BBs, but their AA is usually significantly stronger and you can't afford the plane losses (especially at the start of the game). DDs: Your only option against DDs is to use your own ship and its secondaries, which can be quite effective if you can get into range. Dropping any kind of AP bomb on DDs is just a pain in the bum. Suprisingly I absolutely hate the GZ 2. I don't mind the fighters since I was able to work with them even in the original GZ, but I hate the drop pattern. After trying out the GZ 1 where you don't rely on RNG but skilled drop alone, I hate when I aim perfectly and get only 1 hit per squadron. Suprising lenough I actually liked that pattern for the HE bombs, since you really need only enough hits to start a fire. With AP bombs I found that the damage is too inconsistent to be relied upon. Conclusion: I'd keep the GZ 1. If I'd add one thing to it, it would be the option to change between HE and AP bombs in battle, thus enabling greater flexibility. I'd even sacrifice the fighter buffs for it.
  16. Horin728

    Places in reserve

    Is there any way we could sell these? I keep getting them in containers and currently am sitting at 72 empty spaces...
  17. You know this thread actually makes me wish that the Devs won't change a thing from the GZ I. Why you ask? I love deleting BBs. For the longest time BBs were used to being immune to instadeath while doing the same thing to other classes. Especially the german ones with turtleback (and the new lowered citadels in USN and British BBs don't help too). CVs were already capable of doing (roughly) same amount of damage to BBs just by staggering their attacks to make the dots stick. AP bombs are pretty much HE bombs+time, all they deliver is the shock and awe factor of doing the damage at once, not over the course of 30 seconds. For that the CV has to give up the ability to attack DDs (which is sometimes crucial for the team) and some CAs. Imagine BB ap suddenly start overpenning DDs as a rule and doing only 1% damage instead of the 10% we have now. Or not being able to fire your main battery guns while on fire (looks at emergency take off and laughs). Or to have (lord forbid) limited ammo (planes) that can get intercepted midflight (yea that is kinda stretching it, isn't it... imagine cruise missiles and anti missile missiles). AP bombs are designed to punish BBs in a way BBs are punishing everyone else. And that is what I love about them.
  18. Horin728

    Carrier Strafe ability?

    They are locked if you issue attack command, if you pay attention and issue a move command and then strafe, you can annihilate the enemy squadron while they are strafing out. Strafing is a good mechanic - without it the Haku will stomp over Midway even harder. Being able to counter the 2/3/3 is essential to the air war in TX. Same goes to the 1/1/1 loadouts (especially on the Lexi) you basically have to get a good enough strafe to equalize the fighter count and only then fight them head on.
  19. Horin728

    T10 CVs, for or against?

    All depends on skill. If the enemy CV is a potato and goes for the full AA DM you get (almost) 50 planes. If he uses his brain, you will get a dozen or so. If your team uses you correctly for AA you might get 30. Yes the clear sky achievement is absurd, since you have to kill around 67 planes vs a Haku and 74 against a Midway, but that should be another topic of discussion. In order to really gain appreciation in the CV counterplay you first have to play them to understand the amount of work that goes into each strike. One whiffed/countered strike can have (and usually has) substantial impact on the whole match and this is where your enjoyment should come from. Did you get (only) 6 plane kills? But what were those planes - were they Midways only TB squadron that was attacking a yammy that just repped? Well you just prevented a major problem for your team.
  20. Horin728

    T10 CVs, for or against?

    has 0 games played in CVs. Comes to every CV thread just to spread hate and argue without any substantial arguments. Oh and hides his stats just in case... Says he won't play "op faceroll ships" just shows how much you "know" about CVs. Nuff said.
  21. Horin728

    T10 CVs, for or against?

    Ehm... Let us recap TX ships that have "bad" AA or don't carry defensive AA Shima, Khaba, Z52 and somewhat Yammato. All other ships at TX can shred squads if properly specced. It seems that every new line has more and more AA (Looking especially on the brits) and hunting DDs is not a reliable option for USN CVs, thanks to the one TB squadron and crappy bomb dispersion. So no, CVs have a hard time already.
  22. Well since the RN BBs are out and are using (almost) exclusively HE and CVs are still waiting on the option to choose from HE/AP bombs I think that expecting an option to choose either deep/normal torps is rather naive.
  23. Horin728

    Some interesting info around the world

    More info on the GZ from the Facebook group: Greetings, captains! We are pleased to announce in-game missions for test Graf Zeppelin 1 and 2. Each mission can be completed on each of the test ships. The missions will be available from 14 September 9:00 UTC until the end of testing (to be announced, most likely somewhere between 0.6.11 and 0.6.12 - it depends on test performance). Mission 1 Restrictions: Random battles Once per account Conditions: Over any number of battles gain 9500 base XP Rewards: 3 random containers 20 000 elite xp Mission 2 Restrictions: Random battles Twice a day per account Conditions: Earn 600 ship base exp Rewards: x2 commander's experience Test configuration: free - you may equip your ship as you wish. Test requirements: At least half of the battles on the ship must be played without a division, in the "random battle" mode. Currency spent (e.g. doubloons for premium consumables you have bought) is not included in the testing process and will not be refunded. When the ships are removed after the test, commanders are sent to the reserve, while upgrades, flags and consumables are demounted and sent to your inventory. Personal note, please discuss in the appropriate topic, should I keep posting these?
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