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meshprack

Players
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    18528
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    [BUCAN]

Everything posted by meshprack

  1. meshprack

    PT 0.10.0 - Commander Skills Update

    The new skill system need a LOT of rework, BB has been nerfed to hell, CV buffed a lot. BB skills suck, superintendent nerfed, an skill at tier 1 only for french BB (10% reload in only one skill, there aren't any BB with two of them at the same time) at tier 3 for only a 5% of AP damage 30% time burning and sinking, when all the other types has abonus of at least of 5% without cons.... At tier 4 the nerfed supeintendent (and CC/DD have it at tier 3) BB lose all the other consumables for a measly +10% duration heal and repair..... They still have that crap at tier 4 of -10% fire chance (this case is percentage, not flat) an one fire less.... BB's are pyres actually an you actually only make this worse.... Cruisers(CC) Tier 1, the same as with BB a skill only for french CC Tier 3, demolition expert, more damage for HE/SAP but if your guns are of 149+mm your detection goes up, the caliber restriction must disappear. Tier 3 torpedo damage +15%, WITHOUT any cons????? Tier 3 AP damage +7%, also without cons...... Tier 3 they retain superintendent Destroyers (DD) Tier 1, the same as BB but here there are french and japanese DD, and in a lesser way those with AA consumible. Tier 2 AP damage +5%, without cons again.... Tier 3 they retain superintendent.... Carriers (CV) Tier 3 AP damage +5% (rocket & bombs) and you were nerfing them for well knon reasons.... Tier 3 you can deploy fighters invulnerable to any other plane but they can't spot.... Tier 4 torpedo protection -15% flat to torpedo protection to target (if it have 35% it changes to 20%, and if the value is cero or negative?) Tier 4 armor vs flak explosion, needed but the cheat CV (Tier X german and FDR)? Another sore point is the skill change is better to reset all captains than the change in skills, I heve a german BB captain with a selection of skills that aren't what I had, and less that I want You hace change my preventive maintenance for pyrotechnic, remove my previous adrenaline, change superintendent for adrenaline, and manual control of secondaries for espert in fire prevention. Whoever had the great idea of automatic change better be fired, in this case it completely fucked up my captain, and I have 100+ more captains with the same issues. I think will be better to gave full resets and when the skills be reworked gave, more. I don't hate the idea of skill rework, there are some of them with very good ideas but in general they aren't well thinked, there are classes with a heavy boost (Cruisers and Carriers), and others with a serious nerf (Battleships), the destroyer skills initially has very good feeling.
  2. meshprack

    PT 0.9.4 - Submarines

    The submarines aren't bad. Bad isn't enough word to describe them. They are broken. At tier 6 they have those realistic speeds of 22 knots emerged and 15+ submerged…. When a lot of BB barely reach 20+. Because they don't use oxygen they don't need to emerge and be exposed to the outside world and only can be attacked by DD and those CL with depth charges. Against those the DD's are meat, but CA, BB and CV they are invincible they can reload their torps unhindered, attack from 2 km and dissapear. The subs mechanics aren't well explained, the guided torps are not explained anywhere. The subs have a detection range of less than 5 km better than any DD and if submerged of less than 2,5 km. We need explanations of how a sub with a hole of 38 cm of more is capable of closing it not only watertight but also pressuretight. More over when a BB makes an overpen and makes four holes, one entering in the outer and the inner hull and later the exit ones…. The AP has 0,0033 sec delay to explode and a very heavy round could reach more than 5m depth before exploding…. Another problem with the subs is the camera when they are submerged, it's nearly impossible to see in front of the subs... The icons for the torps are confusing you don't know if they are from subs, or at depth or at your depth or at surface level…. The submarines except if they are in their special mode or event are a fully gamebreaking thing worse than Slave and many other russian paper ships are. Is a mode that I ended bored to play.
  3. From who was the "Happy" idea of making the hard and super hard difficulties only for big clans? The players without clan or in small clans can't make it….
  4. meshprack

    Update 0.8.5: Rogue Wave

    Thanks for [edited]up the CV, the new feature only has made imposible the labor of a CV, now the feature of recovering life for the torpedo bombers is fully redundant. Better than that reduce the AA from the tier 10 ships. And revisa lot of tier 5-7 ships which are being nerfed with the change of mechanics…. (I can speak for 2 premiums Graf Spee y P.E. Friedrich, which has gone from regular and one of the best for his tier to inexistent). The name of the ships in the minimap was optional, and those of us who don't like so many clutter want the option to remove, also in options can be put an option to configure the minimap for every ship the first time you have it, instead of having to configure the minimap for everyship, every time you have a new one or play in a new computer ….
  5. meshprack

    Daily Challenge problem

    Yesterday I did the two series and they count, but today when I did the two they didn't go up... and I'm not sure if they are giving us the daily bonus for logging...
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