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Gullivergumba

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About Gullivergumba

  1. Gullivergumba

    ST 0.10.2 - changes to test ships (DB 129)

    Ah right, it got replaced by the smoke, didn't it? So that makes the ship completely useless then, eh? :D
  2. Gullivergumba

    ST 0.10.3, new ships

    Ah yes, I got confused by the SAP secondaries - thanks for pointing it out you two. My bad, sorry! That makes the concept even more odd then, doesn't it? About the Constellation: the spped still seems odd for the ship's hull though. And while I can understand what the idea is, but I don't know if yet another back line sniper is such a great idea...
  3. Gullivergumba

    ST 0.10.2 - changes to test ships (DB 129)

    Another line I won't bother about. What's the point of those ships? Torps are crap, smoke is among the worst in the game. They might be able to spam, but there are already ships in the game which can do that - just better. Ah wait, I forgot - it can't even spam...at all. So the only thing you can do is Hydro the enemy DD in the cap and then you have to hope that your teammates sink it, because your guns are so crap that even a Shimi can shoot you out of the water (I mean, you are practically impossible to miss...).
  4. Gullivergumba

    ST 0.10.3, new ships

    Oh dear... So USS Constellation adds yet another radar ship to the game which for some reason is stupidly fast (thing looks like the hull of all the slow American BBs, so why is it supposed to go 33 knots?). Also its guns are good on medium to long ranges which is just a euphemism for another sniping boat, I guess. It even gets bloody 9 km torpedoes so it does not have to push in too much to make use of them. Seriously? Napoli seems like a better Zao (to be fair, by now almost every T10 Cruiser is better than Zao now) without HE - but then again, with the SAP rounds it does not really need the fires anyways. The low firing range is even slightly better then Zao's, the health pool is waay better, it has smoke (and a suspiciously small smoke firing penalty) and torps with longer range (albeit less hard hitting). Actually, I guess what I am trying to say is: I don't mind the stats of Napoli too much and it looks interesting to me, but for the love of god give some of the older tech-tree T10s some buffs (especially my beloved Zao) to make them at least somewhat competitive.
  5. Gullivergumba

    0.10.0 - Commander Skills Update

    Of course I understand why people use it and I'm not blaming them for using it. I've tried it on my Thunderer as well, but I was bored to hell... And yes, occasionally you find good pushing opportunities, but the've become very rare, especially when there's a CV in the game. And when you get spotted you have to endure what your screenshot shows. It's really great for cruisers, especially light cruisers...
  6. Gullivergumba

    0.10.0 - Commander Skills Update

    Just because it works doesn't mean it's good. I hate this playstyle - find it rather boring tbh. Even with the Thunderer I got recently I try...tried to push in given the opportunity (as you should in my opinion).
  7. Gullivergumba

    0.10.0 - Commander Skills Update

    Oh, Zao. Really shedding a tear for this ship. It was my first Tier 10 and I still like it...well liked it I guess. I tried a torpedo build on it which could be fun, but I really couldn't make use of it, because everyone was just sitting at the very back... But you are right. German BBs with secondaries don't work at all, basically rendering a complete tech tree line useless. I generally don't see how most cruisers are supposed to work in this - what are they supposed to shoot? The DD that's perma spotting them? The one Cruiser on the enemy team, because noone else wants to play cruiser? The BBs which will delete you before you can have any significant impact? It's really sad for me, mainly playing cruisers...really not feeling like playing the game right now.
  8. Gullivergumba

    0.10.0 - Commander Skills Update

    I mean, I guess it's fine if you are happy playing sniper elite with ships. At least you might still enjoy the game but if someone does not like sniping ships (like me for example) the current meta is just terrible. Not to say almost unplayable.
  9. Gullivergumba

    0.10.0 - Commander Skills Update

    Well, let me see. Uhm, I think there was...a few years...uhm. No. Never. The thing is, this time it's not rigged crates, one OP ship, false information regarding something but something that affects everyone constantly when trying to play the game. I haven't had a single game I enjoyed since the update and decided to take a break from it. And tbh if nothing changes I don't see myself coming back to it. Why would I, if it's no longer enjoyable?
  10. Gullivergumba

    0.10.0 - Commander Skills Update

    If only WG would agree. Right now I feel like they are simply closing their eyes and sitting it out...
  11. Gullivergumba

    0.10.0 - Commander Skills Update

    Why have an option for improved sniping at all? It's already been quite annoying with camping BBs... Apart from the fact that the skill is already a 4 point skill - so is concealment expert. I don't really see how this could be made more expensive. And making other skills more expensive will make every other build more expensive as well which doesn't get us anywhere. How about leaving the skill where it is, but adding a downside to it? You can get you better dispersion, but then your range will be reduced by 15-30%. That way the skill would require some good positioning, DDs and cruisers could counterplay against it but you would still be able to use it if you really want to. Just not by sitting at the border. Personally I would prefer to remove the skill altogether, but if WG really wants to keep it, this might be a solution to "fix" it.
  12. Gullivergumba

    0.10.0 - Commander Skills Update

    So, I've tried a few games again today - my opinion hasn't really changed, it's still a trrible experience. I couldn't enjoy a single game. Might give it a try tonight again but maybe I'll just reset all commanders again and stop playing for now. It's just a shame... Also, what the new turret traverse means is that ships with already fast turret traverse get insane speeds, while ships with slow turret traverse hardly benefit from it at all...
  13. Gullivergumba

    0.10.0 - Commander Skills Update

    There is so much wrong with this rework... First - as many pointed out so far - there are not really more 2 skill points available, because two of the most essential skills (Adrenaline Rush and Priority target) just happend to get one point more expensive each. What that means is that you simply have to grind longer for a build performing similarly than the one you had previously. That means, I now have to grind commander XP in ships performing worse than before simply to get what I had before at best? What kind of logic is that? Who recommended the "Recommended Skills"? Why do some of them make no sense at all when they are recommended? And the automatic redistribution is bad at best - none of my automatically redistributed builds made any sense or was close to the original one - how could it, you increased the cost of two of the most essential skills without giving our 19 point commanders the two editional points. With the quality of the Please explain the changes in the reserve - why is there no option to see and change ALL captains? And changing ship classes and finding out what premium commanders can do and what not is very confusing as well in my opinion. And that in a game where it's already difficult for new players to get started. I don't see reasons to use any of the fighter skills for CVs...some make them even more useless than they had been before. And while reducing flak damage is great for the likes of Graf Zeppelin, Manfred v. Richthofen, August v. Parseval, Kaga,... it makes it worse for everyone else, especially when you get reminded that these skills are also usable by the all beloved Franklin D. Roosevelt. And "just build for AA then" is not an excuse if you have to give up more or less EVERYTHING else in order to make it effective. But I guess since you could simply dodge the flank most of the time (so ironically the phrase "just dodge" fits better to the CVs than the ships affected by him) it doesn't really change much anyways... Why can CV's reduce the effect of anti-torpedo protection, but only BBs can counter it? Cruisers cannot use fire prevention anymore, they get farmed by BBs sitting at the edge of the map and do not even get anything to help against torpedo planes? Why? What is the benefit of that? And heaven knows what you were thinking when creating the Dead Eye skill for battleships, but - in case you haven't noticed: in terms of the overall gameplay experience (not talking about the BBs themselves) it's an absolute disaster. It encourages passive BB gameplay (which has been a problem already...). It's noticable already, despite having German and French BBs just rushing in to try new secondary builds - when that stops (i.e. after resetting commanders is not free anymore) gameplay will be a nightmare - for cruisers especially. The only thing that could worsen the situation even more would be the implementation of another class that lacks proper counterplay possibilities, like submarines - oh wait... If you really want to keep that skill, why not limit the range by 15-25% at the same time? Yeah, that might sound harsh but that way you could not simply sit in the very back with your BB and snipe everything from across the map. You were actually forced to play with the team, trying to find the sweetspot between pushing in to far and not enough in order to make full use of the skill. I've been trying to understand all day: what do you hope to gain from that? I really don't understand that - has there ever been a plan where you want to go with this or did you simply throw in some ideas and implemented them into the game? You realise, you are not able to get money from customers if there are none left? And at the moment a great many of them do not seem too happy about the whole situation. I don't even generally dislike the idea of having different skills for differnt classes and since you can now use a full secondary build and fire prevention makes the brawling actually somewhat effective. A torpedo build Zao captian is a bit of a meme captain but still somewhat funny. But I'm afraid that's about all I like about the rework - or I do not dislike to be honest...
  14. Gullivergumba

    Submarine Testing

    I've watched the video and am rather disappointed. So subs still don't have to surface? Why not? Bring back oxygen supply and force them to surface after it's depleted. Also the anti sub warfare for cruisers and battleships still seems highly flawed: if the sub can see a ship from 9 km away (with a standard detection of 14), but the surface ship cannot detect it at that range, then what on earth do the planes help you? And since the sub is not forced to surface there is little you can do apart from turning away, especially if there is now DD to help. Sure, you could try to push in, but the sub is most likely not alone and with the citadeling torps that's suicide. Talking about the torps - they still turn waaaaay too fast. If they are able to citadel ships, they shouldn't be that maneuverable in my opinion. Obviously it's hard to judge from a video alone and I'll have to see how gameplay develops, but I'm afraid that I will stop playing for good when they get implemented into random battles.
  15. Gullivergumba

    0.9.9.0 unlisted change - constant fps drops

    Three updates ago these freezes became somewhat regular for me - and with every update it became worse (so I somewhat doubt that it is not game related, especially since everything else runs fine). It mostly happens when zooming in to shoot (which is insanely frustrating if you cannot shoot a broadside or evade incoming shells/torps, because you have a 5 second freeze). It ironically always happens when dropping bombs from carrier planes. Every. Single. Time. Sometimes it starts during the dive and completely screws up the aim. My processor (Xeon E3-1231 v3) and my GPU (Sapphire Radeon R9 290) are not the newest anymore, but manage every other game I play just fine and. But then again the UI uses almost 100% GPU in port so I am not even that surprised....
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