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TigerKingT

Beta Tester
  • Content Сount

    5
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    6391
  • Clan

    [CKNB]

Everything posted by TigerKingT

  1. TigerKingT

    Buy Jean Bart or other coal ships: (Just got Bourgogne)

    I think the steel ships becoming coal is limited to the Flint, Black and Neustrashimy. And in any case, the OP already owns the Bourgogne. As for what ship to get? I also say go for Jean Bart. Assuming you do buy it, you'll still have a decent stockpile of coal, and I'd assume WG will wait at least a patch or 2 before they touch the armoury again after the upcoming changes. I suspect you'll be able to earn coal to get Thunderer if (when?) they remove it. You have the Bourgogne, so you've already got a captain good to go for Jean Bart, she uses the same consumables so you'll probably be using a similar play style for both. On the other hand, there is as you say, the option of the Georgia, which I think is a great ship. But I think that the best option would be to get Jean Bart because, at the moment, in 6 months time you'll still be able to get Thunderer, or Marceau, or Georgia, but you won't be able to get Jean Bart.
  2. TigerKingT

    London help?

    UI Bug where the consumables of one ship are confused with another? London can't swap out her hydro and she doesn't get speed boost or reload booster. If you have something like a French cruiser in port, it may have just gotten the two mixed up. I think restarting the game client should fix it, but I'm not certain. As for London herself, the short range has made it difficult for me as well. Feels like I have to get insanely close to even start engaging the enemy. Would love to see a buff to range (maybe up to 14, 14.5km?) or a reload buff (14, 14.5 seconds perhaps?). Right now I feel as if it takes me a while to get into firing range, and when I finally do the enemy outguns me anyway. The smokescreen and hydro make a nice combo, but the anaemic firepower, and having only 3 torps per side, feel to me like they just aren't enough to ward off enemy ships charging my smoke if they feel like it.
  3. TigerKingT

    Georgia's sigma

    You're looking at the wrong part where the credit earning is concerned. Citing this article; https://wiki.wargaming.net/en/Ship:Economics , where the formula for total credits earned includes the sum of modifiers to credits earned, including "for premium ships, an unpublished value". I don't know if it's the case that tier 10 "special" ships (Thunder, Puerto Rico, Smolensk, etc...) have a reduced modifier compared to tier 9 "special" ships or if they lack one entirely, but as I understand it this higher modifier leads to a greater amount of credits earned (note that this is before any service costs are deducted, so they don't factor in here). It's also this in-built value which makes the Missouri such a good credit farmer, because she has a higher value compared to other tier 9 special ships. As for Georgia herself, I absolutely love her. I was initially doubtful about only having 6 guns, but I love their consistency. I feel like I'm reliably able to punish broadsides with either citadels or just a hefty chunk of pure pen damage. Only 46 battles with her, but she's becoming my "to-go" ship whenever I want to have a bit of fun. Her speed boost is great for getting around the flank and punishing broadsides, or for quickly reversing out of a dangerous situation. Her armour is sufficient, not amazing but as long as you don't show broadside it holds up fairly well. The secondary battery is... well, you have one. It's given me the occasional "close quarters expert" and fires on enemy BB's, but I haven't built for it so that probably hasn't helped. She reminds me of the M18 Hellcat with the 90mm in World of Tanks; hits hard and hits fast, but both are quick enough to land you in dangerous situations if you're negligent of your surroundings.
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