jate75
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Everything posted by jate75
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CV rework has been finished and CC rework has begun .
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Immeasurable Frustration - The biggest loss streak I ever had at the worst time
jate75 replied to ColdHeat's topic in General Discussion
I have noticed that every time my overall win rate goes close 55%, I get loose streaks which can last several days. Also if any of my ships get win rate close 60%, suddenly I can't get any wins with that ship (or ship type). I had really good streak ongoing with Ognevoi and it win rate was closing 60%. Now suddenly I really can't get winning match. My win rate has dropped in one week from close 60% to 50%. I'm not even close unicum player, but usually I'm always in top 3 of my team. Also my game style is VERY aggressive, so problems isn't related that I would stay back and let my team perish same time as I'm trying to snipe enemies (most likely my win rate and PR values would be better, if I would play more cautiously and try to deal damage until end of the game, but that would be boooooring). Same effect were even more easy to notice in WoT. In the end I did follow XVM more closely and notice that usually 80-85% of my games were teams where our win rate were 45% or less (my own win rate were a bit over 50% and last 1000 battles were ~53%). I had few weeks where I did get probably almost 50% of games with win rate less than 40% (worst XVM win rate of my team were 18%). I know that player shouldn't rely too much to XVM, but it gives some direction to that how much yo need to carry. About year ago I just had enough and haven't played WoT since. I'm afraid that same sh¤t will happen also in this game. It's not fun to play 2 weeks in row with teams where you need to carry whole team with your stock bottom tier ship. It just starts feeling more like work than fun. And it doesn't matter how good you are if over half of your team is dead in first 3 minutes and you are alone after 5 minutes from game start. You can't get good game when you are fighting alone (or if all your living teammates are packed up to bottom corner of the map and enemy have all 3 caps in control). -
You can find in beginning of Destroyer forum really good instructions for undetectable destroyer firing in mail chain "Undetectable Destroyer Firing Capabilities Excel Table". There you can see that without captain skills Sims surface detection range while firing is 11,3km and air detection range is 7.4km. If you still get detected beyond those ranges, then most of cases reason is that there is undetected DD or IJN cruiser or planes inside your firing detection range. I use now days my Sims only for DD hunting (not much good for anything else) and good way to see is there any undetected DDs in ~11 km range is fire something and see if you are spotted. If you are, then it's hunting time.
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SIMS Needs Buffing - WarshipStats/ShipAnalytics Proves It
jate75 replied to PoetRaptor's topic in Destroyers
"I'm just saying that it isn't too bad if played well. ;)" Well that does apply to every bad ship. Even worst ships aren't too bad if player is unicum (and more importantly both opposite and your team isn't) as I did already say. Although I must take some of my previous words back. It's possible to have high xp and high profit games with Sims even if you aren't top 1% player. Currently two or three of my maximum base xp games have been played with Sims (also most likely same in credits). I have make with Sims and Cleveland (trying to achieve ARP Myoko mission 300 fires) during one week period (25 games) around 4 - 5M credits and that is earned without premium account or flags (but there is mission rewards included) and I'm mediocre player at best (< 700 games played). But still I think Sims isn't very good ship and it's definitely worst tier 7 DD. Only reason why player can earn xp and cash with it is that it's very good to exploit current game mechanics (thanks to iChaseGaming to show me how), but if your success requires you to do large amount of damage with it, then you will be in world of hurt (at least if opposite team isn't full of muppets). Same can be seen comparing damage statistic between Sims and any other DD until tier 3!!!- 85 replies
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SIMS Needs Buffing - WarshipStats/ShipAnalytics Proves It
jate75 replied to PoetRaptor's topic in Destroyers
There is two problems in Sims. One is that when people did buy it, it was totally different ship. It was silent assassin, which could use it's accurate cannon beyond spotting range and set ships on fire constantly and even that failed, it had enough smokes to get out from tight spot and even use it short range torpedos. After general smoke, shell arc and damage changes, Sims is totally different ship what it used to be. I could understand changes if Sims had been as OP in CBT as Gremyashchy were (DD changes had much less impact to Gremy, so it's now even more OP), but I don't think nobody would call Sims OP even in CBT. Second problem is that, as shown in statistic, Sims is one of the biggest underachiever in game currently. It was available only in CBT, so people who play it are on average more experienced players, than currently available premium ships have, and in CBT it was quite usable ship, so those results do buff overall statistics of Sims. That means that current results of Sims are even worse than what statistic are showing. Unicum player can make, even with Sims, good results in every game and average(or a bit below) player as I can have some really good games with it (requires that all other players are drooling zombie level), but over all statistic shows that Sims is worse of all premium and almost worse of all ships. I don't think that any one would benefit that there are ships which are significantly inferior to other ships to same class (not even in premium ships). Now if I end to much where your team has two or more Sims and other team has any other DDs, you know that this game will be one of those 53,8% games. It starts eating you joy to play if this happens more often.- 85 replies
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