Jump to content
Forum Shutdown 28/7/2023 Read more... ×

lovelacebeer

Players
  • Content Сount

    4,158
  • Joined

  • Last visited

  • Battles

    25223
  • Clan

    [R7S]

Everything posted by lovelacebeer

  1. lovelacebeer

    Proposal for a new Operation

    Yes my suggestion of a mission to destroy the super carrier seems rather prescient now,
  2. lovelacebeer

    New Supership CV Announced

    Sadly not surprising WGs statements are more disingenuous than those of politicians.
  3. lovelacebeer

    Proposal for a new Operation

    Terribly sorry but not a word I know.
  4. lovelacebeer

    What Were Your Greatest Gaming Achievements Today ?

    I really love this ship, Im actually surprised we won they had the points lead and it was me vs a Icarus last ones alive but lucky for me I was faster than he expected.
  5. lovelacebeer

    Update 0.10.11 - Dockyard

    Stealing out Tea
  6. lovelacebeer

    Proposal for a new Operation

    Just for those who don't know HMS Habakkuk or about mine clearance aircraft, I will provide the old image WG produced of Habakkuk next to a Montana for scale and an image of a Ju52 with magnetic mine clearance ring.
  7. lovelacebeer

    Proposal for a new Operation

    Being rather boring I'm going to continue with my naïve optimism and suggest another Operation this time one for tier 8 Axis ships. This one I would appreciate any ideas for further fleshing out as I think its missing something. As with my starting OP this is all in aid of trying to show how Operations are still popular and try to motivate a reluctant WG to at least revisit returning the old missing operations (although I would be very happy if my ideas spurred new ones too). Same as before I have attempted to provide images to explain what I mean and again I am sorry for my appalling MS paint efforts. So Tier 8 Operation for Axis ships named Operation Babylon: Mission: Intelligence reports indicate the enemy have created a new super carrier and it is undertaking sea trials in the operation area, mission is to destroy the carrier (shown by the Red Star). Task Force starts at the Green Arrow the forts to the right (Red Triangles) are significant heavy AA batteries and some standard costal forts. The task force must disable to Forts within a set time period to allow for friendly Anti Mine aircraft to disable the enemy minefields (Purple bursts). The sea mines are the same as the ones in Operation Dynamo if they are not disabled as the Air support is shot down the team can still pass between the mine fields but the channel is made narrow and slows the teams progress. The Red Circle indicates a force of enemy destroyers and light Cruisers tier 6 or 7 that will attack the task force. As the task force move through the channel they are attacked from both sides by enemy cruisers and at least 1 Battleship. If the mine fields have not been disabled this should cause the task force more issues due to the confined space to maneuver. As this takes place the enemy Carrier/ mission objective the super carrier HMS Habakkuk that WG teased at April fools starts to slowly move out of the harbour and attempt to escape. As the Carrier continues to escape 2 large task forces arrive as shown by the red circles they should contain a tier 10 BB to add some challenge. I am uncertain as to if HMS Habakkuk should then launch aircraft to defend itself whilst that would be cool I know WG struggle with aircraft AI. Mission is won if the Habakkuk is destroyed before leaving the combat area. As I said I just feel this Operation lacks something, I have tried to add time pressures and the secondary task of clearing the AA batteries but I feel it could be a bit insufficient so any ideas are welcome. I also just really want Habakkuk in game in some way.
  8. lovelacebeer

    Who do you watch play WOWS and why?

    Mostly Jingles and Statsbloke I like their easy going natures. Recently I have been watching Mr Gibbins given he plays subs a lot so I could see how they perform. Back when I started I tried Flamu and Flambass as they were and still are massively better than me but just couldn’t get on with them.
  9. I have noticed my load in times have increased significantly since I resumed playing despite using the same computer, but as to why that is I have no idea. The underwater environment is as good a reason as I can think of but I really don’t know why.
  10. lovelacebeer

    IJN Mogami

    As others have said the Mogomi class has the option to have either 155 or 203 mm guns as the Japanese did change out her turrets in real life after they left the London Naval Treaty. Personally in game I find the 155mm guns a lot more fun
  11. lovelacebeer

    Proposal for a new Operation

    Back when I lived in Japan I was often asked to explain a lot if it, not easy given I’m from Devon lol
  12. lovelacebeer

    Proposal for a new Operation

    Well I admit I was going for a bad pun based on the Cockney rhyming slang Tealeaf - thief, but yeh this is clearly a British operation so maybe it should just be about the Tea and so operation Darjeeling it is.
  13. lovelacebeer

    Renown Battlecruiser.

    I think she is something we will just have to be patient and look forward too in a Royal Navy BC line, Im hoping it will also contain a planned post refit Admiral Class.
  14. lovelacebeer

    What Were Your Greatest Gaming Achievements Today ?

    Finally got her and this was my first battle, second battle was less successful but never mind I love this ship
  15. lovelacebeer

    Ammo type slider?

    Does seem an awful lot of effort considering you can just check the ammo at the start of a battle.
  16. lovelacebeer

    Coastal battle mode

    Sounds like a lot of fun but WG are not really about alternative battle modes, nor are they into anything that doesn’t fit into the standard random battles. It’s like the whole submarine project it could be great but WG appear to want a 1 size fits all approach and as such are too lazy / intransigent to allow for such diversity.
  17. lovelacebeer

    Reported for playing CV...

    I’m still amazed this discussion is carrying on. First off the karma system is purely a vent and it’s pointless to take it too seriously. Heck I got reported this morning in a co op for killing 2 bots (apparently our 54 base xp New York felt it wasn’t fair I got both kills while he sniped over the island from safety), there is just no point getting bothered by that. Secondly I find it hard to imagine anyone doesn’t realise there is some dislike at how WG have balanced CVs vs the surface ships so some people will react at the person who brought the CV at least they are not deliberately team killing.
  18. lovelacebeer

    What Were Your Greatest Gaming Achievements Today ?

    Magnetic detonators were wonderfully unreliable, if you have not already seen it I would recommend Drackenfel’s video on the US navy’s mark 14 torpedo it’s shocking how bad they were.
  19. lovelacebeer

    What Were Your Greatest Gaming Achievements Today ?

    Planes did used to be able to spot torps back in RTS days, but as a consequence of the CV rework and for balancing reasons that spotting was removed.
  20. lovelacebeer

    What Were Your Greatest Gaming Achievements Today ?

    Trying to do a spotting mission but of course that would require my BBs to shoot at things, oh well if you want a job done right do it yourself...
  21. lovelacebeer

    whats the worst in game now?

    Worst is hands down CVs, closely followed by subs.
  22. lovelacebeer

    Would moving Icebergs add an interesting variable?

    Gentlemen we are forgetting WG promised us a moving iceberg already one ideal for operations;
  23. lovelacebeer

    CV DD Balance.

    It will be interesting if anything comes from WGs testing of spotting changes, alternatively they could also experiment with just removing spotting from fighters, so then the CV would need to press his attack rather than just fly over and carry on with attacking someone else.
  24. lovelacebeer

    Would moving Icebergs add an interesting variable?

    I agree it would be an interesting variable especially for subs who could use the iceberg to go around or under, this adding a much needed tactical aspect to an otherwise rather boring gameplay. Sadly though I don’t hold any hope of this because WG seem to be keeping it deliberately basic and I get the impression that was also why they shelved destructive environments. Pity though seeing these would be fun
  25. lovelacebeer

    Would moving Icebergs add an interesting variable?

    I remember WG toyed with the idea of destructive environments where there would ice boxes you could destroy but they seem to have given up on the idea. Moving icebergs would add for a more interesting environment, sadly I wouldn’t get my hopes up it would probably be a nightmare for WG especially when considering submarines.
×