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Everything posted by Tugnut
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The European DD mission just showcases how garbage they are.
Tugnut replied to Aragathor's topic in General Discussion
Naaa trying to do pema fires in these crappy DDs makes you play them wrong and makes your team suffer for you trying to get perma fires -
The European DD mission just showcases how garbage they are.
Tugnut replied to Aragathor's topic in General Discussion
Free XP or not the 2nd mission requires the crappy Grom or the worse Stord 150k fire damage, on a ships with not much range on their guns short smoke. So a lot of the games i played had to play it stupid and do stupid things to try get perma fires on stuff... So WGing giving this ridicules mission, they are causing bad games from players trying to do this stupid mission. No point doing it in Co oP as all the ships die in seconds and as i said before, its such a bad mode 0 fun. Then again, fed up with mission, so will go play a game more fun.... GG WGing you made me want to stop playing early. -
The European DD mission just showcases how garbage they are.
Tugnut replied to Aragathor's topic in General Discussion
Utter dog poo all of them well up to t9 as that is where i am at.... but the get fire damage mission... Did A WGing employee go I know the worst mission to do for these shite DDs. 11k range main guns 7.5 torp range spotted at 7.2... and smoke dont last long.... enjoy trying to do fire damage :/ And this is what this game is turning in to... bahhh do it in Co oP hate the mode its pointless as all you do is press W and try get some damage before all the bots die. -
The solution for correct gameplay is..
Tugnut replied to Sungurlarska_Grozdova's topic in General Discussion
The WoWS Forums are not like the WoT ones yet so that's wrong. But I do feel WGing are over time dumbing the game down, their games are slowly more for Whales than actually having Fun and a competitive game play. Don't get me wrong if players get there kicks out of spending lots of money for FOMO and that's what they enjoy hats off to them. But as a company, I think they feel unless they make the games more RnG the whales will leave. -
I think about getting some.... Then remember my luck I have with SC and think NOPE. Its so bad with SC some times, I think I would of preferred the normal countenance of the normal crate I chose.
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I wonder... if they hit the island but are still running full ahead, and the aim assist of the game get screwy!
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Well I put the aim circle on their ship and press fire.... its not a miss due to them moving, its just dispersion and RnG... Cant do anything different. had it with a ship 5k away from me yesterday!!! my gunners are on to much Rum.
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Wargaming do you want to end urself as a game company?
Tugnut replied to Sungurlarska_Grozdova's topic in General Discussion
Where has our foul tempered friend gone! -
The one that gets me the most... is sitting still ships... you have to aim on them... YET the dispersion goes all weird and most of the time you miss!!!!! talk about dumbing a game down :/
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Wargaming do you want to end urself as a game company?
Tugnut replied to Sungurlarska_Grozdova's topic in General Discussion
What a temper... buddy watch your blood pressure dude! -
Wargaming do you want to end urself as a game company?
Tugnut replied to Sungurlarska_Grozdova's topic in General Discussion
CV's use to be powerful, but the bad players could not play them, so WGing Dumbed the game down so all can play... BUT this meant the great players do VERY good in them and the bad players fail and like you blame every thing else. Was just in a game 2 subs each side... Enemy had 2 players one 14k odd game 60% WR player the other 5k odd games 52% WR players... the subs on our side 1 had 147 battles he was 45% the other 65% WR BUT only 75 games (so his +WR could be more luck than judgement ) any ways our teams Subs less than 300 games the enemy's subs near 20k games mark As i keep saying MM and RnG rule WGing games... WoT its a lot worse you see a lot of games less than 4 to 5 mins long and one side just obliterating the other. WoWS has not reached this, but i would imagine as some point it will. In these type of games their is a lot more bad players that pay a lot of money than good ones, and in turn will make WGing Dumb the game down more and more. On a extra note, via your stats you never played a CV or Sub, so how do you base you finding in this that they are OP? EDIT: sorry i lie you played 4 games in a sub and won 1! -
Now Alpha for me is where this game was awesome.... A lot of changes to iron it out to. And in a way I agree that the game has changed, some things for the better other things not so. But if this game did not have any changes in it, it also would get quite repetitive and no fun to, so in a way WGing cant win in your line of thought.
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Wargaming do you want to end urself as a game company?
Tugnut replied to Sungurlarska_Grozdova's topic in General Discussion
Played a Cruiser the other day... near start of the game, did not noticed i was spotted and got deleted by a BB... was my fault. I play Subs and CVs, yet find it very hard to delete players that easy at a start of a game. Very good CV and Subs players do kill me same as very good players of other craft in this game. I find its the players that don't under stand how to play the craft/game correctly that are more of the problem than the "OP CV and Subs". Bad MM of player skills are also a big issue IMHO. Not saying they don't have issues with Subs or CV's... I think focused AA should cause aiming issues to aircraft and i also think all Ships with airborne depth charges should have a min of 10k range, also Subs... sub hydro should refresh quicker at start of game. and all hydro should detected subs at 30 meters at a reduced range. -
[POLL] How do you like new Asymmetric Battles ?
Tugnut replied to Leo_Apollo11's topic in General Discussion
I can see why your full Co-oP... But if that's what you like to do good for you... you do you, and Ill do me. -
First... that's more than "A Question" Yes you can only with dailies do 1 mission a day and if your lucky you may get another weekly that you can get 6 or 7! but that's not even close to completing it ... sorry dude.
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[POLL] How do you like new Asymmetric Battles ?
Tugnut replied to Leo_Apollo11's topic in General Discussion
Love this mode... you get to see how bad the co op players are, when they don't relies that these bots play a little harder lol -
New mode to the game, and you can spectate....
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Random Battles need a hard max of stealth ships
Tugnut replied to Sha1yen's topic in General Discussion
Problem with the game IMHO WGing dumbing down the game, for the MANY players that can't!/wont learn skills. Had the BB/cruiser bang to rights when they hit a island only to see your dispersion make all your shots miss!. They are going down the WoT route of making MM/RnG the biggest factor in games. WASD and Mini map plus a little under standing of ships... goes a long way in this game. Also Subs pinged torps are about as useful as - and i quote "A rubber saw" means the mass amount of shot gunning as that's the only reliable tactic to subs now. Was watching a Statsbloke stream, he had died but he was watching one of his platoon buddy's... they had been pinged and at the time was reversing in their Cruiser... YET was still able to dodge the torps lmfao. Best way i think to fix subs, is first all air borne depth charges should be min 10k... sonar should see subs at 30m depth but at a reduce ranged. and Remove the massive cool down rate of sub sonar at start of the game (yet more dumbing down so the bad players don't die to quick) also make pinged torps hit a little harder but have longer armed range. -
IMHO its biggest flaw is subs... no matter how fast your torps are, if they go any where near a sub, the team is going to see them coming.
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Left the battle before you died! can that have this effect? Edit: ops just saw the reason... buggy game! then lol
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Be happy for fellow sailors getting loots. Never buy crates unless your prepared to lose.
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IMO best way to keep subs in check, first t6 subs have a good 10k range on torps.... pls give all ships that have air drop charges 10k range at minimum. 2nd pls pls pls lower sub detection timer on subs at start of the game. 3rd sonar should work on subs at the mid submerged level... maybe at a reduced detection range, and subs that want to avoid it have to go way deep... imho will keep the shot guns a little harder to do. No nerfing needs to be done to the subs, as avoiding pinged torps is quite easy if you know how to. Just give a few more tools for ships to defend them self's from max range and shot guns.
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If your not at 0 your not playing the game correct. :P Joking aside, play CV's and Sub's a lot so very 0 most of the time, love when players in game say they are going to report me, hooo nooo my Karma is at 0 what a waist of reports lol.
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6 years on, HE shells are still a Plague!
Tugnut replied to Trollhammeren's topic in General Discussion
pssst-shhhh don't tell anyone i told you this but...... (looks around to see if any one is listening in) Don't put out single fires..... hell even let 2 fires burn and heal though them. Another hack... (looks around to see if any one is listening in again) Sail away from the HE spam. Even have Torp hacks, man i can get in trouble for telling you these hacks...... W A S D omg i said it, hope i don't get a moderator ban me for saying all this. -
I feel WGing pandering MM and RnG to bad players is killing the game more than anything else added. So many bad players playing the game, and its starting to head in the direction WoT is in, make games fast and a little rigging in the MM cant hurt no! Also Battle on plays in to the brain dead players, helps them power lvl the ships, no longer dieing in the first min of the game is a problem. If anything they are not going to get much XP playing the whole game anyway, this way they can stack the XP much faster, die quick and move to the next game in the same ship.... T10 games can only get worse.
