Jump to content

Anax7

Players
  • Content Сount

    44
  • Joined

  • Last visited

  • Battles

    5210
  • Clan

    [BOMBS]

1 Follower

About Anax7

  • Rank
    Able Seaman
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Cyprus
  1. Just a little showcase of what I'm trying to achieve. This is just an "emulation" using the free camera on a replay:
  2. Anax7

    WoWs Legends Style External Camera

    Yet another camera adjustment video with the Lightning battling with the enemy and... the waves! Such a camera perspective is a lot more imersive especially with the new realistic waves of 10.10. It's understandable though that the current elevated camera might give a more tactical point of view. The ideal thing of course would be to have the option to have both. I'm doing my best fiddling with the .xml camera settings in order to create a mod, but don't have a result yet. I wish some dev could give me some more information.
  3. Anax7

    WoWs Legends Style External Camera

    I also made a video for this, check this out:
  4. Maybe a dev can give me a hint?
  5. I have used the in-game free camera to approximate how the external view is in WoWs Legends vs PC version. What do you think, which one is better? I'm trying to make a mod for this, if anyone can help out or make any suggestions check this thread in the mod section:
  6. I have "simulated" the camera position using the free camera. Look how much better is looks with a proper height adjustment. In the corrected I have also changed the FOV a bit. Imagine how much better it will look with the new realistic waves.
  7. I have found an interesting part inside consumerCameras.xml which refers to spectator camera: <spectator> <!-- came 2.2 --> <controller>mcc3a0651:SpectatorController</controller> <defaultKey>30</defaultKey> <defaults> <fovBase>50</fovBase> </defaults> <states> <state> <key>0</key> <height> 4 </height> <radius> 4 </radius> <nearPlane>1</nearPlane> <forwardResistance>0.5</forwardResistance> <keysSensitivityCoeff> 0.5 </keysSensitivityCoeff> <pitchMin>-35</pitchMin> <pitchMax>35</pitchMax> </state> <state> <key>50</key> <height> 4 </height> <radius> 20 </radius> <nearPlane>1</nearPlane> <keysSensitivityCoeff> 0.8 </keysSensitivityCoeff> <pitchMin>-35</pitchMin> <pitchMax>35</pitchMax> </state> <state> <key>200</key> <height> 4 </height> <radius> 100 </radius> <nearPlane>10</nearPlane> <backwardResistance>5</backwardResistance> <keysSensitivityCoeff> 2.0 </keysSensitivityCoeff> <pitchMin>-60</pitchMin> <pitchMax>-10</pitchMax> </state> </states> </spectator> The parameters <height> and <radius> looked like they would do the job but changing them did not alter anything. I have changed the <fovBase> just to see if it works and it does. I assume that the three states here <key>0</key>, <key>50</key>, <key>200</key> refer to the states of zoom in the spectator mode and indeed, suring game in spectator mode (after you die) there are three zoom levels for the camera. I have also tried to move the parameters <height> and <radius>, with random values, in the <snakeTail> part where it refers to the external camera. I have also changed a few parameters there like the <fovBase> and <farModelDistance> which they do work. By the way if you are annoyed by the external camera beeing reset to full zoom out after switching from torps to guns alter the value of <farModelDistance>!! <snake_tail> <controller>mcd8e096d:SnakeTailController</controller> <defaultKey>165.0</defaultKey> <nearBinocularDistance>100.0</nearBinocularDistance> <!-- diapason [100.0, 65.0, 25.0, 12.0, 0.0]--> <farBinocularDistance>0.0</farBinocularDistance> <!-- diapason [100.0, 65.0, 25.0, 12.0, 0.0]--> <nearModelDistance>130.0</nearModelDistance> <!-- diapason [120.0 - 180.0]--> <farModelDistance>145.0</farModelDistance> <!-- diapason [120.0 - 180.0]--> <defaults> <fovBase>50</fovBase> </defaults> <barrierKey>120</barrierKey> <barrierKey>100</barrierKey> <barrierKey>65</barrierKey> <barrierKey>25</barrierKey> <barrierKey>12</barrierKey> <barrierKey>0</barrierKey> <flyThrough> <minKey>0</minKey> <maxKey>12</maxKey> </flyThrough> <flyThrough> <minKey>12</minKey> <maxKey>25</maxKey> </flyThrough> <flyThrough> <minKey>25</minKey> <maxKey>65</maxKey> </flyThrough> <flyThrough> <minKey>65</minKey> <maxKey>100</maxKey> </flyThrough> <flyThrough> <minKey>100</minKey> <maxKey>120</maxKey> </flyThrough> <states> <state> <key>0</key> <zoom>12</zoom> <smartZoomAngle> 1.0 </smartZoomAngle> <smartZoomAngleMax> 8.0 </smartZoomAngleMax> <nearPlane>2.0</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> <forwardResistance>4</forwardResistance> </state> <state> <key>25</key> <zoom>6</zoom> <smartZoomAngle> 0.7 </smartZoomAngle> <smartZoomAngleMax> 2.0 </smartZoomAngleMax> <nearPlane>2.0</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> </state> <state> <key>65</key> <zoom>3.5</zoom> <nearPlane>1.5</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> </state> <state> <key>100</key> <zoom>2</zoom> <nearPlane>1.0</nearPlane> <minPitch>-12</minPitch> <maxPitch>20</maxPitch> <forwardResistance>0.2</forwardResistance> </state> <state> <key>120</key> <zoom>1.0</zoom> <minPitch>-20</minPitch> <maxPitch>30</maxPitch> <nearPlane>0.1</nearPlane> <coeffRocking>1.0</coeffRocking> <forwardResistance>0.1</forwardResistance> <backwardResistance>0.1</backwardResistance> </state> <state> <key>180</key> <zoom>1.0</zoom> <nearPlane>1.1</nearPlane> <minPitch>-45</minPitch> <maxPitch>35</maxPitch> <coeffRocking>-3</coeffRocking> <backwardResistance>0.5</backwardResistance> </state> </states> </snake_tail> Unfortunately though trying different combinations of <height> and <radius> doesn't seem to change anything. Maybe they are reset during runtime? Other than that I have messed around with pretty much all values in there without any luck.
  8. Hi again, please let me elaborate on this. I have created an illustration so the topic is better understood. In the illustration, the dotted line represents the path along which the camera is moving as it zooms in/out. In case A where it resembles the actual game, that line is quite steep where in case B witch is a desired adjustment, the path allows the camera to bring the ship more into view. It's understandable that the ship must not obscure the targets ahead so there is a sweet-spot where both the ship and the targets are comfortably in the view. This ajdustment have been clearly made in World of Warships: Legends and according to my opinion is better as it has the ship always displayed on screen and does not allow it to clutter with the interface elements. I have attached two images for comparison. Notice that both cameras aim at the horizon. Also notice how, in the PC version, the ship is completely on the edge, not fully visible, and it clutters with the interface. This is what I would like to recreate. I have searched for some possible values that might allow such an adjustment but did not find any that actually do. I have looked for height but since it is relevant to the zoom amount, it's probably not a fixed value. I have also searched for any possible angle adjustments but didn't have any luck either. It could also be presented as a ratio. If someone could point me in the right direction that would be awesome. I am willing to study and code this mod but first I would like to see if that's even possible because there is a chance that these values are hardcoded and might not be accessible at all. Thanks for reading.
  9. Hi, is it possible to adjust the camera height in-game? I would like the camera to be closer to the sea than it currently is. I have searched in the camerasConsumer.xml for any such value but I didn't find anything appropriate. Thanks
  10. Anax7

    Adjust camera height

    Hi, is it possible to adjust the camera height in-game? I would like the camera to be closer to the sea than it currently is. I have searched in the camerasConsumer.xml for any such value but I didn't find anything appropriate. Thanks
  11. Anax7

    Adjust camera height

    Hi, is it possible to adjust the camera height in-game? I would like the camera to be closer to the sea than it currently is. I have searched in the camerasConsumer.xml for any such value but I didn't find anything appropriate. Thanks
  12. Anax7

    Adjust camera height

    Hi, is it possible to adjust the camera height in-game? I would like the camera to be closer to the sea than it currently is. I have searched in the camerasConsumer.xml for any such value but I didn't find anything appropriate. Thanks
  13. Anax7

    Zoom error - for the developers -

    I have found a fair solution for this in a reddit post: 1. Search for the file camerasConsumer.xml 2. Under <snake_tail> category change the value <farModelDistance> to your appropriate value. 3. Save the file and restart the game. This value is the default distance of the camera when game starts. This is the value where the camera returns when switching from torps to any shell type. Still not ideal, as the default value should be set to the last zoom lever the player has had before switching, but certaintly ends a big amount of frustration.
  14. Anax7

    Zoom error - for the developers -

    Its 2021, I'm getting old, it's been 5 years. Fix that damn zoom switch or give me the bloody source code so I can fix it for you in one hour.
  15. Anax7

    Carrier Feature Request

    I believe this is a really important matter. Anyone have any ideas on how we can elevate this? Can we pin it someware or make a poll for it?
×