Pawndemonium
Weekend Tester-
Content Сount
483 -
Joined
-
Last visited
-
Battles
Content Type
Profiles
Forums
Calendar
Everything posted by Pawndemonium
-
That's a fun story and all, but why did you create a topic for that crap? .p Play whatever the [Edited] you want, what's to discuss here? lol
-
Quality of players took a dive with release
Pawndemonium replied to viceadmiral123's topic in General Discussion
New players aren't good, wow... thanks for sharing your wealth. You probably need a guide on what to create topics about. -
It was ways easier to play, when carriers were broken. Now it's too much of a coinflip to play imo. Still a very unique ship, it just needs like 6-7km torps imo, with the guns I'm totally fine.
-
There is some really great BB players out there
Pawndemonium replied to Syrchalis's topic in General Discussion
CVs weren't designed to deal more damage... they were designed to add more gameplay variety, that's a huge difference, which lead to a lot of useless (subjective) discussion. This isn't about historic accuracy, it's about game balance. People rightfuly complained about CV performance, so what's the point of that thread, it wasn't even solely BB players who raged over CV damage/credit/xp potential. It just was bloody obvious. Even if some complaints were ridiculous, in the end it hardly matters what people cry about, sometimes it is an indication that something is wrong, even die hard CV players admitted that they performed too well (after countless discussions how fine they were... .p), but in the end statistical data counts, which basically means T9 and T10 will get their as*es handed aswell. -
WG's "big" WoWS LAUNCH DAY stream a big flop?
Pawndemonium replied to Trigger_Happy_Dad's topic in General Discussion
I expected some QB bashing, as he just doesn't take WoWs seriously... but ~14k viewers sounds like a success to me. That stream has been announced from WG EU (in the post which has been quoted). The other stream was from WG NA, which hasn't been announced at all by WG EU, so yeah... I guess it solely was NA. In case you haven't experienced that mess, those few customers who play over there, created a shitstorm over a humble bundle deal, where they donated like 1$ for a Murmansk, some port slots, gold, but sadly no brain. While it was poorly communicated that this donation just adds those items in the closed beta (a small donation bonus), they should have tagged it properly like they do with microwaves to not dry any pets in them... or tagging coffee cups that they might be hot (which might result in getting burnt in case some NA guys are reading this)... in the end someone has been fired and all these failures actually received those things. Long story short... they have less players, and therefore need to have bigger prizes, because reasons. Special reasons for special people (who failed in europe and killed natives instead). Rated M for mature. IT'S FRIDAY, SMILE. -
What a great topic to fuel the fire with some random troll crap. But since it's friday and all, I'm just posting useless crap (no, the other normal crap i post is important with educational value). Also a spoiler, you'll lose.
-
I'm the boss, I know everything.
-
Makes me wonder if you even know what work means, you make it sound as if it's solely about licking your balls.
-
Why are CVs overperforming on EU only?
Pawndemonium replied to Sharana's topic in General Discussion
Hell, it's about time. .p -
Why are CVs overperforming on EU only?
Pawndemonium replied to Sharana's topic in General Discussion
Rudder shift is on par with other BBs of its tier, the 0.3s difference can't be responsible for deeming it a slow rudder, it's 12.8s (with module, NC and Amagi have 12.48s). The turning circle is in between the other two BBs iirc. AA isn't enough to touch T8+, and while this does increase damage taken compared to the NC, a CV still has to focus with all airgroups to deal significant damage. The top 10% CV players at those tiers are expected to hit with 50% of their torps, this wasn't any different on the Amagi (which takes more planes down when they are on their way back, compared to the Tirpitz). In the end it's a more attractive target, but most Tirpitz players don't even try to evade torps, the rudder shift time isn't as bad as a single video suggested. -
Why are CVs overperforming on EU only?
Pawndemonium replied to Sharana's topic in General Discussion
Probably has been mentioned already, but the Tirpitz plays a huge part in this. Well, not the ship itself... but yeah you get the idea. -
Issues Before Release - Game is not yet ready
Pawndemonium replied to Aerroon's topic in General Discussion
Hm, I can agree on the memorey leaks, the slow UI, and maybe the AA (yeah well no). But the rest is so bloody insignificant... .x Sure, might need fixing, but this hardly affects a more or less formal release, for the majority of players. -
Whale... Welcome. Enjoy... that mess I guess, I hope the money is worth it. .p
-
Youtube - CloakingDonkey - Guides, Reviews, Entertainment
Pawndemonium replied to CloakingDonkey's topic in Other
Seriously? What bloody arguments do I need, you read out numbers for an arcade game, and come up with historical value. You have your opinion, I have mine, end of story... No offense, but how old are you again? <_< -
Youtube - CloakingDonkey - Guides, Reviews, Entertainment
Pawndemonium replied to CloakingDonkey's topic in Other
Look, I'm not the guy who likes to discuss useless crap, my main point was the Amagi, look it up or don't. ^^ -
Unpopular opinion: IJN Carrier gameplay improved in 4.1
Pawndemonium replied to kfa's topic in General Discussion
Care to explain what you mean with overly fragile? Just for all the people who don't play carriers. -
not even NavyField level - game review
Pawndemonium replied to tadadaaaa's topic in General Discussion
Do you even know what objectivity means? You just defend why you enjoy something completely different, how's that a worthy discussion? Most people can't even give a crap about your opinion, as they didn't play Navyfield at all. What's even worthy to discuss here? People have different opinions, so what, no one can be right here, it's entirely subjective if you enjoyed the mechanics of Navyfield. Some people even stated what they didn't like about Navyfield, quoting them with "not for me" doesn't cut it. Navyfield had more issues than you want to admit, while this might be subjective, it never was popular to begin with, grinding was even worse, crew management a nuissance (do you really want to discuss how awesome the leveling curve was when you required more support sailors?), customization in most cases redundant (0.2" belt, some deck, rest bulge til the displacement was saturated without screwing the OH speed cap), utter p2w (veteran stacking for blockshots ftw, yes not every ship had that ability, but less spread=win, hf grinding those veterans to achieve that, hint, it didn't work=p2w), and in the end you're comparing a game about grinding power to something completely different. Next time pick BS: Midway or BSacific... Worthy discussion... lol -
Number of games wtihout CVs - After the patch
Pawndemonium replied to SISHIN's topic in General Discussion
What's with that crying about DD AA all of a sudden? While some US DDs received Defensive Fire, it has 2 charges, and a reduced duration compared to cruisers (at the cost of a DP gun... lol), is it so demanding to just sit the duration out? Even a DD with "solid" (yeah... that's a joke, it's 12DPS) AA requires about a minute to get crap done (a single plane from the squadron). What's more laughable is, that a DD which has AA activated gets spotted earlier aswell. Is it too much to ask to at least manage the squadron which utterly wrecks the spotted DD? Clicking a bit, to completely negate a single ship was fine, and now you complain about having to actually focus on the squadron which screws the ship up. AA wasn't touched at all, DD AA isn't remotely enough to completely wreck squadrons (let alone a single plane). Those bugs you mentioned suck indeed, and will get fixed, but please stop spreading rumours which don't make any sense. -
not even NavyField level - game review
Pawndemonium replied to tadadaaaa's topic in General Discussion
Explains your topic then I guess. -
not even NavyField level - game review
Pawndemonium replied to tadadaaaa's topic in General Discussion
So what, I read. What now? I still played both, and still come to the conclusion that NF compared to WoWs was a joke. -
not even NavyField level - game review
Pawndemonium replied to tadadaaaa's topic in General Discussion
Played both, WoWs is the better game. NF most certainly had its good moments, but ultimately it had way less to offer than WoWs. Gameplay wise you had your ship, learned some angles, and that's it. Most people just ignore the bad things of past events, resulting in nostalgia, and whatever else you may call this junk. Comparing NF to WoWs is insulting. .p -
Planes' turning radius change: the IJN fun killer
Pawndemonium replied to Solial's topic in General Discussion
IJN planes actually have 8 torps, with a similar spread... T9 and T10 will be rebalanced, don't you worry about that. .p -
How to make IJN carriers complete trash overnight FT. WG
Pawndemonium replied to Last_Rites's topic in General Discussion
Ofc they would be the same, hence they were changed, as this stuff averages itself out. It's quite dim-witted to assume that only able players pick carriers. If you'd only pick those 10% of top players the numbers would be even more ridiculous. Stop making such a big deal out of it after a few hours, you make it sound as if those fighter squadrons are in your closet. For months the majority (check the ship popularity) of players suffered through this, now it's your turn. and even then... I think carriers aren't even done yet... (T9/T10) -
Account unification, doubloons not to be shared between titles.
Pawndemonium replied to Tobblish's topic in General Discussion
@Wisch If I took the reputation stuff seriously, I'd actually upvote you for that post. Just saw your earlier post, and expected mindless WG EU bashing, but yeah... can't agree more.
