I think this is the the biggest problem right now with the game.
Draw is worse then loss, just think about it.
We have a game with quite long matches. 30 people play in one match. When its a draw everyone gets the "loser" experience, so all players counts that match as a loss from experience and credit gain perspective. If you are intrested in your player statistic draw also counts as a loss, coz everyone looking your winrate.
Dev should do something about this, i have almost 10% draw this is too much. Faster cap time, or you could win a standard battle if your team has more cap points at the end of the game eventhough your team didnt capture the enemy base etc. There are lots of option just do something with it.