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Everything posted by rafparis
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Ocean with 3 caps is better, but it is still a shitty map if you are lower tier, or not a IJN DD or BB. my most hated map, i even prefer strait The game have certains mechanics, removing them screw some type of ships.
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they earn more, for sure. I don't play that much murmansk, but the gain is around 200k, same for the gremy, even on good games. Excellent games can give you around 300k. In atago, a bad game earns you around 200k, a good game give you around 500k, or even more for an excellent game. But you have to be good, if you don't have tier 8+ cruiser experience, you could have a bad surprise...
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Someone forgot to adjust 'Situational Awareness' in 0.5.5
rafparis replied to WhiskeyWolf's topic in General Discussion
it seems more people are now experiencing it, so there is something fishy definitevely... And it has more to do with smoke i think: before you pop smoke you are inside you are invisible.... now it seems to be bugged somewhere. -
was about to post about it too... and no, it is not just because of the port slot, because ingame it is also at -27% instead of -30% (doubloons), and it is without port slot.
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Someone forgot to adjust 'Situational Awareness' in 0.5.5
rafparis replied to WhiskeyWolf's topic in General Discussion
Or, maybye, just like the armor bug, it was supposed to work like that but was nugged before? I'm prety sure also, after close to 3000 battles, it didn't function like that before, and i main DDs. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
rafparis replied to havaduck's topic in General Discussion
yeah, missions seems to be more difficult than project R... But with project R doing just the weekly missions from the begining guaranteed you the minekaze R. But 900 for the flag will be hard to obtain. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
rafparis replied to havaduck's topic in General Discussion
well, page is up but i can't join or see the prizes? -
Someone forgot to adjust 'Situational Awareness' in 0.5.5
rafparis replied to WhiskeyWolf's topic in General Discussion
errr... don't have the source now but i'm pretty sure that the detection icon in WOWs is different from that on WOT in the fact that it apears/disapears immediately after your detection status change... and that is since closed beta. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
rafparis replied to havaduck's topic in General Discussion
YAY! The kamikaze R event was really nice, ESPECIALLY because casual time players could do easily the week missions (i've done mines in 2 days max always), and the longer missions wasn't so bad to grind. Can't wait to see what the prizes would be! (kitakami hype intensifies.... but probably not... but i would really like to have an event to win/buy her) -
the tornado reduced visibility adds an interesting mechanic to the game. Another one which would add great gameplay would be moving fog clouds. they would work exactly as the smoke from DDs, but they will be present from the begining of the match, and they will move during it (but not too fast). just imagine the possibilities, hiding and preparing a trap with a BB inside a fog, emerging on the terrified enemy, or prepare some torp traps, luring enemies with another ship so they approach the fog. personally imthink it would be a great addition to the gameplay, hope this will be passed to the devs what do you guys think?
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as you said in another topic, rain makes fires extinguish faster: good idea
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just thinking, tornado reduce your viewrange to 8km, fog have moving smokes, what effects should other weather patterns do? Like snow for example?
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What would be nice is if we had some weather "patterns" (sunny, cloudy, rain, fog, tornado...) and they are randomely selected at the beginning of a match. This way even having twice in a row the same map would not feel the same.
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It is submarines in disguise!
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i checked and i have them unlocked and bought for free. I think if you bought the upgrade before, you got the new ones automatically. the real nerf is the higher detection range of the torps, and speed reduction.
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there is a nasty UI bug, and they are trying hard to repair it at the moment: http://forum.worldofwarships.com/index.php?/topic/77521-update-with-possible-fix-ui-issues-055-and-when-its-going-to-be-fixed/ by the way, excellent communication from the US team
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yeah, thinking the same, just didn't wanted to rub the salt even more, it's not 8:00 yet
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Should premium ships be banned once and for all from competitive modes?
rafparis replied to OVanBruce's topic in Archive
well, before the nerf to captain's perks, 155mm Mogami was perfectly viable for ranked and teamplay... And the Kutuzof was more of a gimmick ship, nobody considered it OP. After the nerf, Mr. Kutuzof got his range and turret traverse buffed to compensate, but nothing for the Mogami... So the premium ship remained untouched but the silver one got nerfed to the ground... As i have said before, don't nerf the premium ships, they are fine, but buff the regular ones, they need it! Another thing is that almost all premiums must have their "gimmick", to make them different. Stats wise they are okeish with the silver ships, it's the gimmick that makes them sometimes so OP. -
spotting XP would be nice, true This way CVs will be more willing to spot, DDs too. also, congrats Carnotzet
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Maybye there are more CAs because there is only 2 BB lines against 4 CAs lines? I really don't feel overpowered in my zao against BBs (actually i suck hard with it compared to my atago). and fights are not only BBs vs CAs, you almost always have a DD in front who is spotting you for the BBs. And you can wigglle all you want, there will always be some shells that will land on you, and almost half of your HP is gone... Thanks RNGezus... Plus you can't always be at that 16+ km distance, sometimes you must get closer, and then you rarely survive. i feel that the best balance is at tier 8, that's why ranked can be so nice
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3rd option (from a guy from reddit who tested it)
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awwwwww.... i wanted to try the new shima torps today... :/ well, must wait for the new PT then....
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maybye make them just a little bit bigger, or augment their frequency, so we see a difference?
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it is easier to look after the smoke trail from the DD smoke launcher when you are in zoom mode, than looking for the center of the circle. and it's true that smoke is really hard to see now, we should get something inbetween of what we have now, and the mod (the circles look ugly)
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nope... Best speed for sharper turns is 3/4
