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Everything posted by rafparis
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Well... i was dead in my hatsuaru, so i played with my Nagato instead of waiting for the end of match. I won on the Nagato, but before end on Nagato match the game with hatsu was lost... So... i did lost a star on a victory.... Maybye it was a "no star at all" because i lost in hatsu, not a bug, but it is very confusing...
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yes, like this. But it seems that it shows you the precedent match? ( a loss too)
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the crews of my ships would be happy
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Since 4.1 i have seen my torps pass through ships 3 or 4 times. I have no mods, my ping is around 30, i have no stuttering. So definitely something is fishy...
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The reason why CV is OP and RNG is a big part of this game
rafparis replied to goodman528's topic in General Discussion
This would be a dream come true... And less whinning at DDs at lower tiers... -
[Discuss] The viability of High level DD play.
rafparis replied to SXLightning's topic in Destroyers
this may be reduced a little, but the worst is the detection range of torps, and that planes can detect them. -
Secondairies are fine as they are. The only thing i want is that they all fire HE. (Some fire AP, and it's useless)
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[Discuss] The viability of High level DD play.
rafparis replied to SXLightning's topic in Destroyers
Fubuki is not that bad... But i think your good stats in it have something to do with the arrival of the average players at higher tiers and the stream of noobs in tirpitzes. Look at my DDs stats: http://worldofwarships.eu/en/community/accounts/505378898-rafparis/#tab=pvp/account-tab-ships-pvp you can see i did worse in fubuki, but in kagero, which i get just before the tirpitz sale, my xp and dmg skyrocketed. -
[Discuss] The viability of High level DD play.
rafparis replied to SXLightning's topic in Destroyers
Let's be honest, only shimakaze is a viable IJN DD... (After tier 5 of course). It's fast (40 knots), good rudder time (3s), not bad cammo (5,9 km with all camo and perks), and 3x5 excellent torps. The only good thing for the kagero is that it can have 5,4 km cammo (again with all perks and equipement), and that it have shimakaze torps, but only 8 instead of 15. The most negative thing about these ships is the post battle costs... Around 1000 creds per torp, around 150 000 creds for repairs if you are destroyed. -
Me too, i prefer the dominatoon only mode But what do you people think of the changes in points values for ships in domination? They are now all equal, except the carrier.
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maybye we were wrong... i was thinking of the XP displayed on the worldofwarships.eu site, but aparently it's just for the afterballe report, like Tucy said in comments:
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Minimap redesign for vanilla client (not just mod packs)
rafparis replied to Figment's topic in General Discussion
maybye a little clunky, especialy if you add the 3 AA circles, but some people like to have all this info, well done, i'm for it -
like i said: Why, for god's sake, would you include all this multipliers displaying your average XP? So a player can pretend to be good because he have premium + flags, and his stats seems higher? I want to see my base XP, so i can compare to other players, that don't use premium, or flags. (i have premium acount)
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As you can see, escaping the enemy, turning, i ended up blocked for almost 4 minutes, trying to get out of the beach, you almost cannot manoeuver when you fall on it parallel during a turn, just inside... so at the end i was discovered and died. Ii have seen the same situation with a cruiser i think on the forum... It gets me killed because you can't get out easily, so it's very annoying, and i hope it would be fixed in a patch...
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4 point captain skill for IJN Destoyer
rafparis replied to viceadmiral123's topic in General Discussion
EsaTuunanen, you have very good stats with the gremy, but why only playing it? You are waiting for the stronk Russian ships? ;) -
turret black/out - the patch stealth change
rafparis replied to SENAdmiral's topic in General Discussion
hmmm... i also feel loosing more often turrets in my Nagato... -
At higher tiers, with 8 guns, i can do 3-4 k damage with a salvo, plus fire. So mot that bad, especialy for finishing targets.
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I want fighters to be able to strafe ships
rafparis replied to Ewokgod's topic in General Discussion
What i would like is the possibility tomattack planes with dive bombers... They guns are not that bad. -
4 point captain skill for IJN Destoyer
rafparis replied to viceadmiral123's topic in General Discussion
Yes but i'm talking now, with the armor -
4 point captain skill for IJN Destoyer
rafparis replied to viceadmiral123's topic in General Discussion
You know the grem can rape a cruiser in 1vs1 with AP? Citadel gallre... And the long range is usefull for killing CV, and suporting your team from long range (good luck hitting a DD at long range) -
4 point captain skill for IJN Destoyer
rafparis replied to viceadmiral123's topic in General Discussion
Oh, but on my gremy i use the longer fire range, the guns are amazing and you can fire from 11km undetected -
4 point captain skill for IJN Destoyer
rafparis replied to viceadmiral123's topic in General Discussion
it have saved my [edited]many times As you have a very high chance of your engine / ruddershift being knocked out at every HE shell that land on the rear (or near you). You retain 75% of you speed and turning radius, so you still can escape shells/torps. If you get caught when you used you repairs, you are a sitting duck. -
for gods sake, you can't look ewerywhere when you are fired upon by multiple ships on your DD and try to escape, wiggling and evading the shots, leying smoke and paying atention to lay it between you and all the other ships so you are not detected. May i recall you a DD is made of paper? The only armor you have is to escape the shells. Sometimes on other islands it hapen to me too, because of this frantic escaping, but then i can just hug the island and go back turning, then full ahead and turn the opposite direction, no big deal. Here, you can't do that because you are blocked in a U shaped form...
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i know this, i was runing from 3 cruisers who poped from an island, laying smoke and trying to survive the shots. When i struck an island, even sideways, you can escape in not a so long time in a destroyer, but here you have land behind and ahead of you, making the manoeuvers almost impossible to get out.
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RU dev talks about the new accuracy buff on 0.4.1
rafparis replied to Takeda92's topic in General Discussion
the second circle on the second image is the same as in the first image, so it confirms that longer range fire accuracy have been buffed too
