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Everything posted by _interceptor_80
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Now let we imagine tier x battle: *4 cruisers with radar on each side In tier x we already have Camp Fests and Boring Battles becuse of high repair cost This configuration of ships only can promote more camping,static battles But mighty Yamatos/Montanas will ask you to spot for him And you are Shima/Gearing/Khabar without last stand or BS... It will be camping for sure Another one: *you are in a team with IJN/German cruisers only and enemy team get 3x tier 8/9//10 RU/USN cruisers in a division And what then? They will work together for sure They will turn on OP Radar toy 3x 20 sec just to other ships can kill you 1st time when you are detected in your tier 10 DD I hope they will nerf radar range to 8km max
- 49 replies
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- radar
- russian cruisers
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+1 for WG EU server can feel better now
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I will not for sure I can see this only like something close to cheating No skill advantage
- 49 replies
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- radar
- russian cruisers
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My opinion Radar is OP tool You will ask why... Because range is too long x-rays for 10.7 km If hydroacustic is 3.5/5km range, x-rays cant be longer than 8km Hydro is ok becuse you going to engage DDs with your own risk to eat torps If DD is skilled you can die If not, you can demolish him with easy So you need skill and active rolle With x-rays you can fishing with no risks and no skills And repair cost in tier 9 and 10 is not a joke In my point of view,radar is OP and unfair advantage Thx
- 49 replies
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- radar
- russian cruisers
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Real kamikaze style with 5.6km torps range
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Trolling post... This guy have ok stats with Atago What you want bro,70% wins/2k xp/100k avrg.dmg? Atago 8 Cruiser 202 57.43% 1,492 42,837
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First of all, im not some skilled player Its all about RNGesus,some patience and experience overall in BB's Its better not to spam shells on every target you can see in range,just try to select easy targets(cruisers sealing broadside and fire on water line) If you have good feel for shells travelling time+RNGesus give you nice spread = a lot of citadels will come
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IJN DD's are not speed boats,you need to deal with 34-35 knots (without speed flag) Cruisers will hunt you for a breakfast,same as other faster DD's.. Ninja life is not funny in compare with gunboats Use guns on low HP targets and try to escape Try to find lonely BB and slow targets Dont try to torp cruisers on long range When you are on low HP try to rush on some slow ship and torp him Watch on german cruisers because they have powerfull hydroacustic search (5km) Good luck
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WG start to nerf/balance a little Zao and Yamato but this will be last for long time Shima have 15% more avrg. dmg than Gearing because of stealth and good torps With top notch commander Shima can be really powerfull (torps reload, torps speed,aditional HP,stealth,faster gun reload,last stand) Its extremely rare case to face in with this one skilled commander In 1vs1 close/mid range Gearing will eat Shima for breakfast WG allways want to have some OP ships to be a players wet dreams/magnet for grinding - same like in WOT nothing new Main problem is time-to-time complete nerfs ships/classes to the ground (1 big nerf for some ship is OK but wtf they need 2/3+ big nerfs???)
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Premium repair party + prem. heal and Basics of Survivability skill allways on BBs Scout plane is a life saver (against torps and DDs)
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Can someone from WG stuff or MM creators explain to all us here next nasty thing: What a hell means constantly 2 top tier ships less in high tier battles?? When someone have +2 tier 10 ships they naturally start to play like an predators and we need to take defeat from the start? This is hows MM working? Brilliant,good luck with that
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The radar is coming ("Some interesting info from RU" & Reddit confirms this)...
_interceptor_80 replied to Leo_Apollo11's topic in General Discussion
Radar me more ;) -
EU server: tier 9 Iowa avrg 66k dmg tier 10 Shima 61k tier 10 Montana 82k Yamato 92k
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Because game economy on tier 8-10 needs complete overhaul Its like a game killer if stay this way Players are scared to go in fight,better is sniping and running away if 2-3 ships are lost on start...meh If tier X ship is cca. 20 mil. (in WOT is 6.1 mil.and 5.2mil.discount)its not easy to get for most of players x3 price is way too mutch expensive so we need to get some benefits with that deal If WG dont want to do this OK let we have ''normal economy'' after investing huge credit to buy high tier ship 8-10 So best thing is tier 10 ships max 10 mil. if WG want to farming our credits for bad performances is random battles This can be sort of compensation Most of players base are not pros to deal 100k+ dmg per tier 9/10 battle and to avoid negative credit score I cant feel good when this rules are implemented by WG side and clearly forsing us to play in this stress style Thx
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160k dmg But MM complete screw me yesterday and today in same style When I quit this game this will be only because of unreal thing called MM 24 battles and 29% wins- this is for no comment (in this unplayable conditions I have some 40k avrg. dmg) Thx WG epic job
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Like usual,teams suck... Really nice ship but yeah, screw me harded MM 4 wins of 12 battles (and 51k avrg. dmg)
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Last Stand
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I have 260+ (like all active players) and I hope you will get monday reset Weekend players cant hit 500k+ score in my opinion GL
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Start talking and you will get buff ;0
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0 and deep down
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It will be nice add: Post battle screen with total dmg (all together in one number) Can we get this?
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Map The Atlantic Open sea,middle of the map Im in Lo Yang in tier 10 battle My detection range is 6.4km at the moment I turn hydroacustic on (regular one -3.48km detection bonus) and spot some ships on 12-15 km or something But something spot me ... Wut? My hydroacustic is activated 40 sec left,no smoke around and all clear Then I spot (after 4-5 sec) enemy Shimakaze on 5.8 km range if I remember Dont have replays recording feature turned on (how to do that?) Can someone explain what is going on? I watch Flamu's video about hydroacustic mechanic but this is something new for me Time to time this feature is problematic on Lo Yang ( I losing spotted DD on 6-7km distance when she is behind rocks on Land On Fire map with my hydro active Sometimes enemy smoke disabling hydro feature dont have an idea hows) Sry bout my bad English Cheers
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So Im closer to suicide mission then to spotting mission with that 3.48km damn Thx guys for this help
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If I can follow you correct it means I can spot unspotted DD 2km + 3.48km > 5.48km only?
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Regular Only 2/8 (wins/battles) with this ship.. Blyska feels more friendly ship for now (more HP,no tier 10 battles and flat gun trajectory) Torps 9,2 km are OK (slow and more stealthy then 6.0 km - so its good deal for me) You can lose 1 turret with easy,engine and torps If you want good credit maker and you are not pro skilled player take some other tier 8 premium This one is more for fun (for me of course)
