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Everything posted by _interceptor_80
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I shoot one turning enemy DD (over low island curve),on other cap my team kill helpless DD All this 20 sec I can drink martini,no trouble for me Next 4 min is cooldown,nooo Better players can use radar in more brutal fashion,Im a pure amateur so I can agree
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Really? Im in Chapayev Map is North,domination mode Spawned on south side Going in middle between cap B and C With 11.7 km radar I can light up DDs on both caps B and C (maybe 50% of both cap circles), spotting for my team In the same time Im perfectly safe form enemy fire,torps and no risks for me at all Long range radar is no skill advantage
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Choosing between Indianapolis and Molotov
_interceptor_80 replied to hakabe's topic in General Discussion
Molotov If ship can be fun to play, you will not watch a lot on credit income because you will enjoy to play Expect average income,its tier 6 only- 35 replies
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- molotov
- Indianapolis
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(and 3 more)
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This is Two Brothers map standard battle We lost this but funny part is ''teams quality'' if you take a look from a Ranks point of view We have a lot better players (2x Rank 1, R 5,9,10 ...) they have almost nothing ( R 11,12,15 ....) exept new german tier 7 OP sosage and we have only 2 without Rank, enemy 5 players Enemy Fuso and NM are base campers What it means? This game is heavy RNG_esus depending, and good players cant carry nothing? Campers are awarded for chikens tactics? Or it is just one unlucky battle? Strange
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Ok then I can put down duration of my New Power Buttons from 25-40 sec, depending on tier and nation Same for range Done *Example: Saipan with disabling enemy AA selectable field 8.5km range from center, 25 sec duration + 4 min cooldown for premium consumable
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Becuse I have feeling this game is climbing up to Power Rangers level pls add more power buttons: *for DD's: disable enemy guns fire for 40 sec in 11km range around DD + 4 min cooldown *for CVs: disable enemy AA for 40 sec in 11km field were you want to select it on map + 4 min cooldown *for BBs: Tesla's electromagnetic aura protection field for 40 sec + 4 min cooldown Then is OK for CAs to have 11km radar 40 sec + 4 min cooldown P.S. Dont forget Hydro and Vigilance get buffed
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Big ranked battles compilation thread so we dont have multiple other threads discussing the same thing.
_interceptor_80 replied to txtspeak's topic in General Discussion
IJN DDs are just crap for rank 15 - 2 battles 80% players cant do nothing usefull for a team Really rare to see good Hatsu or Mutsu In fact,this underdogs are slow and fragile USN DDs have speed,fast traverse,better firepower And pepole playing it (IJN) a lot Why?? I will never understand -
Just give Indianapolis range/duration radar (8.5km and 25 sec) to all ships and all troubles will be solved
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Big ranked battles compilation thread so we dont have multiple other threads discussing the same thing.
_interceptor_80 replied to txtspeak's topic in General Discussion
Yesterday WG give me a RNG kiss Started with 0/8 ends with nice 3/14 Wut??? From rank 6 down to 8 -
faildivisions. will they EVER be banned?
_interceptor_80 replied to ulcusrodens's topic in General Discussion
You will get less xp for that platoon and get warning before - its partially fixed in some way there.. Something like that,maybe im not complete informed bout WoT new patches -
faildivisions. will they EVER be banned?
_interceptor_80 replied to ulcusrodens's topic in General Discussion
We are deep in Beta right now... Where is depot, btw? -
1. Nope,because XP for (DDs) cap thing is insane huge If you play Ranked,its really hard to be first in a team with BB near 3-5 DDs in a team You need to do moster damage and some DD just to cap 2-3x + average dmg,so its a BS 2. Shima nerf is most stupid thing WG ever doing If you cant handle/dont like 15 torps - dont play high tiers or try to handle it What is real challenge now in tier 10? To press Radar button and delete "strongest" DD in a game>really After nerf hammer Shima get 30% reduced average damage on EU server (becuse of crying chikens around) and now its Everything Ok like For sure its not 3.Tier 5 players are less skillful or equal (if you get a lot of high tiers players farming credit/stats) Here players can try some acrobatic things and make battles more dynamic (not becuse Kamikaze/Minekaze have bad torps * smiley*) becuse repair bill is CHEEP enough and not get frustrated if someone send you in a port
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This guy give a big effort to WG sheet Ranked thing So my respect for doing this In this scenario I will get frusrtated and quit Ranked for sure
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Today is a f*** sunday, epic teams 8 defeats in a row Super fun
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148k dmg Defeat and lose star Enemy team plays like an dream and some luck with cap points at the end Congrats
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The guns in the same turret should shoot seperately
_interceptor_80 replied to Pounding_Barrel's topic in General Discussion
Wet dreams for BBs mafia... Rapid fire all the time Leading to more imbalances - no thx -
Propulsion Modification 2: Thoughts?
_interceptor_80 replied to SerPurr's topic in General Discussion
Using on Molotov as experiment and doing good for me -
I find Kutuzov is more fun ship than Atago Long range and smoke is a life saver You can delete DDs fast,set on fire multiple targets and its usefull ship for missions (ARP)
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This new season is ..... strange 20 battles only 7 wins (35%) and digging down in that starting rank 15 I can play what I want because no star to lose Maybe MM/RNG trying to tell me: Quit ranked and be happy
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Skybuck's X-Files 001: How can a Sims survive a Kiev torpedoe?
_interceptor_80 replied to SkybuckFlying's topic in General Discussion
001 002? -
"All-around players" vs "Specialized players"
_interceptor_80 replied to SkybuckFlying's topic in General Discussion
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In nice WG fashion style to nerf good ships (Shima case) I expect next step: Nerf hammer for Yamato guns dispersion I dont care if this ship have fast reload+big guns,good secondaries,thick trolling armor,good AA (and some average disadvantage of all big BB's) dispersion is just nonsense If feature of this ship is wrecking DD's on the move 16km away - then sry,my mistake Or to laser hit small visible cruiser bow from 20km distance Really? Enjoy your fantasies Yamato owners for some time,but this things are crap WG turn
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+1 Like to play both DDs
- 11 replies
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- anshan
- commentary
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When evolution will hit DEPOT? 5.8? 10.8? or....?
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So my theory about Yamato *tier 11* have some technical background Thx for usefull and interesting info Kurbain ------------------------------------------------------------ What is going here in this game? Can someone open my eyes In WOT (I play this game/time to time/and have some tactical experience) if your tank have big gun you will aiming slower/get bigger bloom and reload longer Trade for big alpha dmg/balancing factor This top tier (from several aspects tier 11) battleship need a lot of balancing to go down from 88k avrg. dmg to 75k (Montana range) Soon or later - this balance will come This OP ship can: reload fast,aim fast,have close to cruiser sniping capabilities,good dispersion,biggest guns ... In trade for...what? OP deck armor? Outmatching counterparts in several crucial points Only what she needs is faster turret traverse to become Ultra OP BB This game have tier 10 abomination and you want to keep it in a state like that, for what? I dont care if some tier 5 ship is OP because she will go into tier 7 battles If some tier 8 ship is OP,same thing This ship will facing tier 10 more or less What is balancing factor for Yamato? I think only WG - soon or later this thing will be normal tier 10 ship
