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gyrostabilizer

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About gyrostabilizer

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  1. gyrostabilizer

    Idea: Remove citadels from cruisers :)

    Battleships do massive damage to cruisers even without citadel damage. If you in a cruiser open fire on DD (not 1-on-1) you will die first because BBs will kill you faster than you can kill that DD. If it's a rock-paper-scissors game then DDs kill BBs, BBs kill Cruisers, Cruisers kill DDs. Except for rock will own scissors much faster than scissors can hope to cut paper. To add insult to injury if no radar is involved then paper can just leave the battle, and scissors can't.
  2. gyrostabilizer

    Idea: Remove citadels from cruisers :)

    The game pushes players especially new ones to BBs. But BBs were alphas and omegas. Great and powerful. But as it is now ... everyone can sail them. So we have games where there are more BBs than any other class. I don't know. Maybe make their turret rotation 3x slower. So yeah, you can play your BB, but you will not be able shoot here and there and your turret rotation will take very significant time. Or maybe cap them as carriers are capped - max 2 per game. Really guys we have BBs that are worth less than DD for a team. We have plenty of them and they don't mean much. I know that's serious game change. But WG already did some with removing stealth firing. Now reworking CVs and trying to introduce submarines. I think they can handle a change :)
  3. gyrostabilizer

    Idea: Remove citadels from cruisers :)

    No, not saying they are unplayable. They are playable. But the player has to be very good. Need less skill in BB or DD. In cruiser one needs a lot of skill just not to die in few minutes. Also... if I may add to my original post.. which is no good to talk about 2 topics in same post.... BBs are too easy DD harder, and cruisers are even harder. So we have battles with 6 BB, 2 CC, 2 DD... while historically it makes no sense. BBs should be capped at 2-3 per team per game. Because it's not like CC & DD are supporting BBs, it's the other way around in this game: BBs are supporting handful DDs. As it is now DD is worth much more than a BB in a game. Which is ... nonsense :)
  4. gyrostabilizer

    Idea: Remove citadels from cruisers :)

    I am fairly new player. But what I see cruiser are death machines. Your death machines. They have far less survivability than DDs. DDs usually are smaller, more maneuverable, have great concealment and smoke. And cruisers as they are now are just meat for battleships. I am not saying they don't have their uses, but imo it's the hardest class to play. I feel much safer playing DD than I am a cruiser. I think citadels should be removed from cruisers. One can wipe cruiser in 1-2 shots but can't wipe DD. It's unfair. Cruisers without citadels would be much more playable.
  5. gyrostabilizer

    How to play that Kiev?

    I was mostly after hunting other DDs, providing some spotting ("some" because I can't spot as well as other DDs) ... maybe I need to reconsider and just do W and some A&D stuff and keep my LMB pressed :) I am not looking for a challenge but relaxing gameplay maybe this will do :D it might be the case when captain/me is just overthinking. If you say just press LMB and go fly... I really need to test this :)
  6. gyrostabilizer

    How to play that Kiev?

    I am going to try this :))) I am not sure about this. If we are going CE and torps aren't we trying to make a torp boat out of gun boat? Maybe if we go stealth and torps it's better instead just take IJN DD.
  7. gyrostabilizer

    How to play that Kiev?

    :))) it's really not THAT simple :) But I feel for battleships that can't do anything about it :) But cruisers and other DDs are a threat
  8. gyrostabilizer

    How to play that Kiev?

    Thank you!
  9. gyrostabilizer

    EU server down?

    OK. I am in !!! See u there! (maybe too many login requests at same time so just click login login login)
  10. gyrostabilizer

    EU server down?

    Ha so you did log in? I still can't.
  11. gyrostabilizer

    EU server down?

    Still not working ;) Do something :D
  12. gyrostabilizer

    How to play that Kiev?

    What would you recommend for RU DD? I have Priority Target, Last Stand, Super Intendent, and AFT. What should I get next and how 19th point captain should look like for Kiev?
  13. gyrostabilizer

    How to play that Kiev?

    What you would do if there are 2 DDs in game and you on one flank and the other DD is on the other flank?
  14. gyrostabilizer

    How to play that Kiev?

    Hi captains, Just got Kiev. Much stronger than Minsk. I had couple very satisfying battles. Then I got into Tier X battle. I have 10 pts captain and I went for AFT (since everybody says it's critical), so I don't have IFHE, nor DE yet. The ship though is fully upgraded with all the modules and upgrades. Game results: 198 target hits 36500 dmg made... total 2 fires started (only) of course... finished second from bottom in the teams screen. I was shooting at Respublique almost for half a game and did nothing to her. Like absolutely nothing. Is there some secret? Also I noticed that vertical aiming is super sensitive. millimeter lower or millimeter higher and shells either land short of target or fly over. Very strange. At 14 km not that easy to hit BB because of this vertical thing! Any tips?
  15. gyrostabilizer

    New player here, asking for how to improve.

    U picked up one of the hardest lines to play :) If you can play american cruiser u can play everything :D
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