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Everything posted by M4R4Z
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[12.6] Simply Grey Paint + Historical camouflage v.1
M4R4Z replied to Lutjens41's topic in Visual Mods
Great mod, thanks! -
Italian T4 BB Dante Alighieri EA for Prime Users only!
M4R4Z replied to koliber_1984's topic in General Discussion
Tier IV was unplayable due to CV infestation even before this new BB came. I played one battle, went well (high caliber and two kills) now this ship will sit in port like my beloved Ishizuchi. -
Of course you are right, also, the skill works even if the enemy is 100m out of your concealment range, you don't need to be 20km away. Now please explain that to former SE Yamato players...
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Why no GUI indicators for active new skills?
M4R4Z replied to Starchy_Tuber's topic in General Discussion
Might be an idea for a mod... -
Changing skills without assigning a commander to a boat?
M4R4Z replied to Skurfa's topic in General Discussion
OK, I understand. But it's just few clicks, and as a bonus you can see the effect/relevance of chosen skill on that ship's stat while setting the skill (before confirmation). -
Changing skills without assigning a commander to a boat?
M4R4Z replied to Skurfa's topic in General Discussion
I do not see that as a problem... why would you want to set the skill for a ship class you do not own? I like the fact you can see the effect of a skill on ship stats before confirming it. And the fact you can recall on a ship the last captain used. And that you can see captains in reserve and in other ships at the same time. The problems of this skill rework are others (*), and more serious... but the GUI is good, IMHO. Much more appealing than before. (*) outrageous amount of XP needed for last two skills nerf of secondaries for some BBs no more secondary skills for battlecruisers skill that promotes BB camping (DeadEye) no more survivability skills for cruisers some skills work like before, but are more costly ... -
I do not think WG wanted this type of sniping gameplay. They want quick battles where everyone brawls, battles that come to a quick end, because this way their servers are loaded less for each battle, but the amount of credits, flags, camos, etc. consumed are anyway the same. I believe they simply did not understand what they were doing with these skills. Which is much worse.
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I have lots of 19 points captains, I used them to play not only top tiers but also other tech tree ships I liked (Fuso, Helena, Cleveland, Bismarck, Zara) but this is now a luxury WG does not allow us anymore. I only have free captain XP to bring 4 of them to 21 points, so not even one per nation. This including free Xp obtained dismissing unused captains (about 16 million credits for that, no doubloons). So I will play mostly premiums with these four captains, while 19 pointers will mostly remain in port while free XP is slowly being grinded for them Thanks WG!!!!
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Poll: Is anyone considering pouring money into the captain rework?
M4R4Z replied to Ocsimano18's topic in General Discussion
Ehm, let me think about it ........ -
In other words, "We'll use players as guinea pigs for our live tests",
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As I did when the carrier rework came, I will probably stop playing for some months and just come on the forum to enjoy the mayhem caused by WG trying to fix things that are already working and to ruin their own game.
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Will the Captain REEEwork have a big impact at this tier? How many players do have a 19-points captain at tier 6? Guys, I often see tier 6 to 8 destroyers without Last Stand... either they have a 2-point captain at tier 8, or they have no idea about how to set captain skills... in both cases, captain rework will have no impact on these players. Anyway, Molotov is good, hard hitting guns with good AP, and works well in Operations. Can be blapped by BBs like any other tier 6 cruiser.
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Perhaps you had hit him before in the battle, and nobody else had hit him later, before you killed him. Once, few weeks ago, I got a devastating strike for hitting a < 1000 hp cruiser. But some minutes before I had hit the same cruiser for a large chunk of HP, and nobody else had hit him after before I gave him the final blow.
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Hi all, I looked at the spreadsheet describing upcoming new skills, and about the skill "Straight-A Artillerist" it says: "Reduces the main battery reload time when an enemy is detected within the base detectability range of a ship". Is "Base detectability range" the range before considering ship concealment module and captain's concealment skill? Or does it mean the detectability range before firing the guns? Thanks
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I'm gettinga lot of hate for using the Black Jean Bart
M4R4Z replied to Faceoff's topic in General Discussion
You mean, they are OP because you can take a nap between one salvo and another? -
You should shoot at BBs only if there is no other target in range. Launch your torpedoes liberally, not necessarily at an enemy, but in the general direction where the enemy is, or in gaps between islands and other passages. Zara is the first good ship of the line, they get better at higher tiers, when you get to Venezia you will be able to get 10K+ damage salvoes on enemy BBs (excluding those from Mother Russia), but be quick because the nerf bait will hit Venezia soon.
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Cunningham Tokens progression so far?
M4R4Z replied to OldschoolGaming_YouTube's topic in General Discussion
Just got ABC without completing the 4th directive. Not a hugely useful commander, though. Not nearly as good as Sansonetti. Will go on KGV/Thunderer after I will be able to upgrade him to 14-16 points at least. -
No, unless your enemy is a BB with Survivability Expert
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Tier 8 and Up Italians; waste of time or worth it?
M4R4Z replied to FiscallyIrresponsible's topic in General Discussion
You are running too fast through tiers. At about 200 battles you should still be learning in tiers 5-6 or even lower. -
Ghost shells (shells which appear to be well aimed on the the enemy ship, but register no hit and make no damage) are due to hitting a nearby island. The shells hit the island and are destroyed, but their visual effect, apparently, is not destroyed. You would notice that if you weren't tunnel-visioning the enemy ship and were zooming out immediately after firing.
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I think your team won by reaching the required number of points, at that point your last ship was killed, just a moment before the battle ended, but that did not count because at that point the battle had already been declared as won.
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If most of human players happen to have a brain, Newport can easily be won with a decent number of stars. When you get a brainless DD who commits suicide when the first wave of tier 2-4 ships comes, you know it will be very hard.
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Mid tier RN CAs are unplayable - help!
M4R4Z replied to GulvkluderGuld's topic in General Discussion
Devonshire is very good. My avg. damage in her is 59K, much higher than in my Trento. I had a couple of 100k dmg games in her. Range does not feel short after having played Italian cruisers. Yes it can be obliterated by BB salvo, but which cruiser cannot? Having a heal is a huge bonus. Hawkins looked OKish but a bit slow when turning. Cannot tell about upper tiers. -
Asashio Refund, or at least let me move the Captain for free.
M4R4Z replied to widgetman's topic in General Discussion
And then who would freexp the new European tree with super fast torpedoes and, guess what, 1.8 km detection? -
This.
