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Tungstonid

Beta Tester
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Everything posted by Tungstonid

  1. As far as I know it is enough to change the game file once and not after every update. Or better to say: Once after every new installation. But I agree that WG should implement a tick box in the option menu to make it easier. So in the end you have several versions what could have happened. The one you think really happened is at the same time the one least possible (as you described it). And you admit that you could have missed someone else shooting at you. There is definitively nothing the forum community can do for you without a replay other than telling you that your initial story is not really sound. If these things really happen to you on a regular basis, why not activating replays now so you can add a replay next time? Or so you can watch the replay yourself first and see if you have missed something during the battle. It is ok to come to the forum asking for clarification or explanation of issues you have. Easy things can normally be answered without any additional material For specific battle situations like this one we need more than just a story, like replays or screenshots. If you came here to report the issue as a bug, we are the wrong instance anyway. Such things should be reported either to the support or the bug section of the forum.
  2. Tungstonid

    Suggestion Swedish ships - example minor nation

    The problem I see with this is that it could be a problem for players with the captain. You start with two CAs, which is fine and not really different from other nations. Then there is a single DD on tier 3, then a bunch of CAs and then two DDs again. So, a captain for the first three or four ships is not a problem. You can give him skills that can either be used for DDs as well as CAs or you just skip one or the other ship. But then starts the problem for the folks who want to transfer their captain from one ship to the next, especially if they have either no free captain exp and/or don't want to spend dubloons to reskill or don't want to train a new captain from scratch. It just looks inconvinient. What would make this situation worse is if some of the cruisers could/should be specialized in different things.
  3. Or he had less HP than he thought he had and the fire actually killed him.
  4. Tungstonid

    Cruiser Survivability

  5. Tungstonid

    Cruiser Survivability

    In a way we already have a risk/reward system which is: Put your BB to the frontline, tank a ton of damage and get rewarded for it (plus increased accuracy and supposedly higher damage potential). The problem is that the mentioned BB players don't seem to grasp that or still don't want to because their BB could get a scratch in the process. But as I said before, you can't really prevent long range citadel hits, even by lowering the accuracy. It will just getting more frustating for both sides. The sniping BBs will hit even less and therefore go "Mimimi WG nerfed my ship. Can't hit anything" and when the long range citadel does happen the target is frustated because it isn't supposed to happen anymore, especially when he tries evasive maneuvres but RNG says Nope and it hits just because of the increased dispersion.
  6. Tungstonid

    Recieved a Hermalin captain - not sure why

    I think you can only get 4 in total (so far). I doubt that you get more rewards when e.g. Operation Aegis is Operation of the Week again. The already solved stages don't and won't reset as far as I know.
  7. Tungstonid

    Cruiser Survivability

    Put it into perspective... 15 km for a BB is like 12 km for a CA. Depending on tier, etc. And this is a range where, I dare to say, a CA can do damage more reliably to a DD than a BB to a CA at 15 km. And even at 15 km a CA can do more to a DD than a BB to a CA because for all the "he took 90% of my HP from 20 km away" incident there are several other situations where it didn't work. Not just on long ranges, but also at shorter distances. Broadside CA at 8 km? No problem. 10 shots, 4 misses, 3 bounces, 3 overpens. BBs basically trade reliability for the (possible) potential to do high damage even at higher ranges, gun-wise. I yet have to see that CAs get regularly deleted at 15 km+ without them playing like idiots or at least predictable. I don't say it doesn't happen but you make it sounds like every match you see CAs popping just because they are getting looked at. In my experience this is not the case. What does this "regularly" mean for you? Every game, every second game, every tenth?
  8. Tungstonid

    Cruiser Survivability

    And this is exactely what will happen more often if WG should ever lower the accuracy of BBs at higher distances. What? You decreased your speed and turned in to evade my salvo? Doesn't matter, my RNG-guided shells now cover 4 km². One will hit your citadel one way or the other. Btw: What exactely can a CA do to a DD within 30 seconds?
  9. Tungstonid

    Adjustments needed

  10. Tungstonid

    Looking for suggestions

    Depends on your playstyle. IJN DDs are usually torpedoe boats which rely on stealth (exception might be the Akatsuki). USN DDs are something like a jack of all trades. Good guns but with a high firing arc (long shell travel time) and torpedoes are some of the best at higher tiers. SN DDs are more or less pure gun boats with ok-ish torpedoes at higher tiers but bad stealth for DDs overall. Don't really have experience with the KM DDs. From what I've heard opinions differ from person to person and ship to ship. They have hydroacoustic search as an unique feature for this (non-premium ship) line though.
  11. There is a reason why some missions say "Tier VI+". Yes, if you are good or lucky you can complete these missions with tier VI ships. But usually it is easier to use ships of higher tiers (VIII+) for missions which require damage. If you lack the skill and/or the material (ships of higher tiers), you will fail.
  12. Tungstonid

    I think there are cheaters around. WG do something

    "I have a video as proof but I don't show it". Naming and shaming is forbidden. Cheats are not possible because calculations are done server-side. Mods can't show what the client doesn't receive from the server. The forum community can't help you with your "problem" anyway since A) none of us is from the customer support which you should/could contact in such a situation and B) even if one of us were, you still have to open a ticket for them to have a look at it. What else is there to say other than some guys get lucky two times in one match?
  13. Tungstonid

    How can this happen?

    A division of at least 4 players if I am not mistaken. And I think you don't see any division signs once you are in the operation. So they might have formed a division of 4.
  14. Tungstonid

    a little note

    You can find them in the port. Select a ship of tier VIII or higher, go to the tab "Modules" (where you research modules for the ships) and in the lower part you can choose between "Consumables" and "Upgrades". Klick on "Upgrades". You can equip the Target Acquisition Module in the slot on the right.
  15. Tungstonid

    Operations for all tiers?

    http://forum.worldofwarships.eu/index.php?/topic/81939-operations-questions/
  16. Tungstonid

    a little note

    Maybe you should read what a cheat actually is. Cheating means that a computer game is altered either by internal or external means so that it works in different ways than it supposed to, for example by giving players advantages or disadvantages over other players (or NPCs in case of a singleplayer game). To apply it to your case: There is no internal or external altering of the game. Smoke is part of the normal gameplay. Smoke and the visibility system works the same for every player and it works as WG wants it to work. It doesn't give any player advantages over other players which other players can't get by choosing the same ship. E.g. The smoke on every Shimakaze or Gearing or Kutuzov works the same. And the visibility system works the same on every ship. There is no cheat involved. What you speak about is an inbalance at best. But if you had played enough DDs yourself, you might see it differently.
  17. Tungstonid

    WG What's your problem with me?

    The teams in WoT are bigger, hence the influence of a single good player is smaller. Take the extremes: in a 1 vs 1 battle a very good player has a significant bigger influence than in a 1000 vs 1000 battle.
  18. Tungstonid

    Operations questions.

    1. We don't know. At least I am not aware of any planned operations for higher or lower tiers. 2. You can play the Defence of Newport Base right now with a division of at least 4 people or you wait 3 weeks until it is unlocked again as mission of the week and free for all (even single players and players in divisions with up to three members) to participate in.
  19. Tungstonid

    a little note

    Hydroacoustic Search has a very limited range. As I said, go to the port and have a look at the range for detecting ships and torpedoes. In most cases you should see even destroyers the normal way before they are detected by hydroacoustic search. As Negativvv said, HAS rather is a tool for early torpedoe detection.
  20. Tungstonid

    a little note

    Islands and smoke can obstruct the line of sight which means you can't see through it, therefore you can't see the ships behind it yourself.
  21. Tungstonid

    a little note

    I have never looked into TF2 in detail so I don't know what exactly the spy is capable of and how you can detect him. Destroyers are supposed to counter battleships, therefore battleships should have less possibilities to counter the advantages of destroyers. So in most cases you will have to rely on your team mates: destroyers, cruisers and aircraft carriers. You can still spot destroyers yourself. All you have to do is either getting close enough or wait for him to make a mistake or shoot. If radar finds nothing then the destroyer is still too far away. You don't have any ships with radar though, so I am not quite sure what you mean. If you mean hydroacoustic search... Well, it has a lower range which you can see in the port when looking at the consumable. But usually you should see any ship before it gets into the range of your hydroacoustic search except when something obstructs the line of sight.
  22. Tungstonid

    a little note

    Well then, I guess you will never pay again... This is WG's game. They make the rules and in order to establish balance between the classes they have to exchange realism. Part of this is that ships can hide in the smoke or have a visibility lower than in real life and that they suddenly appear "out of nowhere". Your grandfather may have told you what a real sea battle is like but this is nothing you can use in this game. Make yourself familiar with the game mechanics which are the only thing that matters in this game.
  23. Tungstonid

    WG What's your problem with me?

    Yes, WG wants to screw you of all people because they feel like it. The MM is programmed to give you bad teams only. You get worse RNG than anyone and enemies will get better RNG against you. Just because WG feels like it. /sarcasm Is this what you want to hear? Or do you want to hear the "No one gives a damn whether you win or lose" version?
  24. Tungstonid

    HE shells fire chance?

    Well, if the UK BBs really only get HE (which I doubt) the tier X is a Yamato shooting HE with a higher fire chance. Although IMO it is questionable whether or not the fire chance really makes a (noticeable) difference. And I am also not sure if IFHE gives any significant advantage, i.e. that there are certain armoured compartments you can't penetrate without it but you can penetrate with IFHE. The penetration should rise from 76 mm to 99 mm if I am not mistaken.
  25. Tungstonid

    HE shells fire chance?

    Well, the ones screaming for the UK tech trees wanted it to be something special. Now they got CAs without HE and HE-only BBs with radar.
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