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koolkev666

Beta Tester
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Everything posted by koolkev666

  1. koolkev666

    Torpedoes take absolutely no skill what so ever

    We were right against an island which I had been using to shield my Albany from the enemy ships that had a much longer range on their guns. The destroyer came around at the same time I did and I thought being that close would have protected me as torps shouldn't have armed by that point but it seems that wargaming screwed that part up. The Albany only has a 6km range and 20 knots speed so you do have to close on the enemy. The DD player was playing well and I applaud him on his efforts but at that close range torp attacks shouldn't be possible.
  2. koolkev666

    Torpedoes take absolutely no skill what so ever

    The only problem I have so far with torpedoes is the ridiculous arming time. I would say that torpedoes need to at least travel 1km before arming for example I had a destroyer cross the prow of my Albany within 500m and he still managed to launch torpedoes at that range which armed and sank me with no chance to avoid. At that range those torps would have clunked off my armour and sank to the bottom. Wargaming you need to increase the arming time of these torpedoes that is all to make it fairer.
  3. koolkev666

    Sooo... Is the Albany any use whatsoever?

    Just had my first game in the Albany, managed to use islands to close in towards the enemy fleet, got in range of some enemy destroyers. Compared to other ships the shots seem to almost travel straight over the water rather than curve which made hitting the destroyers much easier. Knocked some health off of one but ended up getting shot at by the enemy ships further away, tried to get closer and got swarmed by repeated torpedo waves. I think from first impression that the lack of gun range plus slow speed really puts this ship at a disadvantage. For one thing the ship's stats force you to close in on the enemy which usually means you are going in solo while the rest of your fleet is further back. As one would expect this makes you a fire magnet and swiftly finds oneself getting pummeled. Will try a few more games before deciding if I want to sell it or not. Edit: Second game. Can be best described as Ouch. Having to focus on closing to gun range meant I ended up running into between four to five enemy ships and ended up getting wasted fairly quick. Some things I did notice. One: turn time was fairly good managed to evade a close spread of torps at about 1.5 to 2km range from a destroyer crossing my prow. Two: gun dispersion was almost non-existent and shell travel time was very quick being at such close range. Ended up missing with my first salvo because I aimed too far ahead of my target. Three: once in range you can quickly rack up the damage when you bring your guns to bear unfortunately you are usually alone and the main target so you don't last long. So for first impressions: Pros: Great gun dispersion and shell travel time. Consistent HE damage score (been about 2 to 2.2k a shell) Decent to good turn time. Able to rack up damage when guns brought to bear. Cons: Slow speed and large difference between camo range and gun range means that enemy ships if smart can turn and hammer you while you can't do the same back. Play style forces solo runs which lowers life expectancy drastically. This may just be normal for crit damages but noticed engine was knocked out fairly easily and turrets were being temp knocked out quite often as well. This is just for first impressions will keep playing to see how well or not this ship fares in the long run.
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