ZavierFrost
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Everything posted by ZavierFrost
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Aircraft Carrier Beta Round 3 - Feedback Thread
ZavierFrost replied to The_EURL_Guy's topic in News & Announcements
Greetings sailors and pilots After about a day of solid playing, I have come to the following thoughts: Tiers 4-8, unlimited aircraft and very quick squadron ready rate make the CVs feel too powerful. I can focus down a BB or CL and they wont be able to survive. As a BB or CL I felt that if I were targeted, then I'd have to spend the whole game trying to dodge planes and unable to actually participate in the battle, being easy prey then. I would suggest only have 1 of the 2 options. Either rapid squadron readiness or unlimited planes (making squadren readiness 100s once the current squadron has landed?) Just not both. However, at Tier 10, the AA is so ferocious and the fighter squads so powerful, I can only make 1 maybe 2 attack runs before I have lost my whole squadron unless I'm against a single ship then I have 2-3 attack runs. This is then tricky as you would require both unlimited planes and fast readiness to take part. I am not sure what to suggest here. Carriers struggle when fighting 2 tiers up, at least I found they did as both a CV and BB/CL. Tier 6 in a tier 8 match was very hard, tier 8 in a tier 10 was just flat out a nightmare. My not so well AA specced up BBs would just smash lower tier planes and as a CV I would hardly get an accurate attack run. It would be pray that i can drop and wish it might hit. My suggestion would be then to limit CV matchmaking to 1 tier higher and not 2, so a tier 6 CV can get into tiers 7 games not 8 BUT I would want to test this extensively as I'm not sure. It would also odd tier CVs to be an easier entry into the next level. If you need a power jump, Even tiered CVs add more planes per Squadron whilst odd tiered add extra planes to the attack run OR more bombs/rockets/torps per plane or alt ammo (AP bombs, deep water torps, big rockets) at their level? again would need to be tested thoroughly. For example, tier 7 CVs would be when you introduce 2 bombs per dive bomber rather than tier 8 but you still have the 8 planes per squad of tier 6. This will lead you up to the current tier 10 set up in test. Ap Bombs on Japanese Dive bombers are too swingy and I had more over penetrations than I thought possible. Linked with how each nation needs to be unique, how would this work? US has the heavy rockets and AP bombs as alternate planes whilst the Japanese have AP bombs and deep water torpedoes as alternate? As in a tier 6 US CV can have tier 6 fighters with normal rockets or big rockets, tier 6 dive bombers with HE or AP bombs and tier 6 Torpedo bombers with normal torps. What do all of you think? I don't expect this to be the answer but I feel it will help improve what we have at the moment in test. I don't have any suggestions to help with the crash due to too many fighters ... unless reduce squadren szes but increase health? if its a problem of too many items then that could be a way around it? -
cv rework CV Rework Beta Test - Feedback thread
ZavierFrost replied to Crysantos's topic in General Discussion
I got the email for stage 3 testing but my login info isn't accepted by the test server. Anyone else having this problem? -
Aircraft Carrier Beta Round 3 - Feedback Thread
ZavierFrost replied to The_EURL_Guy's topic in News & Announcements
Unable to log in, the details i have received are dud, anyone know if there is a work around or is it purely wait till they fix it?
