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Everything posted by principat121
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Flint did has the same smoke too before the 0.10.0 patch. And Wargaming was okay with that. That this ship has a smoke can thus not be the excuse for the difference in treatments compared to Atlanta. Flint and Atlanta were basically the same ships with the major difference that the one has Radar and the other smoke. The minor differences (turrets, torps) are negletable. Giving the Atlanta a range buff with the Commander Rework, while denying the very same buff to the Flint is not comprehensible in any logical way. As many other stated the reason will most likely lay in the way you get those ships: - Atlanta: luck with crates or hard cash - Flint: ingame resources To do not risk any legal matters with unsatisfied customers, Wargaming decided that the only-for-hard-cash-Atlanta will get a buff, while the Flint's buff is denyable as you "only" have to spent time instead of money to get the latter one. The buff of the Atlanta was just an "avoid-legal-affairs-move".
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This change mostly roots from the testing of the ship, where the testers shoot most of the time AP. With 14 very accurate AP shells in this lowtier enviroment you do not really need HE to do consistent damage. AP will do the job. So, it has to be nerfed. Let's just see how these changes influences the ammo choices again, when after the changes the tester will most likely switch more often to HE. I would not be surprised to see a further nerf of this ship. And I agree with the smoke addition, but highly disagree with the removal of the Hydro consumable. These sluggish giant-DD need those tools, otherwise they will all perish in their torp-attracting-smokes.
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You missed the obvious... Stop statshaming. But not defending WG here, just stating the logical missing thing, nothing more.
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Guess Musashi's average winrate in 2 week?
principat121 replied to DecisiveTime's topic in General Discussion
I would guess the Mushasi will get all the winrates!!! -
Italian Battleship tier VI is the most powerful BB in the game?
principat121 replied to VladDik's topic in Archive
And he has 12k games played. Not a new player... I still wonder, what he's thinking -
No one knows and though no one can tell you. Even the Community Staff does not know until the ships is ready to be published/sold.
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There was no problem. He just pointed out, that Sweden was neutral in that era and thus there should be no swedish ships on either side of this planed game mode.
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@Tanatoy Why no Graf Zeppelin for the Axis? Yes, unfinished, but indeed build as your requirements said. And the lack of Radar for the Axis was already mentioned. That is an important balance point (0 radar ships vs. 9 radar ships).
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[Info] CV Sight Stabilization Effects as 0.10.1 WoWs (from Reddit)
principat121 replied to Leo_Apollo11's topic in General Discussion
The only question I have is, wether the "aiming speed" (the progression in which the aiming circle contracts) is constant and has the same value with and without this skill. It might be, that the skill also changes this parameter. Because - and that is just a feeling - I think that with the skill picked the circles closes faster in the beginning. Resulting is more "closed" circle half way through the aiming process compared to not the skill picked. But that is just a feeling. By just looking on the numbers in the end this can never be a recommended skill at all. -
How to see message(s) that I got banned for
principat121 replied to DinkyDi's topic in General Discussion
And that justifies swearing in chat? -
In one battle, get 15 "Caused Flooding" or "Set on Fire" ribbons
principat121 replied to ThePurpleSmurf's topic in General Discussion
Easy with every solid HE-cruiser in the game. Just look for targets and spam them. Smolensk was already named. But also Hindenburg, Henry or Zao are fine. Also Atlanta, Kutuzov or Hipper. And a CV woth HE-Bombs shouls also have noe problems. -
Eventuell einen der Farbmodi für Farbenblinde aktiviert?
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Replay? And, do you use any mods?
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Not entirely true, as the individuel shells are independent and the shell fire chance is not the effective fire chance for starting a fire.
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It WAS useful in a way, that if you had spec into AA, your AA were capable to defend your ship against an incomng CV. And keep in mind in previous times the CV did not have an infinite number of planes as nowadays. So plane losses weight more in the past.
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Then there is nothing "off" and then there would be no swift reason to start a topic. But the opposite is true:
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I doubt that, because if you know what chance mean, you would know that that what you observe is fully in the limits of that what the game says and that assumin "something is off" is far too deliberate at this point. Let me share this for our enlightment:
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Do you know what "chance" mean?
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Diese Frage stelle ich mir bei dem Thread aber auch...
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Is there any word on whether WG will buff secondaries?
principat121 replied to Silvamord's topic in General Discussion
And knowing Wargaming, they will buff the Hitpoints of their AA-suits, because its "increases the ships survivability"... -
Which Battleships god nerfed because of Dead Eye?
principat121 replied to Puffin_'s topic in General Discussion
Why does Dead Eye nerfed other BBs? -
World of warships Update Ordner finden
principat121 replied to KillCraft_2020's topic in Allgemeine Diskussionen
Das LeEren dieses Ordner wird aber an deinem Problem nichts ändern. -
My thoughts on the new German DDs, and why I personally don't like them
principat121 replied to XDMeloniXD's topic in General Discussion
"If the new german DD are weak, then they are strong enough!" Rumour heart in the halls of Wargaming.- 50 replies
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How to improve the upcoming German DD line.
principat121 replied to totally_potato's topic in Archive
They are added to the prod servers. The normal servers where everybody plays. Supertesting on the other hand starts way earlier on special test servers. So there should be some kind experience of some kind of players in this ship. -
My thoughts on the new German DDs, and why I personally don't like them
principat121 replied to XDMeloniXD's topic in General Discussion
They have good guns, but survivability against DD is not as important as the survivability against CA/CL and sniping BB. A clumsy destroyer suddenly spotted and in the focus of three, four crusiers/battleships is toast. No heal, no smoke and not the agility to avoid incoming fire make these DD practically useless.- 50 replies
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