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Everything posted by principat121
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Any data to back up your fairy tale of the "good old MM"?
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Ich mag ja diesen Abschnitt: Ich habe ja nichts gegen Nerfs von Schiffen, die zu gut sind. Kein Ding. Aber bei solchen Erklärungen dahinter, fühle ich mich etwas verarshct. -
Some interesting info around the world
principat121 replied to Takeda92's topic in General Discussion
ST. Balance changes. Japanese and German battleships Japanese battleship Izumo: The thickness of the upper deck armour plating is increased from 32 mm to 57 mm; Surface Detectability Range reduced from 19.26 to 17.19 km; Surface Detectability Range after shooting from smoke is reduced from 19.21 to 16.8 km. The changes will allow the battleship to receive less damage from the enemy cruisers' HE shells, and the change in the visibility puts her in line with that of other tier IX battleships. It will also increase the average life time and combat efficiency of the ship. Japanese battleship Yamato: The speed of rotation of the Main Battery is increased from 2.5 to 3.0 g / s to increase the level of comfort of the game on the ship. Japanese battleship Ashitaka: AP shells was replaced with a shell with the following characteristics: Initial speed: 806 m / s instead of 790 m / s; Damage: 12 600 instead of 12 400. Thus, the battleship can better combine high speed and effective armament. The ship will have a volley from the battleship Amagi, whilst staying inferior to it in armour. Japanese battleship Kawachi: In the hull (A) the reload time of the Main Battery is reduced from 33 to 30 s. Japanese battleship Myogi: A Hull: the reload time of the Main Battery is reduced from 33 to 30 s; A Hull: rotation speed of the Main Battery is increased from 3.0 to 4.0 g / s; The sigma parameter is increased from 1.8 to 2.0. Thus, Kawachi and Myogi will become more comfortable ships during the progression from the base to the top state of the ship. The change in sigma will compensate for the small number of shells in the volley. German battleship Nassau: Reload time of the Main Battery has increased from 22.2 to 26 s Reduced the number of charges of consumable "Repair Party" from 3 (4 for Repair Party II) to 2 (3). The ship showed high efficiency at her tier and the corrections should lead it to balance with other ships at her tier. Reducing the number of charges of this consumable will increase the effectiveness of experienced and novice players on the ship. Please note that the information in the Development Blog is preliminary. -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Balance changes. Japanese and German battleships Japanese battleship Izumo: The thickness of the upper deck armour plating is increased from 32 mm to 57 mm; Surface Detectability Range reduced from 19.26 to 17.19 km; Surface Detectability Range after shooting from smoke is reduced from 19.21 to 16.8 km. The changes will allow the battleship to receive less damage from the enemy cruisers' HE shells, and the change in the visibility puts her in line with that of other tier IX battleships. It will also increase the average life time and combat efficiency of the ship. Japanese battleship Yamato: The speed of rotation of the Main Battery is increased from 2.5 to 3.0 g / s to increase the level of comfort of the game on the ship. Japanese battleship Ashitaka: AP shells was replaced with a shell with the following characteristics: Initial speed: 806 m / s instead of 790 m / s; Damage: 12 600 instead of 12 400. Thus, the battleship can better combine high speed and effective armament. The ship will have a volley from the battleship Amagi, whilst staying inferior to it in armour. Japanese battleship Kawachi: In the hull (A) the reload time of the Main Battery is reduced from 33 to 30 s. Japanese battleship Myogi: A Hull: the reload time of the Main Battery is reduced from 33 to 30 s; A Hull: rotation speed of the Main Battery is increased from 3.0 to 4.0 g / s; The sigma parameter is increased from 1.8 to 2.0. Thus, Kawachi and Myogi will become more comfortable ships during the progression from the base to the top state of the ship. The change in sigma will compensate for the small number of shells in the volley. German battleship Nassau: Reload time of the Main Battery has increased from 22.2 to 26 s Reduced the number of charges of consumable "Repair Party" from 3 (4 for Repair Party II) to 2 (3). The ship showed high efficiency at her tier and the corrections should lead it to balance with other ships at her tier. Reducing the number of charges of this consumable will increase the effectiveness of experienced and novice players on the ship. Please note that the information in the Development Blog is preliminary. -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Balance changes. American and Pan-Asian ships For American and pan-Asian AP shells of 127 mm caliber for Mk 38 guns, the fuse time has been reduced from 0.03 to 0.01. The change will make it more efficient to deal "alpha" damage to destroyers and cruisers. Fixed a bug for the US cruisers Seattle and Buffalo with the sigma parameter, now the indicator is 2.05 instead of 2.0. The sigma paramerter bug for the American cruiser Baltimore has been fixed, now the value is 2.0 instead of 2.05. American Battleship South Carolina: The sigma parameter is increased from 1.8 to 1.9. Change leads the battleship to balance with the ships of her tier. Please note that the information in the Development Blog is preliminary. -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Balance changes. Soviet destroyers and the "Chapayev" cruiser Soviet destroyers "Gnevny" and "Minsk": Increased the speed of rotation of the Main Battery from 6.0 to 9.7 deg. / sec. Soviet destroyer "Podvoisky": Increased the speed of rotation of the Main Battery from 6.0 to 9.7 deg. / sec.; Reduced the reload time of the Main Battery from 8.1 to 7.5 s. The Soviet modules 102 mm/60 Model 1911 (installed on Soviet destroyers of Tier II-IV): Increased the speed of rotation of the Main Battery from 8.0 to 9.7 deg. / sec.; The Soviet destroyer "Tashkent": Added a researchable main battery module: 130 mm / 55 B-2-U from Khabarovsk. This addition will make moving along the Tech Tree more logical and will allow you to get used to tier X ballistics in advance. The changes increase the combat effectiveness of Soviet destroyers, leading them to balance with their classmates, and also allow them to focus on artillery dueling, because slow turrets often hampered the effectiveness of making use of ballistics and damage per minute. The Soviet cruiser "Chapayev": The possibility of installing the equipment "Surveillance Radar" on the A Hull. Change brings consistency to this ship's progression. Please note that the information in the Development Blog is preliminary. -
I didn't! Radar-mimimi sounds all the same. And there is already an open thread about radar, but I guess you are so special that you deserve your own thread!
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Stupidity of users is never an argument against a feature.
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That is not the system I was asking for. I asked for a manual tag ("reserve fleet") that could actively blend out ships from your carousel. And you can only see then, if you check a specific filter. With this system you can "thin out" your current ship carousel, because most of the time the mount of ships you have (up to 200) is way, way more greater then the amount of ships you actively playing (~a dozend). And with the current UI it is always a small pain in the azz to find specific ships in your overloaden carousel.
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Balance changes. Japanese destroyers For the Japanese HE shells of 100 mm caliber (used on Akizuki, Kitakaze, Harugumo and secondaries of the Zao and Hakuryu), the armor penetration parameter was increased from 17 mm to 25 mm. This change will allow the HE shells to penetrate the armor of all destroyers, except for Khabarovsk. Taking those changes into account, the following parameters change in the Akizuki: Surface Detectability Range increased from 7.56 to 7.76 km; Surface Detectability Range after shooting from smoke increased from 2.39 to 2.48 km; The rudder shift time for the Hull (B) is increased from 4.8 to 5.8 s; The rudder time for the Hull (A) is increased from 6.5 to 7.8 s. Japanese destroyer Kitakaze: Maximum Speed was increased from 33 knot to 36 knot to increase the level of comfort of the game on the ship. Please note that the information in the Development Blog is preliminary. -
Some interesting info around the world
principat121 replied to Takeda92's topic in General Discussion
ST. Balance changes. Japanese destroyers For the Japanese HE shells of 100 mm caliber (used on Akizuki, Kitakaze, Harugumo and secondaries of the Zao and Hakuryu), the armor penetration parameter was increased from 17 mm to 25 mm. This change will allow the HE shells to penetrate the armor of all destroyers, except for Khabarovsk. Taking those changes into account, the following parameters change in the Akizuki: Surface Detectability Range increased from 7.56 to 7.76 km; Surface Detectability Range after shooting from smoke increased from 2.39 to 2.48 km; The rudder shift time for the Hull (B) is increased from 4.8 to 5.8 s; The rudder time for the Hull (A) is increased from 6.5 to 7.8 s. Japanese destroyer Kitakaze: Maximum Speed was increased from 33 knot to 36 knot to increase the level of comfort of the game on the ship. Please note that the information in the Development Blog is preliminary. -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Weil man scheinbar krampfhaft versucht sie als Kreuzer in das Spiel zu drücken. -
We need a "reserve fleet" tag for our ships in habour. Ships with this tag will not be seen, until a checkmark is check. In this way you can keep a lot of ships, but you will not see them in your normal daily carousel, and thus prevending situation where players has to look through hundreds of ships to find the one the player is looking for.
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WG still trying to figure out how to exclude a "certain" ex-yugoslavian country from the sale! Am I right?!
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Die Stalingrad bekommt zusätzlich HE. Ja, die Stalingrad hatte es bitter nötig noch vielseitiger zu werden. -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Balance changes. The Stalingrad cruiser Added HE shells with the following characteristics: Initial Shell Velocity 950 m / s; Maximum HE Shell Damage 4500; Chance of Fire on Target Caused by HE Shell 33%. Firing Range is reduced from 22,890 to 20,350. Reload Time of Main Battery is increased from 18.5 to 20 seconds. Rotation Speed of Main Battery is increased from 4.5 to 5.0 deg. / sec. The parameters of the dispersion ellipse are set to similar values of the Graf Spee cruiser (better than battleships, but worse than common cruisers). The parameters of ricochet angles of the AP shells are changed to the standard values. In this form, the cruiser will become more versatile, while retaining the possibility of an effective game while using armor-piercing shells. However, shooting armor-piercing now becomes more demanding to the player's ability to choose the right moment for the volley. Please note that the information in the Development Blog is preliminary. -
Finally, the 200% is over. Now I can go back to winning.
principat121 replied to valrond's topic in General Discussion
https://wows-numbers.com/player/552063242,Ostria74/ -
Finally, the 200% is over. Now I can go back to winning.
principat121 replied to valrond's topic in General Discussion
Clubbing seals can be "difficult"... -
Die mit Radar?!
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BItte gebt der Colorado 5 knoten mehr
principat121 replied to Icewolf72's topic in Allgemeine Diskussionen
Ok, hier sind die 5 Knoten. Ich hoffe, es hilft...- 52 replies
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Der SommerSale läuft doch schon seit Wochen.
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Typical answer from someone who has no clue and got caught big mouthing. I am not surprised at all... I was not the only one asking you questions, but you refuse to answer every single one.
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I see that you put the same amount of diligence in your answers here as you put into your (mathematical) education.
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Sure, this is a fact: Tell me, how did you recognize that it is not random? How did you measured it? What was you approach to prove that the SC are not distributed by chance? What is your sample size? And this can't be serious? Burden of proof somehow? And you want to have a "licenced degree" in mathmatics? Sorry, I can't take that seriously...
