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Everything posted by principat121
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dance, Chicka, dance
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Maybe behaving like a grown adult? Ignoring chat and concentrating on the match? And not like a spoiled brat with a too short fuse (pun indeed intended)!
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god damn... you so eloquent!!! I wonder why anybody could ever report you for misbehaviour in chat?!
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Are you crying again? So, nothing changed?!
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British Cruisers ??? Whats the point
principat121 replied to 2nd_coming_of_RNGesus's topic in General Discussion
Heal? Smoke? Hydro? dakka-dakka? Best counter for DDs? British cruiser are no ships to carry alone, you always need a functional team to have reasonable influence, but - hell - they are fun!- 129 replies
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- 20
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- british cruisers
- cas
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(and 1 more)
Tagged with:
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Just to clarify this, mouse over this figure, to see how the amount of Free-XP is calculated:
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übrigens sollte man diese Perle des TE nicht verpasst haben
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sein Clan heißt: DieBekloppten~Spinner Irgendwelche Fragen?!
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Game mode changes and battle duration There were new control area configurations added in updates 0.7.2 and 0.7.3 for the Northern Lights, Hotspot, Sleeping Giant and Land of Fire maps. Domination mode received a variation with 4 areas, with two possessed by the teams from the get-go. Main reason for these changes was to decrease the amount of battles that lasted under 10 minutes in those cases when most of the ships are still active. As a result of this implementation the percentage of battles that ended too fast decreased to 3% down from 8%, thanks to the new control areas. According to the polls the new configurations are received very warmly, as 50% of respondents preferred the new variation more and 30% liked both equally. Despite the changes being successful we continue to look for ways to improve balance on other maps as well. But not every map can be redone with 4 control areas in Domination mode unfortunately. -
Discussion thread for "some interesting info around the world"
principat121 replied to Deamon93's topic in General Discussion
What do you smoke to even think, that this CB-1 can be a tier7 BB? What? -
Some interesting info around the world
principat121 replied to Takeda92's topic in General Discussion
ST, American cruiser Alaska, Tier IX Hit points – 60 800. Plating - 27 mm. Armor belt – 229 mm. Torpedo damage reduction – 13%. Main battery - 3x3 305 mm. Firing range – 20 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. Maximum AP shell damage - 8900. Reload time - 20 s. 180 degree turn time - 36 s. Maximum dispersion - 216 m. HE initial velocity - 762 m/s. AP initial velocity - 808 m/s. Sigma value – 2.05. The parameters of the dispersion ellipse are equal to the values of the Graf Spee cruiser (better than battleships, but worse than common cruisers). The parameters of the ricochet angles of AP shells are equal to the values of the American cruiser Des Moines. Secondaries - 6х2 127 mm, range - 5,0 km, Maximum HE Shell Damage - 1800, Reload Time - 6.0 seсonds. AA defense - 34х1 20 mm, range - 2,0 km, damage per second - 122. 14х4 40 mm, range - 3,5 km, damage per second - 223. 6х2 127 mm, range - 5.0 km, damage per second - 91. Maximum speed - 33 kt. Turning circle radius - 850 m. Rudder shift time – 13,8 s. Surface detectability – 16,2 km. Air detectability – 12,1 km. Detectability after firing main guns in smoke – 12,8 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Defensive AA Fire / Hydroacoustic Search Slot 3 - Spotting Aircraft / Catapult Fighter / Surveillance Radar Slot 4 - Repair party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. Game mode changes and battle duration There were new control area configurations added in updates 0.7.2 and 0.7.3 for the Northern Lights, Hotspot, Sleeping Giant and Land of Fire maps. Domination mode received a variation with 4 areas, with two possessed by the teams from the get-go. Main reason for these changes was to decrease the amount of battles that lasted under 10 minutes in those cases when most of the ships are still active. As a result of this implementation the percentage of battles that ended too fast decreased to 3% down from 8%, thanks to the new control areas. According to the polls the new configurations are received very warmly, as 50% of respondents preferred the new variation more and 30% liked both equally. Despite the changes being successful we continue to look for ways to improve balance on other maps as well. But not every map can be redone with 4 control areas in Domination mode unfortunately. -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST, American cruiser Alaska, Tier IX Hit points – 60 800. Plating - 27 mm. Armor belt – 229 mm. Torpedo damage reduction – 13%. Main battery - 3x3 305 mm. Firing range – 20 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. Maximum AP shell damage - 8900. Reload time - 20 s. 180 degree turn time - 36 s. Maximum dispersion - 216 m. HE initial velocity - 762 m/s. AP initial velocity - 808 m/s. Sigma value – 2.05. The parameters of the dispersion ellipse are equal to the values of the Graf Spee cruiser (better than battleships, but worse than common cruisers). The parameters of the ricochet angles of AP shells are equal to the values of the American cruiser Des Moines. Secondaries - 6х2 127 mm, range - 5,0 km, Maximum HE Shell Damage - 1800, Reload Time - 6.0 seсonds. AA defense - 34х1 20 mm, range - 2,0 km, damage per second - 122. 14х4 40 mm, range - 3,5 km, damage per second - 223. 6х2 127 mm, range - 5.0 km, damage per second - 91. Maximum speed - 33 kt. Turning circle radius - 850 m. Rudder shift time – 13,8 s. Surface detectability – 16,2 km. Air detectability – 12,1 km. Detectability after firing main guns in smoke – 12,8 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Defensive AA Fire / Hydroacoustic Search Slot 3 - Spotting Aircraft / Catapult Fighter / Surveillance Radar Slot 4 - Repair party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. -
@powerfullblackmr_tr You should also wait until Sommer Sale for a massive discount for premium ships.
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Hast du dafür ein aktuelles Beispiel? Denn die Anzahl der Divisionen ist ein MM-Parameter, da deren Anzahl sich nicht um +/-1 unterscheiden sollen. Das ist doch ein arg "undurchdachter" Vorschlag. Da es sich bei den Legendären Verbesserungen um individuelle Verbesserungen für jedes einzelne Schiff handelt, ist es auch nur logisch, dass man diese Verbesserungen nur mit den entsprechenden Schiff freischalten kann.
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Diese Spieler verteilen sich auf: 10 Schiffsstufen drei (vier) Spielmodi (Coop, Random, Operationen, CW/RB - wenn zutreffend) Spieler, die gerade in einem aktiven Gefecht sind Spieler, die gerade im Hafen beschäftigt sind Wenn man das kurz überschlägt, kommt man nie auf sehr große verfügbare Spielerzahlen für ein spezifisches BattleTier. Aber ich denke deine "Gefühle" haben bestimmt eine passende Antwort parat, oder?! Bitte nicht mit Fakten kommen! RittenBot verträgt keine Fakten, die ihrer gefühlten Wahrheit widersprechen! edit: Ich habe jetzt mal selbst mxStat gestartet, um mir meine Tier8 Gefechte der letzten rund 800 Random-Gefechte anzeigen zu lassen. Insgesamt waren dies 163 Gefechte. Gewonnen wurden davon 91, was rund 55,8% entspricht und somit nah an meiner overall-WR von 57% liegt. Der durchschnittliche Tier-diff. liegt bei -1,2. Dies entspricht rund 40% Tier10 Gefechte. Meine Daten bestätigen also die von @_Ernie_. Und da ich nicht wie andere, gewisse Lügner nur Behauptungen aufstelle, hier ein Screenshot dazu:
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And you speak for the majority of the player base?
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Because players were never ever and will never ever be a balance parameter for the Matchmaker. The MM balances ships(!) into two teams, nothing more.
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Any examples please? I have watched too many Replays where tier8 CV stand their ground in tier10 games.
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Please, for gods sake, stick to ONE topic. Don't divert into another topic. Do you want to talk about the Matchmaker or (legendary) upgrades?
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you still do not get the point... How? How is this "more" balance then a +/-2? Any statistics available? You are mixing up your personal opinion with facts.
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no and if you have no data to back this up, this is just your personal and subjective opinion, nothing more my opinion is that +/-2 MM is just fine
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Why? And how does that improve the game? That only shifts the current problem down to tier9! With this suggestion tier9 ships will now be always toptier and tier7 will complain about being to often matched +2. Great job! Why doesn't people can really think beforehand posting something?!
