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Everything posted by principat121
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Wird der Support einschreiten, wenn ich jmd melde, der mich als pinken absichtlich rammt, um mir HP zu nehmen/meine Strafe zu verlängern und mich letztendlich killt ?
principat121 replied to AlwaysBadLuckWithTeams's question in Neueinsteiger - Fragen
Rammen sollte nicht mehr die Dauer der Strafe verlängern. -
Every single mathematican book covering stochastics and probability.
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no, they are not broken you cannot force chance
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Mouse Makes More Medals (from shipcomrade.com)
principat121 replied to wilkatis_LV's topic in General Discussion
There are some interessting medal. There should be a new category of medals: CC's medals. As many of these suggestions are somehow connected to a certain CC. -
next WG objective: Zero players in Operations
principat121 replied to OOAndreasOO's topic in General Discussion
It is the italian Skybuck again... -
No, because the dispersion cone looks like this (simple example): There are two regions of linear increase. The smaller increase per distance goes up to 9 or 10km (not sure) and then the dispersion increases more over distance.
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none of them are worth the money
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Your mistake: you assume that the increase of the dispersion is linear.
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Not only should... they do! You can even hear it when you are the ship next by.
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I doubt your parents would be proud of you and your behaviour here.
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Is Ultimate Frontier Operation winnable???
principat121 replied to Spiritus_Mundi's topic in General Discussion
@Crysantos I would be interested to see the average "star result" per battle from UF compared to the results from the other OPS, if possible?! For me as a regular player of OPS, I can say that my results in UF are distictly worse then my results from all other OPS. -
Und genau DIESEN Eindruck hinterlässt DU hier.
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Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Dev-Blog vom 09.07.: -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Und? -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Nein, bei dem neuen französischen Zerstörer Lö Terrine. -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Wikipedia sagt 45kn... -
Interessante Infos aus aller Welt - Diskussionen und Meinungen
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
Das ist doch kein Wettbewerb für den besten CC-Spieler. -
IIRC the camo for the Des Moines in this event is the same Freedom Camo as the Baltimore and Cleveland have.
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Eagle Sharks
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Radar: Reducing the number of radar ships to 2 per team/game.
principat121 replied to ThinderChief's topic in General Discussion
No, I prefer a maximum of 12 possible radar ships per side. And not a single radar ship more! -
Is Ultimate Frontier Operation winnable???
principat121 replied to Spiritus_Mundi's topic in General Discussion
One huge problem in this operation is that the team heavily depends on teamwork. You need battleships that throw their health and armor into the ring to protect the cruisers. The cruisers which are focussed down by the enemy. Cruisers who cannot heal back like BB. And when you have BB-players like this, you have no chance to win at all. All four cruisers sunk, but all three BB on the other hand are at full health. 1min 50 sec to go with three full life BB protecting the base? Winable? Maybe, but not with those -> see team result screen. The operation needs a change in the AI target priorities. The should focus on the most nearby thread and not on the cruiser on low health on the other side of the map. If you play in a cruiser with random team mates you have to be lucky that the BB know what to do, otherwise you will barely survive. -
I will just add two bugs that I recognized in this current patch (that does not mean, that they occur in 0.7.6.0). I hope this is ok @MrConway? Otherwise please state where we to put our bug reports. Armor Scheme BUFFALO The game model and the armor model glitches or differs in the bow section. Shooting Indicator ISHIZUCHI The center indicators for all five main guns are all aligned and green. Despite this you can only shot with four of your five main guns. In the game model all turrets facing the same direction and one would assume that you could fire all five. But one - the center turret - is grayed out (see at the bottom at the reload indicator) and will not fire. This is clearly a display bug.
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Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST, French destroyer Le Terrible, tier VIII Hit points – 18600. Plating - 19 mm. Main battery - 5x1 139 mm. Firing range - 11.2 km. Maximum HE shell damage – 2000. Chance to cause fire – 10%. Maximum AP shell damage - 2700. Reload time - 7.0 s. 180 degree turn time - 25.7 s. Maximum dispersion - 99 м. HE initial velocity - 840 m/s. AP initial velocity - 800 m/s. Sigma – 2.0. Torpedo tubes - 3x3 550 mm. Maximum damage - 14833. Range - 9.0 km. Speed - 60 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. AA defense: 2x2 37.0 mm, range - 3.0 km, damage per second - 5. 1x1 37.0 mm, range - 3.0 km, damage per second - 2. 2x2 13.2 mm, range - 1.2 km, damage per second - 7. 2x1 13.2 mm, range - 1.2 km, damage per second - 5. Maximum speed - 43 kt. Turning circle radius - 690 m. Rudder shift time – 4.3 s. Surface detectability – 9.1 km. Air detectability – 4.6 km. Detectability after firing main guns in smoke – 3.7 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Slot 3 - Engine Boost Slot 4 - Main Gun Reload Booster Reload Time of the Main Caliber -75%; Duration 10 s; Cooldown 90 s and 60 s for Main Gun Reload Booster II; Charges 3 and 4 for Main Gun Reload Booster II; All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. -
Interessante Infos aus aller Welt - Infothread (keine Diskussion)
principat121 replied to LilJumpa's topic in Allgemeine Diskussionen
ST. Interface Reworked the menu "Additional Content". Now, the menu is divided into three categories: ships from game events, historical and collaboration ships. In the first category you can hide in-game content from Halloween or Space Battles event; In second - camouflages from The Hunt for Bismarck and Battle of North Cape; In the category 'Collaboration ships' you can adjust the display of space camouflages and ships Azur Lane, American Arc, Arpeggio, High School Fleet, Dragon, series Makoto Kobayashi Signature. Also added a tuning option which will adjust the interface to suit large monitor resolutions. Localization is underway. Please note that the information in the Development Blog is preliminary.
