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KronosWithWorstRNGEU

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Posts posted by KronosWithWorstRNGEU


  1. Sorry that I am asking for a lot here, I kindly request assistance on this matter.

     

    In short: Through work I could get to record older replays and I want too.

    I made a copy from the version number of the game, but not the packages and those now cause an error because of a different file structure?image.png.5100ba02462ff9791104b13a334602d1.png

     

    If someone knows a different way to watch old replays, I am up for trying that too.


  2. Update Log

    Last Update before the forum closes. It has been a pleasure, even if it was short.

    Closing the forum is a short-sighted decision out of nowhere and makes no sense.

    I will have to find a new home for my mod now and I am forced to upload before I figured out the widescreen support, because the forum closes lightning fast, I had hoped to get that done before.

     

    Have a good one!

     

    27.7.2023

    Spoiler

    - Removed Le Malin, because no Le Fantasque,

    - Added the PR6 Ships artwork to the techtree

    - 21:9 support delayed, because I encountered issues that Wargamings zoom for different screen resolutions works differently on everything.

     

    The infrastructure of the files has not been affected.

    3.7.2023

    Spoiler

     

    - Added the new Azur Lane arrivals Gorizia, Andrea Doria and Attilio Regolo to the mod.

    - Added Short-Range Hydro AL icon.

    - Added American Slot 6 Upgrade AL icon (I forgot to copy that one).

    - Removed obsolete picture icons that remained from the creation process of the mod.

     

    The infrastructure of the files has not been affected.

     

     


  3. 2DArtEnjoyers' Azur Lane Modpack


    This is my first mod and I am a month behind schedule on publishing...

    For quick error report or suggestion please message me on my discord ID!

     

    Kronos#1873

    Ingame: KronosWithWorstRNGEU

     

    I have published posts on the official WoW's discord and a quick search there will reveal me immediately too:cap_like:

     

    This modpack has been created from scratch over a period of five months and is inspired by Arachne's Azur Lane Modpack.

     

    Main differences are a more simplistic take on it. For example only if the ship is in AL will it have the artwork in the techtree.

    No unncessary replacements of ingame UI and other elements.


    Contents of the mod:

    Spoiler

     

    View of the port

    shot-23_05.28_13_18.03-0500.thumb.jpg.a9b8cc8cb37047bb518b65e9e6b89317.jpg

     

    In ranked queue

    502810679_Screenshot2023-05-28132540.thumb.png.d585af077cfefcd1e88023026902ff8f.png

     

    Loading into a random battle

    1602753796_Screenshot2023-05-28110814.thumb.png.687aed5e6d9b7b3168f140c674077744.png

    21:9 Version

    00_CO_ocean.thumb.jpg.f6995673977ec5b94d99c479a36a8de6.jpg

    16:9 Version

     

    Scorecard

    308445006_Screenshot2023-04-22201449.thumb.png.71366525156b9973533eaa4bb26e2bf8.png

     

     

     

    Link to the modpack on my googledrive:

     

    https://drive.google.com/file/d/1C4TKLaK0DJm_L80pi7GwtcAIDhH4DsRm/view?usp=sharing

     

    How to install:

     

    Spoiler

    1. Download the latest mod

    2. Unzip the file and copy both 'gui' folder.

    3. Go to your game location and paste them at your 'res_mods' folder

     

    Example location of your res_mods folder:

    C:\Game\World_of_Warships\bin\706104\res_mods
    Folder inside of 'bin' may vary each updates. Paste mod folders into newest folder.

    ※Not tested on Lesta/CN/Steam Client.

    Screenshot 2023-05-29 150608.png

     

     

    How to uninstall:

    Delete my files from said folder.

    Crosscheck with your downloaded file zip to make sure you only delete my mod.

    Spoiler

    image.png.bee893d78b413b35dc6db8307eaca76f.png

     

    These are the files you need to look in.

    In theory you should not have any files installed by another mod in these locations except you use other cosmetic replacers.

     

     

    Pre-eliminary Q&A:


     

    Spoiler

     

    Q: Why did you not use X loading screen?

     

    A: I have avoided any too lewd loading screen for the sake of WoWs not being the same age rating as Azur Lane.

    Another problem is availability in a decent resolution that plays a major role in the decision for loading screens.

     

    Q: Why are you not using for example Archerfish for Balao?

     

    A: I want to show the actual corresponding ship. If popular demand is high, I might add it. Same goes for ships that sailed under different flag later and are with different name in the game. I went with the rule: It has to be the same ship.

     

    Problems:

    - There are actually not enough decent loading screens that correspond with themes of the map.

    - We have not enough equipment in Azur Lane to have fitting equipment for Submarines in WoW's for example.

    - I have no idea how I would want to replace legendary mods with AL icons.

    - I am not a graphic designer and I quickly noticed my limits on editing and creating things.

     

     

    Planned additions in the near future:

     

    - Chibi's on ship icons compatible with contour mods. <- This will need a lot of work.

    - More widescreen support (Affects myself after all).

    - Replacement of the achievement icons (Half-finished because of lacking ressources from AL side).

    - Here could be your suggestion!

     

     


  4. 29 minutes ago, ReDiR20 said:

     

    Yeah, doesn't make any sense to increase wins to 61. So many wins were never required before, if its not a bug, I'm passing on this 

    Unfortunately many of the recent brawls required 6 wins per stage. The tier 9 1v1 did, so did those afterwards in 2v2 format on T10 and T7.

     

    CV brawls was only 3 wins per stage and that was super easy to win in...

     

    It used to be 3 wins per stage back when it was "Clan Brawls". I guess take the first win and then leave it be.

    • Cool 1
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