Tomst3r87
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About Tomst3r87
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Seaman
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0.10.7 Public Test 0.10.7 - Dutch Cruisers: Part 2 and Dockyard
Tomst3r87 replied to YabbaCoe's topic in Archive
I like the new Dockyard and I´m looking forward playing the De Zeven Provinciën. I´m curious what the final stats will look like? I just hope that it will be possible to complete the 24 phases on the live server in a reasonable amount of time. Not every person has the time to play WoW 24/7, because there is another game that needs to be played, called real life ;-) Will the final camouflage of De Zeven Provinciën also contain all these flags, banners, signals etc. shown on the image above? I know art is subjective, but I think it looks more like a holiday cruiser than a military ship with this colorful decoration :D -
0.10.7 Public Test 0.10.7 - Submarines in Ranked Battles
Tomst3r87 replied to YabbaCoe's topic in Archive
I played the subs only in coop battles, but my experience seems to match with the experience people made in ranked battles. I like the idea of subs in general, because they add a whole new level / playstyle to the game, but since their torpedos are completely useless, the submarines are useless too, as sadly as it sounds. Most of the torpedos miss their targets, even when you ping a ship twice. The path they travel isn´t comprehensible for me. If you get closer than 3km to a target, it is almost impossible to hit. The most effective way to destroy an enemy submarine was to ram it. That is ridiculous! And why do the torpedos of the subs significantly less damage than the torpedos of the Destroyers or Cruisers? That makes no sense at all! We all know the pictures or videos when a ship is hit by a torpedo and the devastating impact it creates. But in World of Warships you just damage the livery of a ship or do some dents to the hull! I remember than I managed to hit a BB with two torps, causing almost 7000 damage. Then a destroyer came by, fired its torps at the BB and sank it with a single attack, just to show me how useless my sub is :( Submarines could have such a high potential and could be fun to play, but their current implementation is just boring. I don´t want to repeat everything that has been said already to this topic. But I think especially "McBaal" and "lovelcebeer" made some good suggestions how to fix some of the existing problems ;-) Two other points I want to adress: - The Destroyers and the Cruisers need an indicator where their depth charges, when selected, hit the water, to be more effective. The explosions should be improved to. At the moment they look like explosions of handgrenades. - Every additional submarine in a team means one less other vessel (BB, CV etc.). If both teams have three subs in their team, there are six ships less in total to fight each other on the surface level. Sometimes this felt a little bit less exciting compared to a match without submarines (especially if your ship has no depth charges or air strikes to fight subs). Perhaps it would be required to increase the number of players on both sides, at least in coop. -
That would be great, because otherwise it is hard to tell if a situational skill is working or not. With some of the reworked captain skills it seems easier to specialise your ship in a certain direction, e.g. AA, what I like. But there are some new skills that are either useless or absolutely redicolous, like the "furious" skill for battleships, which encourages you to let your ship burn, only to make it slightly harder for your opponent to hit you.
