Pushi2
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Everything posted by Pushi2
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Pls nerf FDR, It still can throw bombs at players. thx in advance
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Suggestion: Additional Radio commands
Pushi2 replied to bloodynicknames's topic in General Discussion
insulting people is handy and usefull commands are boring? yes this is the WG community -
Suggestion: Additional Radio commands
Pushi2 replied to bloodynicknames's topic in General Discussion
"Folow Me" & "Hold Position" would be great. -
MMftw Collection
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How do you make use of rocketplanes since the update? Prior I used them to hunt DD's now, I do not use them at all, except for spotting or if i have no more planes available.
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Better not to play at the weekend is my observation. People play so clueless, and MM is not helpfull at all.
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random generated maps would be awesome. new premium ships are not
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Exactly! But no matter how many games you made in that ship, you have a clue about how the battle might progress, how to maneuver against other ships, when to stop hunting the enemy, and wait for them to let come etc... This is experience you gain by playing battles. 1000 battles in one ship? Yes, 1000 battles overall? No.
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This is statistics. The majority will have more experience the more battles it has played. W/R is almost not interesting. The more battles one has played, the W/R becomes expressive. But if someone has only around 20 battles in one ship and 80% W/R with that ship is not as significant if you have thousands of matches and a positive W/R. So if you want to use W/R as a measurement you als have to take into account how many battles have been accomplished.
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And that people with more battles played have more experience is not logical?
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No, i have no data that support my clain. Do you have data that supports your clain, that "The only difference is that people tend to play more on weekends and therefore excounter bad teams more often, which increases frustration."
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u r funny. I am talking about casual players. I am saying that at the weekend you find more people that play even more casual and without the intention of winning or learning the game at all. You on the other hand have more than 12.000 battles played. You are not the casual weekend player that i am talking about. And to your second notation: Yes, both teams might have the same W/R but this does not count. You could bring in two players with 80% W/R and fill up the rest of the team with noobs. In the end you will have a noob team, no matter if the W/R is the same. On the other hand, if you put people together that have played lots of battles the battle should become more interesting. Just because of the fact, that those people have more experience in this game.
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left team has way more battles played = XP
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this is just not true. At the weekend a lot of people tend to play that during the week do not have time to. These are more casual players, who just wanna drive a ship and have not very much clue about the game mechanics nor about strategy in this game.
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of course MM has its part in deciding to put teams together where 10 of 12 people have a negative (20%-40%) winrate. No teamplay can be expected. Only clueless players driving ships. MM could create matches between people with positive W/R and let the trainees play for themself.
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Hallo, weiss hier jemand wie das Scouten / Aufklären anderer Schiffe mittels eines U-Boots auf Seerohrtiefe erfolgen kann? Mich hat eben eine Daring auf 3km überrascht, von der ich wusste, dass Sie vor mir sein musste. Mir schien, als wäre meine Aufklärungsreichweite eingeschrenkt. Sehen konnte ich zwar die Schiffe hinter ihr (10km), aber eben nicht die Daring (3km) selbst. Kann ich also als U-Boot nur bedingt als Scout fungieren?
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Moin Moin, habe mal eine Frage zur Sichtbarkeit von Schiffen, wenn diese im Nebel ihre Granaten abfeuern. Kann man diese Sichtbarkeit veringern, wenn man 1) den Kapitän skillt? 2) das Schiff mit Tarnung ausrüstet?
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Hmm, also laut der ingame Anzeige scheint der Captianskill keine Auswirkungen auf das Abfeuern im Nebel zu haben (siehe Bild)
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In case you hit Teammates and/or you will be flagged *Pink does this automatically reduce Karma?
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In which case automaticaly? In which case probably?
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In fact, in the new versions you seem to have removed it. I installed it in Version Aslains_WoWs_Modpack_Installer_v.9.12.0_03 But since HightowerKoel showed me, that i can deactivate the video in the ingame settings, it does not matter anymore.
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Just a little Update: The reinstallation process worked. Unfortunately the issues with the two mods persist. 1) The Mod that should stop the into from playing has no effect -> intro is playing still 2) The Mod Autospy occasionally does not work properly. -> Sometimes (depending on the enemy ship) not showing AA range for example.
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Hi again, i tried to uninstall your modpack using your uninstaller. Than i did rename the preferences.xml file to preferences_bak.xml Now when trying to start the game I am stuck at the "connecting" screen (right after the introvideo) I renamed the preferences_bak.file back to its original name. Didn't work. Than I did follow the procedure mentioned in the topic you did post. Still cannot login. I tried to use the repair functionality from WG, didn't help. I think I will end up to need to reinstall the whole game. EDIT: I tried once more the procedure to reinstall your mod - now the game is running again. I will have to check if autospy fixed now. The introvideo is still shown although I use the mod to skip that intro
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Hello Aslain, unfortunately after almost every game update I experience issues with certain mods of your modpack. At the moment I have problems with at least two mods. One is to skip the intro-video (I don't know its name) and the other one is autospy for the minimap. I would like to uninstall all mods restless and than reinstall them again. Is there a way to save my actual mod-configuration in a config file? Is there a way to use this config file in conjunction with your modpack to (re-)install them all at once again?
