Jump to content

Arty_McFly

Supertester
  • Content Сount

    224
  • Joined

  • Last visited

  • Battles

  • Clan

    [DSW]

About Arty_McFly

  • Rank
    Chief Petty Officer
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Germany

Recent Profile Visitors

318 profile views
  1. You can use any program you want. I used Photoshop, but you can also use Paint, Gimp or whatever you want. If you don't have Photoshop, which is quite expensive, I would recommend Gimp.
  2. Crazy Russians need Crazy Ivan, comrades!
  3. Arty_McFly

    You get to play only 1 ship in 2019! Which one it is ?

    Black. Definitely Black.
  4. Arty_McFly

    Buff british cruisers allready!

    It was not an excuse for something, it was just to show that Minotaur is in line with the other not overpowered cruisers. You can't buff Minotaur to the level of Worcester or Stalingrad, you need to nerf Worcester and Stalingrad to the level of Minotaur. EDIT: Just did one battle in Minotaur, because I didn't play her a lot in the last months. She's still fine:
  5. Arty_McFly

    Buff british cruisers allready!

    Well, no. The question isn't about who is allowed to ask for buffs. The question is about which ship needs buffs. British cruisers from T6 upwards just don't need a buff. They are good, if you know how to play them. Buffing a ship is justified, if a ship is under-performing even in the hands of good players (i.e. worse than other ships of the class), which isn't the case for RNCL. Leander: Within the best 33% of the T6 cruisers -> no buff needed Fiji: Within the best 33% of the T6 cruisers -> no buff needed Edinburgh: Within the best 33% of the T6 cruisers -> no buff needed Neptune: About average in WR and damage -> no buff needed Minotaur: About average in WR, lower damage can be explained by DD focus. Worcester and Stalingrad are overpowered and should be ignored in this discussion. -> no buff needed. The skill gap between good and bad players is naturally higher in high tiers, which explains why Neptune and Minotaur are not in the best 33% anymore. What they could do is a change for Neptune and Minotaur which serves bad players, but doesn't buff the ships for good players. But then again, how could this be done?
  6. Arty_McFly

    Buff british cruisers allready!

    Sorry, but no. If they can be the best line of a good player, they are already too strong. The fact that bad players suffer even more than in other ships doesn't justify a buff. In the hands of good players, they would be overpowered then. A bad player can improve. If you already have 75% WR, what would you expect Neptune to be if she gets buffed?
  7. Arty_McFly

    Buff british cruisers allready!

    Bad players suffer in almost any ship, but even good players can have problems with a certain line. If you know how to play them, RNCL are really great ships and there is absolutely no need for a buff. Just because a player can't make them work, it is not necessary to buff ships. A good player will make them work after some time, because he adapts his playstyle, a bad player won't. There are ships that just don't work for me, too. German DDs for example, but there is no need to buff them, since there are a lot of players who can make them work. I would just need to play them more often and figure out how they work.
  8. Arty_McFly

    Buff british cruisers allready!

    Sorry, but this just isn't true. The only similar lines are the US cruiser lines. All other lines (except carriers), especially the IJN cruisers you mentioned, are much more "noob friendly". RNCL need good positioning and situational awareness. They have literally no armour and they lack HE shells, which means you have to hit your target's sides to do serious damage. You want to get close enough to avoid the high shell traveling times on large distances, but need to stay away far enough to be able to retreat. If you pick radar, you need to find the islands you can hide behind without being unable to shoot enemy ships. All other cruiser lines, are much more forgiving. Japanese, Russian and German cruisers can be played in open water spamming HE on max range and they still do considerable damage. RNCL and US cruisers need much more skill and experience, which is totally fine. Not every line has to be easy to play. Even an op ship can be difficult to play. Give a Stalingrad to a new player and he will most likely be citadeled to death, while he will still do decent in a cruiser like Hindenburg, which is almost immune to citadel hits. RNCL definitely don't need buffs, since they are among the best cruisers in the game. Difficult to play doesn't mean "bad". It just means you have to adapt your playstyle and maybe learn something new.
  9. Arty_McFly

    Buff british cruisers allready!

    RNCL up to Emerald are not great, but you can make them work. Leander is the first ship in the line which can be really strong in the hands of a good player. Starting with Fiji, RNCL are among the strongest ships in the game - if you know how to use their full strength. New players (and bad players) will have a hard time, but that's not different from other squishy cruisers. Good and experienced players can turn them into monsters. A well played Minotaur is a real threat for any other ship. If you can't achieve good results in RNCL, watch some videos of good players and find out what they are doing better. British cruisers need a lot of skill, but once you learned the right playstyle, you will certainly love them.
  10. Arty_McFly

    [DSW] - Dockside Whores suchen...

    Entschuldigt, wenn ich mich nun auch noch zu dem Thema äußere, aber ich denke die Perspektive eines relativ neuen Clanmitglieds ist hier vielleicht nicht ganz uninteressant. Ich bin nun seit knapp 2 Wochen im Clan, hier mal meine Erfahrungen: Nach einem ersten Gespräch und ein paar gemeinsam gefahrenen Runden, wurde ich von Corsi in den Clan eingeladen. Von Anfang an wurde ich wie ein vollwertiges Clanmitglied behandelt und in Divisionen, Trainings, Operationen, etc... mit einbezogen. Natürlich muss man die einzelnen Personen erst mal kennenlernen, aber ich wurde von allen akzeptiert und respektiert. Von Arroganz und Ignoranz war da keine Spur. Die Atmosphäre im Clan ist völlig entspannt, was nicht zuletzt durch den ein oder anderen derben Witz zustande kommt. Da passt der Clanname schon ganz gut Es mag Menschen geben, die mit dieser Art Humor nicht klar kommen, für die ist das dann aber einfach der falsche Clan. Im Zweifelsfall kann man dann aber darüber reden und Unstimmigkeiten aus dem Weg räumen, oder gim schlimmsten Fall ohne Groll wieder getrennte Wege gehen. Natürlich hängt die Reaktion der anderen auch von einem selbst ab. Man muss sich schon selbst einbringen und aktiv auf die Leute zugehen, aber das ist eben wie im echten Leben. Wer sich im TS alleine in einen Channel setzt, hat es natürlich schwer Anschluss zu finden. Ich konnte jederzeit zu den Anderen in den Channel und hatte nie das Gefühl unwillkommen zu sein. Im Gegenteil, ich wurde meist sofort in eine Division eingeladen. Was das Aufbauen und von alten Hasen lernen angeht: Wenn man will und interessiert ist, werden einem hier keine Steine in den Weg gelegt. Ich hatte in WoWs bisher auch keinerlei Erfahrung in Clangefechten oder sonstigen kompetitiven Turnieren, das ist auch nicht notwendig. Wer mit sachlicher Kritik umgehen kann, wird hier dank regelmäßiger Trainings sehr schnell einiges dazu lernen. Wenn man nach einem Tag wieder den Clan verlässt und danach solche Vorwürfe erhebt, habe ich dafür nur sehr begrenzt Verständnis. Natürlich kann es mal vorkommen, dass an einem Tag weniger Leute im TS aktiv sind und man keinen Divisonspartner findet. Das ist zwar sehr selten, da wirklich fast immer jemand da ist, aber es kommt eben auch mal vor. Sich nach einem Tag ein Urteil zu bilden ist da zumindest fragwürdig. Mein Rat an alle zukünftigen Bewerber: Seid offen und geht auf die anderen Clanmitglieder zu. Wenn ihr dann auch noch eine guten Portion derben Humor ertragen könnt, steht eurer Zukunft bei [DSW] eigentlich nichts im Wege. Ich denke das Thema ist inzwischen auch ausreichend diskutiert und wir können uns hier wieder dem eigentlichen Sinn dieses Threads widmen. Wenn ihr Interesse habt, macht euch einfach ein eigenes Bild von DSW. Gruß, Arty_McFly @Tabula_Rasa Ich wünsche dir trotz allem viel Glück und Erfolg bei der Suche nach einem Clan, der eher deinen Vorstellungen und Wünschen entspricht.
  11. Arty_McFly

    CV Rework Beta Test - Feedback thread

    If you received an account for testing, feel free to join the CV Rework Discord Server using the following link. https://discord.gg/HEACaPc We already have ~1150 people there and the number is growing! Due to the high number of players, there need to be some rules. Please read the rules channel and behave accordingly, thank you!
  12. Arty_McFly

    Free Chapayev - Where to go from here?

    Keep in mind, that Chapy needs a 14 point captain to be effective. With a 10 point captain, you have to choose between IFHE and Concealment Expert. If you miss IFHE, your HE damage against BBs and cruisers will be drastically reduced. Without Concealment Expert, Chapy is visible from the moon.
  13. Arty_McFly

    [DSW] - Dockside Whores suchen...

    Ich lass mal schöne Grüße da @CorsiTM du hast Post
  14. Arty_McFly

    Preserving RTS CV - Action CV in parallel?

    Again: It is an early preview. Things can still change. To be honest, I would like to be able to change altitude. I think it should be possible to dodge AA fire by changing course and altitude and I hope the devs will implement it during the further developement.
  15. Arty_McFly

    Preserving RTS CV - Action CV in parallel?

    It won't be possible to have two systems for CVs due to balancing reasons. Also, the RTS concept has serious problems and could never be balanced. The gap between good and poor players was always too big, especially because playing a CV is a 1vs1 most of the time. The new CV concept will avoid the problem of 1vs1 battles, because there are only AI controlled fighters. Regarding the concerns: It is far too early to even think about balancing. What we have seen is just a preview on how the new concept could work. The damage numbers we have seen are not relevant at all, since there hasn't been any balancing yet. It doesn't matter if, for example, a torpedo does 1 damage or 100000. It is just a gameplay preview without any balancing.
×