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Everything posted by xxNihilanxx
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What Were Your Greatest Gaming Achievements Today ?
xxNihilanxx replied to Hanszeehock's topic in General Discussion
That happens to me if I alt-tab to TS while collecting containers. On topic: Those games when you score more base XP on a defeat than the top scorer in the enemy team.... -
I agree, would prefer the old splashes.
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Which forum members have you seen in random battles?
xxNihilanxx replied to Cobra6's topic in General Discussion
Sorry, mate, I have to confess I totally didn't notice, which is unlike me as I am usually quite on the ball when it comes to spotting forumites. Was quite an easy win though. -
Simple. E-peen envy.
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Tonight..... 5 DD battles... 5 full health detonations.....
xxNihilanxx replied to cherry2blost's topic in General Discussion
Playing the realism card.... tut tut. Well you know what was also rare.... shell hits. Would you still enjoy the game if you actually hit a target only slightly less rarely than you detonated? Or what about the Tirpitz... Should the owners of that ship get to take her out once or twice and then she can only sit in port until the game ceases to be? If you want to bring "I like naval matters" into then I suggest you just read a book on it. This is a game, and an arcade game at that, if you want realism you are in the wrong place. -
Tonight..... 5 DD battles... 5 full health detonations.....
xxNihilanxx replied to cherry2blost's topic in General Discussion
He plays DDs in clan wars. He kinda needs to save his anti-try-to-con-you-into-buying-signal-bundles-mechanic flags for that. -
There would be a hotfix quicker than you can say, well, "hotfix". But yeah, we would quickly see the BB captains who insist that "Detonations are OK" suddenly realising that detonations are, in fact, pretty EDIT far from OK.
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According to PTS patch notes detonations are being changed such that you can only be detonated if you are 75% health or below so at least WG are 25% closer to how the game should really be. Should make DD life a little better as now it will be the second shell that detonates you instead of the first. Yay!
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Love For Flags - Happy Valentine's Day!
xxNihilanxx replied to MrConway's topic in General Discussion
You'll go blind. -
Yep, that's only one of my biggest bug-bears in this game. "Listen, you muppet, I followed your sorry arse to the cap in my super squishy cruiser so that I could help you with the enemy DD. Now you are in smoke, I am blind and the enemy DD is lighting me up for the rest of his team. And if that isn't bad enough you are going to die to torps in 4...3...2...1...BOOM!"
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Definitely -A, -B & -F, they are a right bunch of noobish reprobates. No idea about the others, probably just a bunch of pretenders and wannabes.
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Dude, just learn to skip past his posts. I have been doing so for ages. I really do not need to read "Everything about this game is just perfect" 9,400 times.
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Low player numbers could, indeed, lead to longer queue times. "If you are waiting too long in the queue try picking a different ship or choose a different tier."
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Wow the reading comprehension fail in this thread is laughable. The OP isn't complaining about being uptiered, he specifically states that, he is complaining that T8 is (nearly) always uptiered. It is. Maybe those who play at prime time have a different experience but anyone who plays even remotely outside of prime-time will face T10 in 90-95% of matches. That is almost three times as often as the law of averages suggests it should happen. THAT is the problem. In our clan we even refer to T8 as T10 because we know that in all but the most freakish of occasions that is what tier we will be playing in when we choose a T8 ship. People can speculate as to why it happens all they want, it is irrelevant, the OP is asking WG to change something to prevent this. Maybe consider the addition of battle-tier 11 - ie a setting that creates some matches as T9&10 only.
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Done because why not?
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Not that it helps in any way, but I spent quite a while looking for a solution online before he abandoned us and left me heartbroken. Never came close to finding anything remotely like a solution. Frustrating as hell, isn't it? It didn't always happen, his connection used to be pretty stable.
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Well, for a start, legally this is totally incorrect. The reason so many games have a paid-for currency (in WoWS case, doubloons) is precisely so that they can make changes without legally being liable for refunds ie, you pay for gold (or whatever) and so, regardless of what you then spend that gold on, as long as they don't change the amount of gold that you received for the money you spent you have no legal recourse to a refund in the event that they then alter something that you spent that currency on. This is exactly why I try to buy all of my premium ships from the cash store rather than in game. By your logic, no ship in game can be changed whatsoever as somebody somewhere will have spent money to convert XP to acquire it. Whether you convert XP to acquire enough Free XP to unlock the Missouri or enough Free XP to unlock the Conqueror, for example, the situation is exactly the same. Why is it that you think the former should be immune to changes but not the latter? The reason Premium ships have thus far been (mostly) exempt from changes is that they have been availaible for direct purchase for cash from the shop without the use of in-game currency. This has never applied to any of the premiums available for Free XP. Just like every other tech tree ship, the Missouri, Nelson and Musashi are all solely available to be acquired by the accumulation of XP along with a silver credits fee.
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Now you come to mention it there does seem to be a fair bit of camping in this game. I'm not sure anyone here would have noticed if you hadn't been kind enough to point it out.
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Why would or should WG pay anyone 100 bucks for changes to a free ship? That makes no sense. I assume you mean that people bought doubloons and used those doubloons to convert excess XP to Free XP which they then spent on the Missouri. If that is what you meant then that is no different to people converting excess XP to Free XP to progress up the standard tech tree lines. Standard tech tree ships can be changed without a refund so what's the difference? In actuality NOBODY spent any money on the Missouri, if any money was spent it was to convert to Free XP. What you then do with that Free XP is your choice, it doesn't mean that anything you used it on is immune to change without a refund being demanded.
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I don't see my suggestions as making DDs invulnerable to planes. DBs can still hit them and they can still be spotted by air, just not kept permaspotted by a single squadron. I don't see that CVs would be any more vulnerable to DDs either as they will still be spotted by air and killed by the CVs team mates and as for DDs chasing CVs instead of spotting or capping, well, these would only be the bad DD captains who already don't spot or cap but rather chase BBs round the map firing torps from max range. What it would do is allow good DD players to still function in the presence of a good enemy CV player during those games when the friendly CV player is a total potato and thus go some way toward preventing that match outcome being solely determined by the 1v1 in the air.
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Presumably becasue the enemy CV was spotting the caps at the start preventing the home team from getting anywhere near them. Looks to me like the Ognevoi probably got some good capping XP whilst covered by his CV division mate. I'd guess that the friendly planes never went near the cap circles.
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In my opinion CVs represent a real oddball situation in WoWS. If both CV captains are bad then the CVs have little to no influence on the outcome of the game. If both CV players are good then the CVs have little to no influence on the outcome of the game. If one CV player is good and the other bad then the outcome of the game is, in all but the most extreme of cases, a foregone conclusion. All that the 11 players in the same team as the bad CV player can do is hope to farm as much XP as possible before the inevitable loss. In essence, the presence of CVs in a match turn a 12v12 into a 1v1. I think all can agree that this is not ideal. Anyone who plays DDs at all will know that awful sinking feeling when, at the start of the match, enemy planes appear over each of the cap points while the friendly planes do lazy circles around the green carrier as the player marshalls his air force ready to send the whole blob round the edge of the map. At that moment you know that the only chance your team has of winning is if the rest of your team are unicums and the rest of the enemy team are 40% WR players. Unfortunately the stars do not align favourably thus in any but the rarest of occasions. Many times in this forum people have offered advice on how to deal with CVs - stick together and stack AA but, unfortunately, this does not really work for DDs. They cannot cap points that are being perma-scouted by enemy planes and sticking with the larger ships means the team gets outcapped and loses on points. Yes you can avoid being damaged by CVs in this way but this does not help in any way to secure the win. If friendly ships were willing to push into the cap with you you might stand a chance but meanwhile, back on planet Earth.... I have read many threads where people propose nerfs to CVs and most of these proposed nerfs are suggested out of spite and lead to CVs being, at best, boring and, at worst, unplayable. That notwithstanding I have been thinking about this at length lately and I have had an idea that I would like to run past people. As most of the good CV players will probably tell you it is not the ability to delete BBs at will that determines the outcome of the match but rather it is the ability to wipe out or entirely negate the enemy DDs that wins the battle so... What if CVs were given DW torps only to prevent them cross-dropping DDs whilst at the same time DD detectability by air was uniformly dropped to being the same as their assured detection range - 2km. Then buff all DD short-range AA sufficiently to prevent CVs keeping them permaspotted for free. I am not talking devastating AA like some of the higher tier DDs but just enough that the CV will lose a plane every 15-20 secs or so. This way DDs can still have a hope of performing their role without entirely neutering CVs as a class. This would, hopefully, go some way towards mitigating the whole 1v1 scenario that the presence of CVs introduces. Thoughts...?
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So I have just been in a match in my Anshan and a Gadjah Mada launched torps into my smokescreen (yeah, I know) and to my surprise the torpedo alarm sounded as they drew close and then passed under my ship. Now I know that it was specifically mentioned in the patch notes when the PADDs were launched that the alarm should not sound if you are in a DD and DW torps are approaching so I am wondering if this is a bug or have WG, in their infinite wisdom, decided to make more unnecessary changes?
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Well for one, that's your definition and your definition alone. Two, there are lots of footballers, rugby players, chess players etc. etc. who don't get paid so your point is moot. Three, have you any idea how delicious is the irony when, in a conversation about adulthood and maturity, somebody uses their (well known) forum alt to downvote somebody who does not hold the same opinion? If you tried really, really hard you culd probably manage to fail more than you already have but it is going to take a gargantuan effort.
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WG allowing you to start your french BB grind at tier VIII
xxNihilanxx replied to Aotearas's topic in General Discussion
People like you are the reason that Gamblers Anonymous exists.- 248 replies
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