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Everything posted by xxNihilanxx
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The rework is exactly why I didn't take advantage of the deal for a year's premium, I have no confidence at all that I will still be playing this game once this farce hits the live server. It is seriously starting to look like WG are about to join Gaijin as a company that I have nothing to do with any more. It's a shame, really, as I have enjoyed WoWS for the most part but hey, there are plenty of other games out there that are equally fun to play with many of them actually being made by competent developers.
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Concerning the upcoming CV rework Part II
xxNihilanxx replied to markphil68's topic in General Discussion
I assume that is a rhetorical question. -
Concerning the upcoming CV rework Part II
xxNihilanxx replied to markphil68's topic in General Discussion
I believe the reason was that it contained enough stupid to achieve critical mass and the devs were worried there may have been an explosion in the 10 Megamoron* range. *For comparison a 1 Megamoron explosion took Donald Trump to The Whitehouse. -
I'd like to enter the lottery also if I may. Many thanks for this.
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CV Rework - the other Elephant in the Room
xxNihilanxx replied to Gvozdika's topic in General Discussion
Or just leave until WG sort it out properly. Which, I guess, just means leave.- 78 replies
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Prt. 3: Solution to WoWs Game Play: Unicums and The Pareto Principle.
xxNihilanxx replied to davidsturm6597's topic in General Discussion
Oh, you're too kind.- 76 replies
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- improving win ratios
- unicums are rare
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CV's ... a radical proposal to resolve the mess
xxNihilanxx replied to Gojuadorai's topic in General Discussion
Why? -
Prt. 3: Solution to WoWs Game Play: Unicums and The Pareto Principle.
xxNihilanxx replied to davidsturm6597's topic in General Discussion
Only in a closed system. WoWS playerbase is not a closed system. We have new people joining and others leaving all the time. If it were just the same 10,000 players playing each other over and over and with the same number of games then, yes, it would be a zero sum outcome - ie the average WR would be exactly 50% - but this is not the case.- 76 replies
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- improving win ratios
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Phuq me! What passes for a basic level of understanding amongst people today will never cease to amaze me. I swear the film "Idiocracy" is actually a history documentary rather than a work of fiction. People in this thread are even saying "If you are on a bad team you are more likely to lose". How are you defining a bad team? Full of bad players? So if the team is full of bad players and that means you are more likely to lose then logically it follows that those players will have a low WR. Similarly if you are on a team of good players you are more likely to win so logically it follows that good players will have a high WR. It's not exactly rocket science - just (very) simple logic. And thats before you even bring "statistics" (the mathematical discipline NOT the page that shows your past results) into it. Jesus Harold Christ we get this debate so often and yet still people do not understand it, which doesn't surprise me to be honest, because looking at the posts from those that don't suggests the people concerned would struggle to understand much.
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Prt. 3: Solution to WoWs Game Play: Unicums and The Pareto Principle.
xxNihilanxx replied to davidsturm6597's topic in General Discussion
I just choked on my coffee reading that. Seriously dude, if you think there is no team play in this game then you are so desperately mistaken that it is almost funny. As @El2aZeR has already told you (most of) the better players engage in team play as a matter of course. There may be notable exceptions - Flamu, for example, doesn't seem to have a team play bone in his body - but, for the most part, the players with better results are the ones who engage in team play without even thinking about it. Team play is what wins games and so we just do it as a matter of course. You need to look to yourself, mate, in order to improve your performance. No amount of attempted enforcement of any kind is going to improve your stats - only YOU can do that. This game really isn't that difficult.- 76 replies
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- improving win ratios
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CV Rework - the other Elephant in the Room
xxNihilanxx replied to Gvozdika's topic in General Discussion
Nonexistent. I know it. You know it. We all know it. They just won't acknowledge this impact. To do so would be to open themselves up to growing pressure for compensation.- 78 replies
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How to save World of Warships from going the way of World of Tanks
xxNihilanxx replied to davidsturm6597's topic in General Discussion
While this may well have once been true I lost that accent when I moved "oop Noorth" (I used to sound like Cherry and, let's face it, nobody wants that!)- 95 replies
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- improving wows
- remove cvs
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How to save World of Warships from going the way of World of Tanks
xxNihilanxx replied to davidsturm6597's topic in General Discussion
Of course you do, how could you not? I'm smart, I'm charming, I am amazing in bed - what's not to love?- 95 replies
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How to save World of Warships from going the way of World of Tanks
xxNihilanxx replied to davidsturm6597's topic in General Discussion
If someone is labouring under a misapprehension based on holding incorrect knowledge I help them out by giving them the correct information. I have no personal enmity towards you but rather it's more the case that you have laboured undered more misapprehensions than most here. Or to put it into simpler terms. I have to correct you A LOT because you are wrong A LOT. This thread is a case in point. You were wrong (again). I corrected you (again). You didn't take it well and got personal (again). As an addendum allow me to offer you an important piece of life advice: It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt.- 95 replies
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How to save World of Warships from going the way of World of Tanks
xxNihilanxx replied to davidsturm6597's topic in General Discussion
It was used multiple times during the 20th Century. Jellichoe did it twice at Jutland and the tactic persisted right up to the Battle of Surigao Straight in '44. It was a favourable tactic right up until the point that aircraft made naval gunnery duels obsolete. One thing you will quickly learn about Fallenkezef is that he talks a lot but rarely has any clue what he is talking about.- 95 replies
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Reasons behind "Roflstomps"
xxNihilanxx replied to RenamedUser_92906789's topic in General Discussion
I know that it is extra work for you but could you record the map and game mode too. This would be useful in spotting any potential patterns. -
As are countless other games with much broader appeal.
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Just Stop it !!! - A great suggestion to improve gamplay - Link to original Post below
xxNihilanxx replied to Speshul_Dave's topic in General Discussion
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Nope. Where/how do I do that?
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That was one of the first things that I tried but it didn't work for me.
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We are experiencing a similar drop in activity within our clan with many of us struggling to find the motivation to log into the game any more. This goes beyond ordinary burn-out but rather seems to be a more deep-seated issue. Much of how the game is designed is just plain wrong, particularly the way that damage is rewarded more than anything else. This, to me, is one of the biggest contributing factors when it comes to players playing so badly, the game actually educates players to play incorrectly (and by incorrectly I mean in a manner other than to secure the win). Anyone who has spent any considerable time on the forums will have seen an almost endless stream of the better players trying desperately to point out to WG that the direction they are moving this game in is bad but we have been repeatedly ignored or told that we are wrong and that they know best and yet, here we are in a situation where the developers seem to be desperately trying to maintain player numbers. From daily log-in rewards to constant mission chains that require regular play - from constantly pandering to the lowest common denominator to the inclusion of ("we will never introduce because they would be impossible to balance") submarines - the foetid stench of desperation hangs over this game and everything the developers do. This does not bode well. At its heart this is quite a simple game but WG have taken increasing steps to overcomplicate it and this goes a long way towards making the game beyond the reach of "casual" gamers when it really shouldn't be. The constant addition of more and more gimmicky ideas, whether that be needless in-game effects like cyclones or stromfronts or an increasing supply of modules (RADAR, TRB, MGRB, Hydro on BBs...the list goes on) this all moves the game away from the key premise of KISS (keep it simple, stupid). For veteran players we have been able to keep up with the addition of new lines and new gimmicks but how in the hell is a new player supposed to know what ships have what modules or abilities? No wonder the game is full of sub-par players, how are they supposed to memorise the individual characteristics of every ship in the game? When we first started playing each class had a general theme and a set of characteristics that stayed consistent within that theme and so this level of memorisation was unnecessary. We knew what BBs had, what cruisers had and what destroyers had but that went out the window somewhere along the line. We now have cruisers with battleship characteristics - armour and firepower, battleships with cruiser stealth and destroyers with cruiser firepower... what the right, royal phuq WG? The obsession with giving each new line its own "flavour" was making a rod for their back and we warned of this a long time ago. We could see that it was not sustainable and yet they persisted and so here we are. I fear for the future of this game, I really do, but what can we do? We can and have talked til we are blue in the face but WG continue to belligerently push on with their ridiculous patterns of behaviour and all the while the stench of desperation grows ever ranker. Why am I even wasting my time writing this? What the hell is the point? I guess it gives me something to do while I try to motivate myself to log into the game I once loved... Edit: How long, do you think, before ContrayMary turns up to tell me that "Everything is fine with this game"?
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How do you arrive at this conclusion? Winning is the point of EVERY game. I can't think of a single game where losing is the goal.
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It's also possible, under certain circumstances, to stealth fire at DDs from open water with guns that have a high enough gun range as the target DD often lacks the spotting/render range to see the ship shooting at them.
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Could we introduce a radio command like "ignore that ship"?
xxNihilanxx replied to Praevasc's topic in General Discussion
Yea, F3 rarely works. If you absolutely want the entire team to fire at a particular ship just launch torps at it and you can guarantee that every ship on your team will shoot ineffectively in its general direction - just enough to make it change course. -
Regardless of what people think about radar this post is a total load of nonsense. DDs have good stealth because they have no armour. That's called a trade-off. Essentially stealth is their armour. Deleting DDs sitting in smoke is one of the easiest things to do in this game, whether by torping them or just shooting into the smoke. Any DD that sits in his smoke is pretty bad and will die quite quickly anyway, no need for a special button to help with that. DDs get punished harder for making a mistake than any other class in the game. The new players at the lower tiers have no problem killing DDs without access to radar, how come you struggle so much? Your team has DDs too, they form a pretty good counter to the enemy DDs - support them well and keep them alive. Of course you are happy with radar, you rarely play DDs. Such objectivity!
