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TRNogger

Beta Tester
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Everything posted by TRNogger

  1. Thanks for the comprehensive answer!
  2. It's funny how people always bash XVM, while never getting what it does. XVM, as the name says (eXpanded Visualks Mod), is just a change to the interface, allowing to display info in a different way. I for example took a look at what XVM can do, decided what I wanted and configured it accordingly. I don't give a rat's [edited]about Win8 or Victory Chances, I use it to better track my own performance (like Hit Log) or to better organize my garage. Or to simply have a clock in my garage and game. These are all extremely valuable extensions of the game without doing anything to team morale. What XVM does is allow you to intergarte external data sources as well. So yes, you can integrate Win8 and calculate Victory Chances from that, but that is not a feature of XVM, thats the idiocy of people who think their definition of good gameplay applys to everybody. So how about you bash the right people?
  3. TRNogger

    How to play a Destroyer

    1) Always run for the cap area in the center of the map! Leave the outlying cap areas to the other, slower ships. Who cares that everybody goes there? The off chance you will cap and hold the area for a few seconds is totally worth neglecting the other cap areas and finding yourself in the middle of a Battleship/Cruiser-clash. 2) Fire smoke at the first opportunity! Especially when lots of friendly ships are right behind you. The enemy is probably to far away to see you anyway, but you never can be sure. And your allies in the big, heavily armored, repair-capable long-range battleships also really need to be hidden. Too bad they will lose line of sight, too. 3) Randomly turn no matter where your allies are. You have the smallest, most agile and most vulnerable ship so it is absolutely the other ship's problem to avoid you. Do not forget to sternly tell Battelship captains that they need to learn steering their ships after they rammed and sunk you. 4) Fire torps blindly in the general direction of enemies far away. Your torps may never get there, but just scaring the enemy a little is always worth risking a sunk ally. 5) Use your agility to always stay right between your allies and the enemy. You are the guy with the torpedoes, the other ships don't need to fire their's. Don't forget to blame them when you get accidentally hit by hostile fire aimed for them.
  4. TRNogger

    Chat abuse

    I do not think this is something which should be ignored. I have turned off WoT-Chat a long time ago, because I could not stand the random abuse and blame-spreading any more. When I was in WoWp-Testing, this wasn't an issue, neither during CBT nor OBT. But here, you get the impression the biggest sociopaths from WoT got preferential invitations to WoWs testing. Right now, I think about dropping out of WoWs again, not because of the gameplay which is already quite enjoyable despite the issues to be expected at this stage, but because people are not even waiting for something to happen, they start abusing other people even before the countdown ends. I have been online for 20 years by now, but something as toxic as the Wargamming Community I have never seen before. There really has to be done something about this. You get sanctioned for damaging your teammates even if its accidential or even for "passive play", but people get away with insults which are actually considered a crime in most countries playing this game...
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