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Everything posted by thiextar
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https://www.collinsdictionary.com/dictionary/english/selective-memory
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Learn what random means. Let me simplify it for you: He rolls a dice, on one side of the dice, there is an overpen, on the other side, there is a citadel. At first glance, it would seem like there is a very low chance for him to roll 10 citadels in a row. BUT, consider that said player has played 1000 games, and rolled that dice 40 times every game, that is 40,000 rolls in a row, now the odds are reversed, the chance that in those 40,000 rolls, he hasnt gotten 10 of the same rolls in a row, is so small, its virtually impossible. statistics my friend.
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Making a complaint against wargaming staff?
thiextar replied to Liam_TheKilla's topic in Newcomers' Section
Well, its pretty much inevitable that updates will break stuff for some people, usually because they are using uncommon hardware that wargaming didnt think to test on, but you cant hold updates back for this reason, because then there would be no progress made. That being said, if one guy told you that you would get prem time back, then you should get it, if you have a screenshot of when he told you this, i would advice creating a new ticket and posting the screenshot in it. -
Making a complaint against wargaming staff?
thiextar replied to Liam_TheKilla's topic in Newcomers' Section
They cant send premium time to everyone who has a technical issue on their end. And it has to have been on your end, because i have nvidia, and i have friends who have amd gpu, and neither of us had the issue, so it has to have been your specific setup. Anyways, updating the graphics drivers is pretty much the standard solution to go to whenever a game doesnt work, so im sure it didnt take you an entire day just to fix that. -
New Dev leak: After subs are released the next instalment for the game will be..
thiextar replied to ___V_E_N_O_M___'s topic in General Discussion
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Making a complaint against wargaming staff?
thiextar replied to Liam_TheKilla's topic in Newcomers' Section
to be honest, you cant expect them to not improve the game just so that it will run on old graphics drivers, surely it was just a matter of updating your drivers to the latest version? If it was as simple as updating your graphics drivers, then wargaming has done nothing wrong, only if they actually had to fix something on their end, would they give you premium time. -
Making a complaint against wargaming staff?
thiextar replied to Liam_TheKilla's topic in Newcomers' Section
Well, the update worked for everyone else as far as i know, so its most likely that it was something with your specific computer -
That entire sentance is utter gibberish, first off, the amount of storage that the game uses is much less than 120gb, it just recommends this as a minimum disk size because you have to fit other stuff like windows and whatnot on the disk, and yes, you should always aim at having around 20 gb free on any kind of disk, as this free space is used when copying files, but it has nothing to do with why you cant run your game. Having a 120gb ssd however doesnt make your laptop a gaming laptop, that is determined by all of the specs combined, cpu, gpu, ram, and storage device. You could very well make world of warships run on a 120gb ssd if you are careful with what other stuff you put on it, your issue however, is that your laptop doesnt even have a gpu, it uses the cpu as a sort of makeshift gpu, which is fine for browsing the web or running simple programs, but it just wont cut it for a big 3d game such as wows. *Edited*
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Did you get any British DD-missions from the containers?
thiextar replied to MrFingers's topic in General Discussion
The poll means nada as this thread will attract people who got stuff. -
im swedish, but honestly, i play all games in english, and have my operating system in english, because it is just a superior language.
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Making a complaint against wargaming staff?
thiextar replied to Liam_TheKilla's topic in Newcomers' Section
What was this ticket about? Cause if it was about something stupid that is just wrong, then i can understand them closing it, as they have better things to do. -
I really hope that wasnt a nab at star trek, dont you harass that masterpiece sir.
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WIth all this talk about subs incoming to the game, i just started wondering, cause i know that there are sink-bombs and such that destroyers can attack subs with, but how are subs supposed to fight each other? Im pretty sure there werent homing torpedoes around during ww2, and they cant possibly hit eachother with torps unless they are surfaced right? Any historian or knowledgeable person out there that can shed some light on this for me? Alternatively, how do you think that wargaming will make subs able to fight eachother?
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Improve 203 mm guns reload cruisers
thiextar replied to AdmiralEnderWiggin's topic in General Discussion
guys, incase it isnt obvious: ITS A TROLL. just check its last thread: Dont feed the troll, just let the thread die, please, for once. -
No, because you screwed yourself the moment you put yourself in a 1v3 situation with 2 tier 10 gunboats in firing range of your 32mm coated t8 bb. There was nothing you could do at that point, because you should have looked at your mini-map 1 minute earlier and you wouldn't be in the situation to begin with. Not all mistakes are fixable after they have been made, as it should be.
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Actions per minute isn't a very useful measurement, i usually sarcastically call apm for attention per minute, as that would be so much more useful, of course it cant be measured tho, so meh. Anyhow, having higher apm than an equally strategically thinking opponent will help you to outplay him, but its not the end all be all, in any strategy game. Attention, forward planning, and strategic thinking will always be more important than apm in my book. my experiences with this comes from forged alliance forever.
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Ijn cruisers are a good place to start, im currently at tier 9 on that line, and so far there hasnt been a single ship that ive not liked. Although, the furry taco at tier 5 is a shocker of an introduction to the higher tiers of cruisers. If you try to play it like the ship before it, the furry taco will taze you, wait for you to get up, and then taze you again.
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Nothing to fix with the mm itself. The issue for t8 is that there are lots of players in t9/10
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Fuso is no sniper, 1.5 sigma
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Normal player stats don't normalisera until after about 1000 battles, doing it ship by ship won't work, way to small sample sizes
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Also, the largest issue with trueskill in a random battle game such as wows is, it would be boring as crap. Seriously, what is the point in getting good at the game if it wont make me win more, and what is the fun of carrying as hard as you can just to give your team an equal chance of winning? Even if you magically implemented it wihtout killing the matchmaker, it would kill the game by putting a big middle finger in front of good players. Cause what is the only way to balance good players when there are only a few active good players in their tier spectrum? Put them with more bad players of course! That is the reward you get for learning the game, the better you become, the shittier your team gets.
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Links show how trueskill works. They dont however show that the matchmaker would be able to run such additional variables. Which it wouldnt be able to. Heres a graph for you: The height of the graph represents units of time, and the width of the graph represents the input value of the algorithm, in our case, this number would be the amount of variables that the matchmaker takes into account. Now the graph most representative of our matchmakers time complexity curve, is 2^n, aka the one that shoots for the stars. This is the most i can dumb it down for you. Adding just one or two more variables to the matchmaker would increase waiting times by an eternity, it doesnt matter how good your trueskill system is, it would still add a ton of variables to the matchmaker, that is unavoidable. The only reason it works in faf, is because it matches two players against each other based purely on their trueskill, its not a matchmaker which already has to match 12 people vs 12 people while already including a number of other requirements and variables. I do have to respect you tho, cause you play faf, and i love that game, so cheers :D
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Asking that question shows me that you havent the slightest clue about how computer algorithms work, and how to calculate time complexity on them. Especially on such a large scale. As said before, a queue system such as this will always have an exponential time complexity curve, which means that introducing any sort of extra variables will be extremely costly on le old running time.
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Such a system would punish players who play well by giving them worse teams, that doesnt sound like fun or a reason to even try to get good at the game to me. But for the sake of the argument, lets pretend that we can make the perfect skill based matchmaking system, that balances the teams without any issues with saturated statistics and unhappy unicums that always gets potato teams, and lets do some math. it is physically impossible to implement a skill based matchmaker in wows as the player numbers are far too small, and the queue times would grow exponentially for every exception and requirement that you put into the matchmaking. Queue time growth isnt additive, its multiplicative. Now a game like dota 2 wouldnt have a problem with this because of two reasons: 1. Way larger playerbase 2(the most important reason). dota 2 doesnt have nearly as many matchmaking variables as wows does. +-2 tiers, same tiers and classes on both teams, try to balance divisions, etc etc. The reason why mmr works in dota 2, is because its pretty much the only variable in the matchmaker. The time efficiency function for a matchmaker would be (n^t)/p, where n is the time cost of the average mm requirement, t is the amount of mm requirements, and p is the currenttly queuing amount of players in your tier spectrum. Such a time complexity curve would go through the roof if just a few more matchmaking requirements was added. Lets make an example: lets say that n = 2 units of time, p is currently = 40 players and we currently have like 4 mm requirements(its probably more) so lets call t = 4 this would result in a time comlexity of (4^4)/ 40 = 6,4 units of time taken. Now lets run the same example using an unrealisticly fast and smooth implementation of the skill based system: the active players in our spectrum now also need to take player skill into account, so now lets say there are only 20 players in our tier/skill spectrum. With the new skill based system, the time complexity would now be (4^5)/20 = 51,2 units of time, congrats, you just made matchmaking time 8 times longer. It really doesnt matter if you believe that adding skill based matchmaking would improve your gameplay experience or not, its just not fiesable in any way for this game, as the matchmaker already runs a load of more variables than any game that ive seen that implements a skill based system. Combine that with a somewhat small playbase, and it just wont work.
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On avarege with a large enough sample size, yes it does. There is no way to implement skill based mm without rendering those same stats that you use for matchmaking, obselete.
