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Everything posted by thiextar
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Thats not how the Q and A section works, you get answers from players here, because in 99% of cases, the player answers are correct, and it would be a waste of time for wargaming to hop in and give the same answer. You got your answer, doesnt matter where its from, its correct.
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How often do you find yourself in tight equal games?
thiextar replied to kapnobathrac's topic in General Discussion
Thats to counteract spin tho, the centrifugal system is to counteract unwanted roll/pitch. Anyhow, getting a bit off topic ^^ -
How often do you find yourself in tight equal games?
thiextar replied to kapnobathrac's topic in General Discussion
Not sure how you got a plane with a tilted down wing into a helicopter but sure... And yeah, helicopters are naturally unstable, but are kept prefectly stable by a brilliant little system. Basically you have a bar with weights in it that always wants to stay horisontal due to centrifugal forces, wich pulls the blades so they generate more or less lift, its brilliant in its simplicity -
Concerning upcomming CV changes and Harugomu AA spec?
thiextar replied to Hannibalurg's topic in General Discussion
I mean the harugumo full gunboat meme-build already gives you bft and aft, but i dont see how you could get manual aa in there without sacrificing more than its worth -
How can we add more interaction to: Airplanes versus surface ships?
thiextar replied to LemonadeWarriorITA's topic in General Discussion
Op wanted complicated, what we have now isnt complicated. But because aa is so ineffective, it forces the surface ship to dodge, thus screwing their position up vs other surface ships, which is very bad if the cv attacks you every 30 seconds, leaving you unable to fifght effectively for the entire game.- 75 replies
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You can run both those modules, get dropped twice by a carrier, and your aa is down to 50%.... Which is a problem, because the carrier can drop you all day long, nothing is gonna stop him. In my experiences, fire prevention and BoS is actually more useful to counter carriers than aa skills, which is just stupid.
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WG STOP: Time to prioritise your customers and deal with bugs/glitches.
thiextar replied to SeaWolf7's topic in General Discussion
Agreed, wargaming claims to be "working on it" but the port ui really is at an all-time low in terms of responsiveness right now, its actually gotten worse lol. -
Then again tho, it impacts some builds heavily while barely scratching other builds. AA builds and especially secondary builds gets punished heavily, both of which id say arent exactly competative to begin with in the current meta. Anyways, the way id do it, is make it so that damage-con is the only way to repair permanently broken modules, that way you open yourself up to fires and floodings whenever you choose to repair stuff, so you have to do it in safety. Id also make it so that damage con can only repair modules when you are not on fire/flooding, so that you actually have to sacrifice a cooldown to repair, rather than getting repaired every time you put out a fire.
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Holy tomato juice that would be awesome and completely terrifying at the same time.
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How often do you find yourself in tight equal games?
thiextar replied to kapnobathrac's topic in General Discussion
Honestly this is one thing i cant blame on wargaming, as the laws of probability arent exactly working in their favor here. its 12vs12, if one played on team 1 dies, its 11vs12, wich means that theres a higher likelyhood that the next death will also be on team 1, because team 2 has more guns firing at less targets, so team 1 loses another player, now its 10vs12, even larger chance for next death to be team one since its now 12 guns vs 10 targets etc etc. Basically its a snowball effect, which makes it incredibly difficult to create close matches. Its like trying to fly an aeroplane with tilted down wings, its unstable by concept, and no matter how straight and balanced you set off in it, it will want to flip on its back unless you constantly wrestle it for control. -
Shouldnt be that hard to implement tbh, id assume that "repairable" is an attribute that wargaming can add to their classes. each module/gun is essentially just a class with values dps, range etc, and functions to determine what their "action" is. All they would need to do is add the "repairable" attribute to these classes(easily done with a good regex search and replace, or just changing the parent class that they inherit from) then you just need to specify how to repair them and what the effect is. The implementation really shouldnt be more difficult than add a consumable to a new ship. As we already have some modules that can be repaired(knocked turrets) all the code and other work needed to implement this should already be done.
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Id say he means more like henry iv is a much better ship in clan battles than it is in randoms. In clan battles you have one job in a henry, farming damage and kiting, and you can do that in clan battles because you have ships on your team doing the other jobs that need to be done(radaring, spotting, pushing caps etc etc) Meanwhile in randoms if you bring your henry iv wich is only good for kiting and damage farming, you have very little impact on the match, you cant push caps, you cant spot(concealment is terrible) you cant really do anything to make the battle a win, except for farming damage. Henry really is a clan battles ship
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How can we add more interaction to: Airplanes versus surface ships?
thiextar replied to LemonadeWarriorITA's topic in General Discussion
Yup, dfaa really needs the panic effect back, and the carrier drop system needs to be reworked so that they arent 100% immune to everything on the first drop.- 75 replies
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I agree, that is way to steep, especially since they artifically lowered xp gain, so now you get like 1700 base xp for doing 300-400k damage. with warships prem and equal speed flags, i can make about 4-5k xp on a really good win, so if i only get really good wins, it will take me about 25 battles, but that is wishful thinking, so realisticly its probably closer to 40 battles. If each battle takes 16 minutes, thats 11 hours of gameplay with flags and prem for 25 ironium ??? That is completely stupid, surely this is a mistake and someone placed a zero too much. @MrConway, @Sub_Octavian
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This section is literally a place for forum poster to discuss stuff. If you want to contact wargaming staff, send them a ticket. If you want discussion, post on the forums, its that simple.
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I cant beat a team full of 65% winrate players, god knows ive tried. It has nothing to do with the destroyers tho, the players are just that much better.
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here is a tutorial of how to create the wgcheck report: https://na.wargaming.net/support/en/products/wows/article/19498/
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You definitely have a world of warships folder somewhere on one of your hard drives, it is necessary for the game to work. Just search around a a bit and you should be able to find it.
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It might also be worth mentioning that if everyone in your clan is that new, you will probably have a pretty bad time in clan wars, with 7 new people playing competitive in ships they have never played in a tier they have never played. I wish you all the best tho :)
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Huh, i have no clue what is causing that then, try turning off absolutely every background program that you can so that you basically only have windows and the game running. If that works smoothly, try turning on your background programs one by one until it starts jumping again, then you know what is causing it
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You arent hitting alt tab or the windows button accidentally by any chance?
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Are you using full screen mode in game? Also is there any popup or message when windows jumps you out of the game?
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If your internet goes down often, you ruin the game for 11 other people every time it happens, it doesnt matter to them why you are afk.
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Give us your full pc specs, and describe the issue very cleary, not "the screen jumps", And maybe we can help you :)
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Ive won on both sides, but thats probably down to the fact that there are so many tomatoes playing it, so the unbbalance becomes less obvious. But yeah, implemented as a proper mode, it would get completely unbalanced the second a meta evolves.
