LaCasaDePapel_Moskva
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Everything posted by LaCasaDePapel_Moskva
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ST 0.10.7, changes to commander skills
LaCasaDePapel_Moskva replied to Tanatoy's topic in Development Blog
I want to ask, do you think people are really stupid ??? !!!! Why even more need to smash battleships that can be used with secondary weapons ??? !!! We cannot defend against destroyers, but not only against destroyers, but also against cruisers! How many paying players do you think will end the game due to the idiotic attitude ?? !! Of course, you will destroyed the battleships by imported an air-supported Dutch cruising branch ... No Yamato class will receive the bombing or torpedo launching swarms. This is because they actually had air support. It is no coincidence that there is half an aircraft carrier built into the stern of the ship! Going further, the Bismarck, Tirpitz, Hipper, and Prinz Eugen will get the radar that is basic. Restore the old secondary settings. Without it, battleship would no longer be enjoyable. We are exposed to aircraft carriers, high ignition odds of cruisers, and torpedoes of destroyers. If you hit the submarine you can! Think for a moment before you do stupid things! An overall 10% standard deviation reduction is worth nothing to reduce a standard target’s 35% standard deviation. The old 70% compensated for protection against destroyers and cruisers, but still in battleship-battleship duel. It's a big surface and you can't just rotate it, notice that. I’m fed up with it already, that I can’t use BBs the way I need them to, because by depriving them of these abilities, they can’t be applied properly for either melee or distance! -
ST 0.10.4, CHANGES TO COMMANDER'S SKILLS
LaCasaDePapel_Moskva replied to leonport's topic in General Discussion
Thanks WG! Another blow to the battleships! Thank you for disassembling all the secondary builds as well as the accuracy that provided minimal protection against the destroyers. By bleeding the secondary, we have no active defense against cruisers, but mostly destroyers. -
Developer Bulletin for Update 0.10.0
LaCasaDePapel_Moskva replied to The_EURL_Guy's topic in News & Announcements
Dear WG! Why smash ships with secondary armament strength ?! Specifically, the German ship will be unusable. A floating matchbox. With air protection equal to 0 and a worthless new skinning. They increase the variance of the secondary to have a chance to survive against a stronger ship ... I dare bet again a lot of bot players are squealing that they can't play against machines with "too strong a secondary". My message to those is to learn to play, instead of criticizing the parameters of the machine. Plus do we increase the standard deviation of the ships ??? !!! The dispersion of Russian machines should be increased, not the rest. Congratulations WG! They learned how to [edited]with players. So the ships are scattered enough not to be anyway ... Look at the battlefields a bit with normal settings and try what it's like to play on a live server with a "normal" player settings. Not hiding behind tester accounts to play with too favorable settings. -
U.S. Battleships: Early Access
LaCasaDePapel_Moskva replied to The_EURL_Guy's topic in News & Announcements
Dear Wargaming! My experience is that you mean the new battleships as a joke. In addition to having 0 armor, their cannon reload time is brutally high and dispersion is also exceptionally high. People will use them as a very maximum hobby boat because it produces no specialty in any area. One thing in turn they can very well all have a floating Citadel hit. You can hit the boat anywhere from 6,000 to hit it. The Kansas, Minnesota, Vermont trio is useless. The new Italian battleships also fall into a joke category based on prior announcements. The C. Colombo battleship with 38s recharge and 381mm caliber will be unusable at level 10. In addition, with a range of 18.9km, the shortest possible range for a battleship. His secondary armament is also equal to 0. Please correct these mistakes so that no one will play the ships of those branches. Be kind and listen to the opinions of the players because they are playing the game and they are perceiving the problems. You are just improving and the feedback from the super testers will not be optimal because they do not identify with the live server statistics set by rng. Everyone knows that super testers have a special rights system and rng will give them a favorable lineup to show what a good ship it is, etc. and then thousands of players will scold you for it being useless. Please don't do it like the tank department developers. Thanks in advance! Sincerely, Mustang
