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RonWhisper

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Everything posted by RonWhisper

  1. RonWhisper

    Update 0.6.3 Feedback - Bug Reports

    As of this morning the port doesn't finish loading: When loading up the client and connecting to the server, the port loads up but doesn't finish loading. The anchor is showing that the game is loading and it won't finish loading. The anchor in port just keeps spinnin.
  2. RonWhisper

    Update 0.6.3 Feedback - Bug Reports

    Chat Glitch: When typing in chat-interface, there is no text appearing in the box where i can see what i'm typing. Only shows up in the Chat Box after entering Turret Rotation Marker: the orange (turrets rotating to position), Grey (turrets can't rotate to position), or Green (turrets have been rotated to position) turret rotation markers are not showing up. Turret Reload Indicator: Turret reload indicator is showing up empty. While turrets are reloading you can hear the audio that they have loaded, but the progress bar in the bottom of the screen is not showing the progress of the reload. Spotted Indicator: There simply is none, not when detected by aircraft, nor when i'm detected by sea. Post Battle Result Screen: the button to move on to the next battle is not working (can't be clicked). The button to return to port is not working (can't be clicked) the only way to close this window is by clicking on the (X) in the top right corner of the screen.
  3. WARGAMING, This is your answer!!! KARMA-CIRCLES What you are doing now with your "PUNISHMENT MECHANIC" is trying to FORCE people to change their gameplay. This will not work, but will only make people more scared. Gameplay will be alterd much more easily when you motivate people. Just like "it's a lot easier to teach a dog a trick,with a cookie than a stick". The following can be applied to any kind of game-type. Give a credit boost for being in the heat of the action. Give DDs MORE credits for going in to caps and for spotting. THAT is their JOB. Give Cruisers a credit boost for being near a cap when it is being captured or when they are defending it, They NEED to support their DDs. Give BBs a credit bonus for moving up to a supportive distance from their cruisers. They need to defend their cruisers, not sit in the back more than they already are doing and snipe while praying to RN-Gsus (and this is what WILL happen now that you are nerfing bow armour on BBs). My suggestion is VERY simple. Since you guys already proved you can draw circles very good, these are a fiew suggestions that WILL ENCURRAGE people to play more agressive twords the enemy and supportive to their team members. Here's the rolldown in a fiew very easy steps per class and how to set it up. FIRST OFF!!! Introduce a new game mechanic: Let's call this the "Karma-Circle" (You can couple this to the maneuverability stat of the ships) Draw an invissible circle around ships. Per default, make these circles around the ships a minimum of 5km for ships with a maneuverability of/exeding 65 points. Increase this circle up to 12.5km for ships with a movement rating of below/less than 20 points (you can even tweek this per class) CHANGES TO THE SHIP ECONEMY PER CLASS DD's: - REWARD them when they go in to a cap and take this for the team. DOUBLE the credit reward for this and HALF their repair bill when they die or suffer damage in or close to a contested cap! (close to, meaning when their Karma-Circle overlaps the borderzone of a base/cap) - REWARD DD's when they are spotting enemy ships so the friendly ships can engage these targets. Don't give them the XP for the spotting, but give them 50% of the credits for the damage done to those enemies by their team members while spotting these targets, - Draw an invissible circle around bases and Caps 5 km greater than the base/cap circle, creating a 5KM border around the base/caps. When DD's die in this area, and within the cap (both friendly base/caps and contested) REDUCE their repair bill by HALF (after all, they are fullfilling their role as DDS: Spotting and capping). Cruisers: - REWARD them when they get in close to a cap and support the DD's while they cap. Give them DOUBLE credits when engaging (or sinking) targets from inside the border zone (or when the Karma-Circle overlaps the base/cap) wich are contesting that specific cap. HALF their repair bill when they die in or close to a contested cap! (read: when their Karma-Circle overlaps the "borderzone") - REWARD them when they support DD's who are spotting enemy units taking a friendly cap by DOUBLING the credit bonus when engaging those spotted units. When they are spotting enemy ships so the friendly BB's can engage these targets. Give them 50% bonus credits for the damage done to those enemies by friendly units - When the Karma-Circle is overlapping the borderzone of a friendly base/cap area that is contested REDUCE the repair-bill for the direct/indirect damage received from enemy Units on that cap (indirect meaning spotting damage) by HALF, and DOUBLE the credit income for the damage done to the enemy units on that cap Battleships: - REWARD them when they support the Cruisers and DD's on cap. Give them DOUBLE credits when engaging (and sinking) targets that are contesting that base/cap when their Karma-Circle is overlapping the border zone (or inside the base/cap). HALF their repair bill when they die in or close to a contested cap (read: when their Karma-Circle overlaps the "borderzone"), or suffer damage supporting the capture of that contested base/cap. - REWARD them when they support DD's/Cruisers who are spotting enemy units taking a friendly cap by DOUBLING the credit bonus when engaging the spotted units and give a 25% bonus to credits for engaging spotted enemy targets wich are engaged by the spotting friendly. Take away this bonus when the spotted target is more than 80% of the fire-distance away (unless the spotted target is the only target vissible on the map). - When the Karma-Circle is overlapping the base/cap area that is contested REDUCE the repair-bill for the direct/indirect damage received from enemy Units on that base/cap (indirect meaning spotting damage) by HALF, and DOUBLE the credit income for the damage done to the enemy units on that cap Carriers: - REWARD them when they are using their aircraft to spot enemy ships that are contesting a cap. Give them a XP bonus of 50% for the spotting-damage dealt to enemy ships for spotting with fighters and empty dive-bombers/torpedo-bombers, and a 25% XP-bonus to spotting damage for spotting with dive-bombers/torpedo-bombers wich still have their ordinance (spotting bonus does not stack). - REWARD them by giving +50% credits reward for damage done to spotted targets (this bonus stacks when spotting in multiple locations), up to a max spotting bonus of 100% with a single extra credit-bonus added when the spotting is done on contested base/caps - Provide carriers with a bonus boost of 15% to AA cover (call it "Co-ordinated AA Cover" or something like that) when their Karma-Circle is overlapping that of a friendly unit. How ever, this bonus will be taken away if the supporting unit has no Karma-Circle cover on other friendly ships other than the CV and that friendly unit will suffer a negative AA bonus of 15% - REWARD them with DOUBLE credits to damage done when engaging targets who are contesting a cap or friendly base On a final note, the credit rewards need to be increased to the point where it's also viable for people WITHOUT a premium account to be able to play in a tier 8, 9 or 10 game, without first having to grind tier 6 for 3 houres to financialy compensate for the single game in tier 10.
  4. RonWhisper

    Karma circles. Wargaming staff, read this please

    Oh, and have to agree on Epicenter,... That's prolly the most wasted addition in the last patch. One last thing,... The devs should realy step away from World of Tanks when they want to think about and aply changes to WOrld of Battleships. The funny thing is, they have one of those video's up where you see that cartoon captain and his fish try to play his ship and hide behind an island, like trying to play it as World of Tanks. Kind of odd to see the devs post a video like this, telling us that you can not aproach WoWs like you do WoT, yet they do that very thing when it comes to developing WoWs
  5. RonWhisper

    Karma circles. Wargaming staff, read this please

    I think you are missing part of the idea behind increasing the money rewards. I understand that to some people they want to have their own tier for being a paying member, making it so that tiers 9and 10 are nearly exclusively reserved for players who rock premium accounts. There is something to say about this, but if that's the case than it should be in the form of a game-mode that is only available to premium players. Part of the reason for the setup that i discribed is to REWARD and to get people to play as TEAM PLAYERS. The problem is that none of the changes and "punishment mechanics" introduced by the current pending patch will push people to playing as a team, and get BB players from hiding in the background, lopping shells and praying for hits. The changes that i described will: - bring cruisers more to the front and REWARD them for supporting DDs and engaging their potential threats. -It will r REWARD BB players to move up with the Cruisers by rewarding them for being in a supporting position, not so they can lop shells over the battlefield. -It will REWARD carrier players for spotting as well and give them more income so they will be more viable as a choice to take out in to battle. I am not sure if you checked out the matchmaking recently, but having games where more than half the ships are battleships, is not making for very good gameplay. Especialy since people WILL NOT move up, simply becouse there is no incentive to do so. Not to mention that in real warfare cenario's of WW2, the BB's where the capital ships together with the carriers, and where not as heavily populating the battlefield as they are doing in WoWs.
  6. RonWhisper

    Economy Feedback

    Oh, when it comes to spotting. Grant ALL people who are spotting a certain target a spotting bonus. Don't just give this to one person and leave the rest of the people staring at a facepalm.
  7. RonWhisper

    Economy Feedback

    WARGAMING, This is your answer!!! KARMA-CIRCLES What you are doing now with your "PUNISHMENT MECHANIC" is trying to FORCE people to change their gameplay. This will not work, but will only make people more scared. Gameplay will be alterd much more easily when you motivate people. Just like "it's a lot easier to teach a dog a trick,with a cookie than a stick". The following can be applied to any kind of game-type. Give a credit boost for being in the heat of the action. Give DDs MORE credits for going in to caps and for spotting. THAT is their JOB. Give Cruisers a credit boost for being near a cap when it is being captured or when they are defending it, They NEED to support their DDs. Give BBs a credit bonus for moving up to a supportive distance from their cruisers. They need to defend their cruisers, not sit in the back more than they already are doing and snipe while praying to RN-Gsus (and this is what WILL happen now that you are nerfing bow armour on BBs). My suggestion is VERY simple. Since you guys already proved you can draw circles very good, these are a fiew suggestions that WILL ENCURRAGE people to play more agressive twords the enemy and supportive to their team members. Here's the rolldown in a fiew very easy steps per class and how to set it up. FIRST OFF!!! Introduce a new game mechanic: Let's call this the "Karma-Circle" (You can couple this to the maneuverability stat of the ships) Draw an invissible circle around ships. Per default, make these circles around the ships a minimum of 5km for ships with a maneuverability of/exeding 65 points. Increase this circle up to 12.5km for ships with a movement rating of below/less than 20 points (you can even tweek this per class) CHANGES TO THE SHIP ECONEMY PER CLASS DD's: - REWARD them when they go in to a cap and take this for the team. DOUBLE the credit reward for this and HALF their repair bill when they die or suffer damage in or close to a contested cap! (close to, meaning when their Karma-Circle overlaps the borderzone of a base/cap) - REWARD DD's when they are spotting enemy ships so the friendly ships can engage these targets. Don't give them the XP for the spotting, but give them 50% of the credits for the damage done to those enemies by their team members while spotting these targets, - Draw an invissible circle around bases and Caps 5 km greater than the base/cap circle, creating a 5KM border around the base/caps. When DD's die in this area, and within the cap (both friendly base/caps and contested) REDUCE their repair bill by HALF (after all, they are fullfilling their role as DDS: Spotting and capping). Cruisers: - REWARD them when they get in close to a cap and support the DD's while they cap. Give them DOUBLE credits when engaging (or sinking) targets from inside the border zone (or when the Karma-Circle overlaps the base/cap) wich are contesting that specific cap. HALF their repair bill when they die in or close to a contested cap! (read: when their Karma-Circle overlaps the "borderzone") - REWARD them when they support DD's who are spotting enemy units taking a friendly cap by DOUBLING the credit bonus when engaging those spotted units. When they are spotting enemy ships so the friendly BB's can engage these targets. Give them 50% bonus credits for the damage done to those enemies by friendly units - When the Karma-Circle is overlapping the borderzone of a friendly base/cap area that is contested REDUCE the repair-bill for the direct/indirect damage received from enemy Units on that cap (indirect meaning spotting damage) by HALF, and DOUBLE the credit income for the damage done to the enemy units on that cap Battleships: - REWARD them when they support the Cruisers and DD's on cap. Give them DOUBLE credits when engaging (and sinking) targets that are contesting that base/cap when their Karma-Circle is overlapping the border zone (or inside the base/cap). HALF their repair bill when they die in or close to a contested cap (read: when their Karma-Circle overlaps the "borderzone"), or suffer damage supporting the capture of that contested base/cap. - REWARD them when they support DD's/Cruisers who are spotting enemy units taking a friendly cap by DOUBLING the credit bonus when engaging the spotted units and give a 25% bonus to credits for engaging spotted enemy targets wich are engaged by the spotting friendly. Take away this bonus when the spotted target is more than 80% of the fire-distance away (unless the spotted target is the only target vissible on the map). - When the Karma-Circle is overlapping the base/cap area that is contested REDUCE the repair-bill for the direct/indirect damage received from enemy Units on that base/cap (indirect meaning spotting damage) by HALF, and DOUBLE the credit income for the damage done to the enemy units on that cap Carriers: - REWARD them when they are using their aircraft to spot enemy ships that are contesting a cap. Give them a XP bonus of 50% for the spotting-damage dealt to enemy ships for spotting with fighters and empty dive-bombers/torpedo-bombers, and a 25% XP-bonus to spotting damage for spotting with dive-bombers/torpedo-bombers wich still have their ordinance (spotting bonus does not stack). - REWARD them by giving +50% credits reward for damage done to spotted targets (this bonus stacks when spotting in multiple locations), up to a max spotting bonus of 100% with a single extra credit-bonus added when the spotting is done on contested base/caps - Provide carriers with a bonus boost of 15% to AA cover (call it "Co-ordinated AA Cover" or something like that) when their Karma-Circle is overlapping that of a friendly unit. How ever, this bonus will be taken away if the supporting unit has no Karma-Circle cover on other friendly ships other than the CV and that friendly unit will suffer a negative AA bonus of 15% - REWARD them with DOUBLE credits to damage done when engaging targets who are contesting a cap or friendly base On a final note, the credit rewards need to be increased to the point where it's also viable for people WITHOUT a premium account to be able to play in a tier 8, 9 or 10 game, without first having to grind tier 6 for 3 houres to financialy compensate for the single game in tier 10.
  8. RonWhisper

    Ship Rebalance Feedback

    Japanese DD nerf analysis,... In several forums I can see so many people complain about shimakaze and kagero's and their "torp walls". This is unfounded whining wich resulted in an unapropriate nerf, and i will explain why (if not already pointed out). I need too play DD's just like i play BB's. When you play using half a brain you would know that Sailing in a straight line is asking for a torpedo in your broad side. It is unbelievable how many people make this mistake (And it is mostly these folks who always complain about the "torp walls"). Reasons why the IJN destroyers are already being routed out of the game are the following,... - introduction of radar has made hiding virtually impossible, (when you are trying to get close and you are cought in radar range of a cruiser, you are dead. The speed of these destroyers is so minimally more and the cruisers in this tier, that you are sunk way before you get out of radar range. A T10 cruiser does not need the full duration of the radar to sink a DD.) - The guns are useless (When you get spotted by any other DD than an IJN one, you are dead. Turret traverse is terrible, not to mention rate of fire.) - IJN Destroyer speed is the slowest of all DDs in the high tiers (Getting away in unfavorable situations is all but impossible since the speed on these IJN DDs is a joke. Even cruisers can keep up when you have to dodge their shells) - Torpedoes remain spotted when detected by any kind of aircraft. (Once spotted people often see them coming from more than 10km away. This is a hefty nerf, though stupidity is the factor why people keep running in to them.) In all, the Torps don't need any change, the 5 knot increase in speed already cuts down 20% of their range, wich on it's own should allready be more than enough nerf. I have been in battleships where i was able to dodge most incoming torps from more than one Shimakaze untill back-up arived. The problem is not the torps of these DDs, it's the tunnelvission of their targets. If Torpedoes are this big of a problem, than why does nearly no one in the high tier BBs have the "torpedo detection" captain skill? Nerfing the KAGERO's and Shimakaze's will only result in even more BBs entering the high tier games trying to snipe from across the map (and using aim-bots to increase their odds), resulting in even more stale and passive games. The T10 battles are already mostly like drinking soda without bubbles. It's missing the fizz, and taking away the One and Only effective weapon of the IJN DD's will just kill the use of these ships... And if any one wants to call me a DD fanboy, you're wrong becouse i sail these ships only about 20% of the time and the other 80% being split mainly between BB's and Cruisers. Honestly, i like the challenge these DD's bring in to the game.
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