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Everything posted by Nethraniel
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Furutaka...poor girl, please adjust ANY of its stats, preferrably positively this time ;)
Nethraniel replied to 4venger's topic in Cruisers
That might bring Furutaka from 'somehow OKish' to just awesome... would be nice.- 130 replies
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- furutaka
- ijn cruiser
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(and 8 more)
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Yes. And the devs stated they are going to keep it that way.
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Yes, the MM thinks, in this case, the Langley is T6... so It would have been T6+T5 vs. 2 T6 CV... sounds better, doesn't it?
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I like to fire my guns according to the ship and situation I am in.
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Soulblight... no North Korean flag here in WoWS forums?
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Thanks, mixed that up somehow in my mind.
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Condeferate achievement doesn't give signal flag
Nethraniel replied to viceadmiral123's topic in General Discussion
No, that with 10 or 9 flags is because you mounted one in a ship. That ship, where the flag is mounted shows 10, every other ship 9. -
Wojtek the one and only Polish (Syrian) bear artillerist.
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Being almost literally a stone, might have it's site effects
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However, this is not WoT income the typical JoeAverage can dream of. Seriously, for average players without premium tank, these numbers are not possible. 100k without premium ship is very well possible for a JoeAverage (so really average, not one of the walking red...)
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A turtle might be fine, a tortoise is instantly f**ked, when the ship is sinking.
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And he is right with that.
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100 to 150k per battle with premium account is easily achievable with T4-T6 ships CA/DD. With daily x1.5 you can boost that even more. I had absolutely no issues with advancing throug the tiers. Only had to grind a little bit, when I was going to buy the Fubuki. The economy is really faster than in WoT, took me much longer to efford my first T7+
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Maximum queque time in random battle no longer than 5 minutes?
Nethraniel replied to Melted_Rock's topic in General Discussion
Yeah, because of T9+ underpopulation... -
Condeferate achievement doesn't give signal flag
Nethraniel replied to viceadmiral123's topic in General Discussion
This problem is quite strange... I got all flags I should have. Never ever encountered once, that I did not. Also Confederate worked fine. Got it all 3 times I managed to achieve it. -
No, Tuccy wrote it is a straight x2 instead of x1.5 ... the 2.67 is the multiplier in comparison to WoT.
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But the iceberg had most likely a Straight Sailing LinesTM Inc. flag on it.
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+33% more XP than usual in first win... well... it is at least something... and 17th birthday is not that important as an event I guess.
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No. Torpedo and dive bombers turn back to ship after droping their load. Fighters have ammunition for x seconds (don't know) and turn also back to the CV when the ammo is depleted. So, as long, as the planes can still shoot, they will fly as long as they want to.
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I know, but, maybe, some more people reading it first, before posting new suggestions and questions... I am still believing... YukiEiriKun, on 30 July 2015 - 04:30 PM, said: Thanks for sharing Nethraniel. And thank you luckypat for translating. Other way around, he shared, I translated.
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Here you go: IJN CV are a bit too efficient, especially at midtiers. They will be nerfed. Maybe strike loadout will be changed. Cleveland AA will be nerfed Kitakami is not coming back for now Riccochets from the water surface are not planned Secondary armament is only shooting at fully visible targets, partially hidden ships will not be targeted HE shell penetration is 1/6 of their caliber There is no restriction for flight height planned, planes will always be able to cross any kind of terrain Limited ammunition supply is not planned Independent control of single turrets will not be possible Weather effects are planned Shell dispersion for BBs will be reduced for close ranges, no changes for medium and long ranges Smoke and guns of USN DD will be buffed Ramming damage is not influenced by the point of impact, just mass and speed counts Not locking targets with X increases the shell dispersion. At max range the horizontal dispersion will be significantly higher than shown in port AP shells are able to hit and damage targets below the surface It is not planned to add possibility of flooding for below-surface-AP hits You can have up to 100.000 flags in the depot Fire probability is working as intended, no changes planned
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Ectar, I am really really impressed by your patience and your good mood over all those years, even when answering questions, where it is more or less obvious, that you cannot really answere them, because of reasons, you know... but I guess this is why you are Community Manager... kudos to you. Might that be because of your endless supply of most excellent Whisky up there from the Highlands? Reminds me, that I should plan a distillery hiking tour in Scotland some time in the next year or so...
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The trick with the 15 km is not really shooting at these ranges, but they just keep going and going and going... had some funny "accidential" hits with these. The other thing is, that it is unlikely, that your target just moves out of your torpedo range, after you fired. So the torps will reach their destination, and not just vanish directly in front of your prey.
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http://forum.worldofwarships.eu/index.php?/topic/23817-bl4ckbarons-wows-damage-checklist/ Fire is fixed 0.3% HP / s damage (0.4% for carriers) Flooding scales from 0.5% / s at tier 1 to 0.125% / s at tier 10 So overall, flooding does in average less damage than fire.
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You do not get the most obvious sarcasm do you? Your question about "defining release" will not get answered straight. Release is, when WG thinks, it is time for unified gold/freeXP... as simple and as unsatisfying as that.
