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Everything posted by Nethraniel
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Convenient, that the Fujin is on sale in the prem shop... Fujin & Kamikaze R are after the change probably the closest to the "old" Minekaze.
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?% chance for getting super-container
Nethraniel replied to Hades_warrior's topic in General Discussion
Well... WG does not hate you, or me in that case also... just proves, that the random system is really random... too bad, that random chance only evens out with high numbers of containers opened... so, I guess that will take some years of playing... -
?% chance for getting super-container
Nethraniel replied to Hades_warrior's topic in General Discussion
20 TYL containers 19 times 5 flags and 1 time 5 Fire camo... so I guess that counts as 0% for now. -
"aggironamento" indicates that OP is actually Italian.
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?% chance for getting super-container
Nethraniel replied to Hades_warrior's topic in General Discussion
Have had now 10x try your luck and was not very lucky, except that orange camo. -
Yes, that is karma. 0 means your balance between compliments and 'plays poorly' reports received in and after a battle is zero, or you havent gotten any.
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Hi there. Welcome to the forums. Don't mind the trolls, haters, and whiners, and you will have a good time. Enough descent guys around here.
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No, the confusion was rather, that the rewards got changed at some point, which, for my part, I didn't know. After reading into that, I am quite sure I got the 3m credits for level 12... but I could not remember if it was always consumables. So, I did not get any condumables, that is for sure, but now I know, I received 3m credits instead.
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Just checked my account. Also says issued but never got them. I am totally sure because I never used some types of consumables at all, and do not have them left in stock.
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As I am playing everything except CVs, RN will also be added to my port.
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I am at 2% for getting detonated per game, I do however play a lot of DDs and only sometimes BBs. I do not use anti-det flags in randoms, because I think it is a waste (more useful if I start playing ranked). Overall, I still despise this game mechanic and I am saying so since closed beta.
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Yeah, ok... perm prem camo is an issue. Here it would be nice to get some information how this will be handled. Refund would be fair in this case, instead of forced application to a new and not yet available replacement. I do not have perma camo, so it is not an issue for me.
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Lucky me then, that I actually have all IJN DD from T2 to T9 in port... doesn't matter what WG is doing, I will see it.
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And for that post you needed to dig up a almost 3 week old topic?
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Most excellent and useful comprehensive "Smoke Charts" from NA forum!
Nethraniel replied to Leo_Apollo11's topic in General Discussion
Interesting stuff. Thnx. -
Play with the 8k camo (-3% detection range) and without prem consumables. That is 8.000 vs. 67.500 creds ongoing costs... btw. 44k DMG for 3 torp hits, 20 shell hits and fire is not very much, even at T4... possible, you just hit ships for low % of their overall HP pool?
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That is the explanation why it happens (in most cases ingame it is HE splash btw.), but leaves out any argument why it is a meaningful gameplay mechanic. It is not much fun driving around in a half health Yubari without any turrets left.
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If some sealclubber is insane enough to have a 15 points captain in a Wakatake he is down to 4.9km detection range (including camo paint). That is already rather evil.
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I am not against damage to turrets that disable them for some time. I just think that permanent turret destruction is poorly executed. You can even get your turrets in a DD or CL blown out without taking any damage, that is just annoying. Especially for ships that only have a small number of guns. And I do not think the game would be more fun, if every ship would lose more and more modules the more HP they lost. Especially with mechanics like HP repair for BB and high tier CA this is also not much of an imporvement to gameplay. So, yes, as long as we have an arcade style ship game, I think it is totally OK that ships are still fully fuctional even with only 1 HP left, because I cannot see the benefit for the gameplay in itself, if ships getting more and more non-functional with more hits taken.
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Detonations as well as permanent turret destruction are not adding anything useful to the gameplay and the match balance. There is already enough RNG in the game and getting instantly citadelled is also there (which can be to some extend influenced by skill). For the lolz or for realism are not very good arguments for a mechanic that more or less randomly deletes a player from his gaming experience, and thus maybe even gives a huge disadvantage to one team in a match. Same goes for permanently lost turrets. It might be realistic, but it is more or less a random downgrade for a player who cannot do anything about it.
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Which forum members have you seen in random battles?
Nethraniel replied to Cobra6's topic in General Discussion
Yes, was a very close one, and I would be dead on the bottom of the sea, if I hadn't packed my 16 skill captain... 5.4 km stealth is really really a life saver... plus, that the Nicolas in your team was a scrub. ;) -
Which forum members have you seen in random battles?
Nethraniel replied to Cobra6's topic in General Discussion
Just met Kartoffelmos and Vogel in a division in the enemy team... sunk them both -
Looks... boxy...
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yeah, definitely true... On topic: guess some people need to relax a tad more. I also do not like all that manga style stuff in the interwebs these days, however I just do not care enough to be bothered. I also just ignore the ARP stuff. But I do not think ARP is that inappropriate in its style for WoWS to be excluded completely. I just accept, that there are enough players out there who like that kind of stuff.
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Looney Toons, Tiny Toons Adventures, Rescue Rangers, Pinky and the Brain, DuckTales... I think there were a huge amount of great cartoons out there, when I was young... good old times...
