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Everything posted by LucyCZ
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Dekuju usilovne pracuji spolecne s kolegy na pokračování. Vsechno bude pratele jen je to poněkud hodne prace a chybi ztracene screeny jak jsem onehda rikala na streamu s Zabkou.
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[Aktualizováno 28/05] #Barships Brněnská přehrada
LucyCZ replied to The_EURL_Guy's topic in Novinky a důležité informace
No pánové hodně štěstí na srazu https://www.novinky.cz/zahranicni/evropa/506276-lod-s-turisty-na-dunaji-se-potopila-za-sedm-sekund-zachranari-hledaji-21-lidi.html -
[Aktualizováno 28/05] #Barships Brněnská přehrada
LucyCZ replied to The_EURL_Guy's topic in Novinky a důležité informace
Zajeď k Merlinovi bude i Flaxa - ne jedna -
Xkrát omleté téma v topicu Otázky pro WG Ne
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Aktualizace 0.8.4. Sovětské bitevní lodě!
LucyCZ replied to The_EURL_Guy's topic in Novinky a důležité informace
Z SC uz nejakou dobu padaji jen bezcenne kamuflaze a signaly. Co se tak suska na nasem TS a co mi tak pada. -
Hele @YabbaCoe je nebo bude moderator na volne diskuzi v lodich? Je to docela drsne co tam clovek vidi/cte....
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[Aktualizováno 28/05] #Barships Brněnská přehrada
LucyCZ replied to The_EURL_Guy's topic in Novinky a důležité informace
Bohužel na sraz nedorazím, ačkoliv komu je to líto - ráda bych poznala partu z lodiček online ale program mám jiný. Hezky se bavte foťte a nehádejte se jak na randomu. Příště to snad vyjde. A buďte na Žábu hodní, přeci jenom se kluk ušatá Jamatová snaží. -
Jak to funguje: ekonomika – ZK a kredity
LucyCZ replied to The_EURL_Guy's topic in Novinky a důležité informace
Jak bylo receno uz parkrat na streamu - titulky pry budou jen na aktualizace - i kdyz na mechaniku by byt mely - souhlas -
Nemá cenu na něj reagovat má potíž s chápáním pointy článků a i upoutávek.
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ST, mechanics improvements, new camouflages and new commanders
LucyCZ replied to shonai's topic in Development Blog
Pls more more more changes.....we are only wiki creators and editors and sad players -
British battleship Thunderer, tier X Thunderer continues to develop the concept of the Vanguard battleship: a fragile ship with good maneuverability and fine accuracy of the main battery. The battleship’s relatively weak armor is compensated by a short turn time of the main battery, unique Repair Party and Defensive AA fire, which also allows her to repel air attacks. Hit points — 82900. Plating — 32 mm. Main battery — 4x2 457 mm. Firing range — 24.2 km. Maximum HE shell damage — 8200. Chance to cause fire — 63%. Maximum AP shell damage — 14900. Reload time — 30.0 s. 180 degree turn time — 36.0 s. Maximum dispersion — 301 м. HE initial velocity — 757 m/s. AP initial velocity — 762 m/s. Sigma — 2.00. Secondary Armament: 8x2 133.0 mm, range — 6.0 km. Maximum HE shell damage — 1900. Chance to cause fire — 8%. HE initial velocity — 792 m/s. AA defense: 7x6 40.0 mm. 8x1 40.0 mm. 4x2 20.0 mm. 8x2 133.0 mm. 12x2 40.0 mm. AA defense short-range: continuous damage per second — 138, hit probability — 70 %, action zone 0.1–1.5 km; AA defense mid-range: number of explosions in a salvo — 14, damage within an explosion — 980, continuous damage per second — 815, hit probability — 75 %, action zone 1.5–3.5 km; AA defense long-range: number of explosions in a salvo — 4, damage within an explosion — 1610, continuous damage per second — 121, hit probability — 75 %, action zone 3.5–6.0 km; AA sector reinforcement — 25 %, sector reinforcement time — 12 s, sector reinforcement shift time — 12 s. Maximum speed — 29.5 kt. Turning circle radius — 820 m. Rudder shift time — 10.4 s. Surface detectability — 15.7 km. Air detectability — 12.5 km. Detectability after firing main guns in smoke — 16.7 km. Available consumables: 1 slot — Damage Control Party; 2 slot — Repair Party (Healing: 0.6% of maximum hit points per second, citadel repair: 33%, reload time: 90 (60) s); 3 slot — Defensive AA fire. All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
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Japanese destroyer Hayate, tier X This destroyer is an unusual representative of her nation: the initial concept involves a universal ship with a good main battery and nice torpedoes. Due to the HE shells increased damage and a high turn time of the main battery, even within the range of Japanese torpedo destroyers, the ship has now all it takes to fight classmates with intensified strength. Traditionally strong torpedo weapons can be strengthened by consumable “Torpedo Reload Booster”. But in this case, it will require to sacrifice Smoke Generator. Hit points — 20800. Plating — 19 mm. Main battery — 3x2 127 mm. Firing range — 11.6 km. Maximum HE shell damage — 2150. Chance to cause fire — 9%. Maximum AP shell damage — 2200. Reload time — 4.0 s. 180 degree turn time — 10.0 s. Maximum dispersion — 102 м. HE initial velocity — 915 m/s. AP initial velocity — 915 m/s. Sigma — 2.00. Torpedo tubes — 2x5 610 mm. Maximum damage — 23767. Range — 12.0 km. Speed — 67 kt. Reload time — 153 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.7 km. AA defense: 8x1 25 mm. 3x2 127 mm. 5x2 40 mm. Maximum speed — 37 kt. Turning circle radius — 750 m. Rudder shift time — 4.6 s. Surface detectability — 7.7 km. Air detectability — 3.8 km. Detectability after firing main guns in smoke — 2.9 km. Available consumables: 1 slot — Damage Control Party; 2 slot — Smoke Generator / Torpedo Reload Booster (torpedo tube reload time: 8 s); 3 slot — Engine Boost. All stats are listed without crew and upgrade modifiers. The stats are subject to change during testing.
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Which forum members have you seen in random battles?
LucyCZ replied to Cobra6's topic in General Discussion
I met @entar128 - he goes to my smoke (I was Edinburgh) - i got his hits He was flamed by my division m8 - he say sry meanwhile i was dead (and go 00) Before battle ends he say sorry for mistake and fail to go my smoke. I want to say thx for apologize in PM - he wrote first to say his apologize to me - well - Im glad to met him - he can say sry, he can communicate. We played well in this battle - if we lost - but humanity wins. More those players pls !!!! -
nechat se zabit od xx tigera.....no Wolfe...
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Facepalm
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Kazdopadne cti i portal - jako na zavolanou asi pro tebe https://worldofwarships.eu/cs/news/sales-and-events/may-missions-2019/
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to je trochu archivní a obratila bych se na support
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Fotky, fórky, zajímavosti a jinej přístavní brajgl
LucyCZ replied to TheComedian1983's topic in Off-topic
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4 teams fighting each others with 3 v 3 v 3 v 3 with divs allowed Only destroyers Mad Max in World of Warships The battle involves four teams of three players each with squads allowed. Participation is limited to special ships — destroyers in special forms divided into three different categories: ships with a good detectability range, weak main battery guns controlled by artificial intelligence and function as secondary armament and powerful torpedoes. Z-52, Shimakaze and Daring were used as prototypes for these models. ships with weak and slow torpedoes, but strong main battery guns controlled by artificial intelligence and function as secondary armament, good maneuverability and engine power. Yueyang, Gearing and Kléber were used as prototypes for these models. ships with average torpedo with a long cool-down, accurate main battery under player control and high speed. Grozovoi, Harugumo and Khabarovsk were used as prototypes for these models. Compared to the original ships, the characteristics of the in-event ships have been specifically changed for the new mode. All ships are equipped with consumable Repair Party and can be additionally equipped with Smoke Generator, Hydroacoustic Search, Torpedo Reload Booster, Main Battery Reload Booster or Engine Boost. Players will start the battle without charges of consumables and will be able to replenish charges with the activation of special zones, which will give either one charge of “Repair Party” equipment or one charge of a random consumable available on the ship. Battles will take place on a new map, specifically created for the new event. The safe zone of the battle will gradually contract and all ships behind it will receive constant damage. The winner of the battle is the team that survives the longest. Also added special camouflages dedicated to the event, new containers, and a temporary resource. Lode:
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akútne-hľadáme-ca-dd-hráčov. Nábor do klanu [DE-FS] Dead Fishs
LucyCZ replied to Merllins's topic in Nabírání nových členů
Black ti podrzi vlasy az budes blejt - to ti odblokuje tyden smradu -
akútne-hľadáme-ca-dd-hráčov. Nábor do klanu [DE-FS] Dead Fishs
LucyCZ replied to Merllins's topic in Nabírání nových členů
třeba s koblihama.......nugátovýma -
akútne-hľadáme-ca-dd-hráčov. Nábor do klanu [DE-FS] Dead Fishs
LucyCZ replied to Merllins's topic in Nabírání nových členů
Na našem discordu už taky lítají zlatky velbloudi a další drobné měny -
self_devasteting strike - byl bys unikat
