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WascallyWabbit

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  1. WascallyWabbit

    Developer Diaries: Update 0.8.4

    I have little problem hitting DD with bombs or rockets, torps a little more tricky but even if I miss all 3 or 4 passes I simply hit F key and I am back hitting the same target 20 seconds later, multiple attacks, F key, rinse and repeat. You can miss 90% of the bombs but that DD is history if you just keep spamming it every 20 seconds or so. BB, cruisers, dd, it doesn't matter, just cycle the attacks at no risk to yourself. Someone posted in game chat a link to a WG stat which states CV are surviving 75% of battles. So pretty balanced then, The first 1 or 2 attacks knocks out many AA, rendering the target ships whatever the class virtually defenceless, the CV takes fewer losses and replenishes his planes faster as the depleted AA isn't killing anything and so once the target ship has been focused down Full strength squadrons are again hitting new targets at will. DD in the current meta have every right to cry foul play as do every other class. Admittedly the cv rework is still supposed to be a WiP, but I fear what we have is pretty much how WG want it. I don't think WG has the smarts to fix the mechanic or maybe simply lack the will. We changed the meta, deal with it appears to be the attitude.
  2. WascallyWabbit

    Developer Diaries: Update 0.8.4

    The proposed change of up to 45 seconds waiting time will make little difference, all it will do is make people think they can contest caps, in reality it just ensures that the CV's food will be advertising their presence on the cap point/dinner plate without the need to search for the current 15 seconds or so, the attacks will still start around the same time they do now. Buffs to constant plane speed at the sacrifice of a small decrease in speed boost is another buff not the suggested nerf as most of your time is spent at constant speeds not under boost. As for higher bomb drops it wont make much difference, there will still be constant never ending waves and if the CV wants you dead your dead, with little real counter to even a half competent player. Most of the dev team don't even play WoW on a regular basis and have no idea what a broken mechanic they are trying to hammer into the wrong shaped hole. The game play itself is not a million miles from being successful both fun for those that CV or bareable for those on the receiving end. 1) Ensure players have to manually return flights to the carrier before launching the next wave, "endless waves of planes with little counter is no fun in any class of ship," 2) Have a hard cap to planes so bad play is punished and CV can be deplaned, come on 20-30 seconds between attack waves, ridiculous? 3) If you have to have ridiculous never ending waves at least have the AA guns linked to the repair party so that they are not instantly destroyed and are repaired at least until all repair modules are used up. AA is pretty much ineffective after 1 or 2 attacks. 4) And finally just 1 CV per side per battle whatever the tier, so that broken class isn't dominating almost every game they are in. Make your dev team play at least 100 games after an update so they can see what actual effects their often stupid decisions have on daily game play. All they do is look at a stat sheet...ohhh more people playing cv...it must all be wonderful fun experience for everyone in game. BB counter cruisers, cruisers counter DD and DD counter BB " the circle of life"...…...CV's well they just don't care, they counter everything without a meaningful counter themselves. How is that a good or balanced mechanic. * I played 3 battles today I waited exactly 45 seconds before taking off and commencing attacks. A small sample yes but as I predicted I didn't need to search anywhere I just flew to a cap being contested and low and behold found the dd without a search. Next I played 3 battles without the 45 second wait, I had to spend around 20 seconds on average searching for target then a further 10-12 seconds heading to the dd before I could commence attack run. The difference between the old and proposed 45 second wait was on average just 8 seconds for the first bombs or rockets to hit targets.* So in this small test it shows there is absolutely little or no benefit to the 45 second delay, and it doesn't have to be a cap I head to, it can be that des moines perfect rock, or any other valid point on the map. So the next patch means most CV are simply receiving buffs, buffs intended to compensate for the 45 second delay, a delay that is as pointless as most other tweaks the dev's attempt at present. You gotta ask, do they even bother to try these so called solutions themselves?
  3. WascallyWabbit

    May Combat Missions: Bismarck in Action!

    Event looks interesting but untouchable cv's making life a misery, I play games for fun, this just isn't off. Jog along WG I don't love you anymore, I need some space to enjoy myself. You never listen to me or even notice me. I have found somegame else. Somegame that treats me right and listens to what I am saying and how I am feeling. I can't bare you touching me on the PC just being in the same room as you on my screen makes me cringe. Currently you disgust me. As of now "We are on a break". Off to Warthunder.
  4. WascallyWabbit

    CV Rework Discussion

    Sold premiums means basically the *** ***** at WG consider the rework complete and a total success, which is why you hear nothing from them due to the self back slapping going on. They are clueless and out of touch with the player bases wish list.
  5. WascallyWabbit

    CV Rework Discussion

    A none toxic bit of banter, refreshing to see in WoW's.
  6. WascallyWabbit

    CV Rework Discussion

    Your right, in this case the antecedent of the noun is unclear. Therefore I shall clarify, I have "used to have" fun playing this game while the wife is/was out. On the flip side of the coin if the wife is out having fun I don't mind at all either lol. Hope this clarifies my stance on the issue in question LMAO. :)
  7. WascallyWabbit

    CV Rework Discussion

    My AA was most def not still intact, after the first of many bomb and rocket attacks and burning from stem to stern my AA was noticeably depleted, I shot down 4 planes from the first waves, around 2 for the second and finished the battle on 9 planes destroyed in total from 8 mins of constant attack, depleted AA...I would say so. The actual game play is fun, for the first time I actually enjoyed cv, so job done there, but on the other side of those rockets and bombs it is not so pleasant and engaging, here 1 cv player can make several or more other players game miserable. How is that a successful game or even business formulae. I play games when the wifes out for fun. But currently I and many others are not getting that "fun" feeling. In the words of that great philosopher Claus Kellerman its now more "No fun for you" in Wow's.
  8. WascallyWabbit

    CV Rework Discussion

    I deregistered my cards, I have been a ship collector since day one and own almost all, I didn't buy cv, or anything since introduction, my prem has around 60 days then I too am a casual drop in free to play player. And even then only because I bought ships lol. Games should have evolution not revolution. A bad revolution ends in something like communism a bad game revolution ends in WG and a cv rework that just isn't functioning. How did these people not learn from the reaction to the stun mechanic in WoT. Theys simply added it's identical twin in WoW with never ending plane waves. Unbelievable isn't the word I wanna put here but you can guess or insert your own :). quick edit, gotta thank WG really, first i'm gonna save a ton of money no longer investing here, and second since CV rework I have discovered something wonderful, "Other games". I have Red Dead redemption, battlefield 5 and subnautica, games I never would have turned to if WG had done the rework right. I don't have to play just this or WoT there are other "fun and engaging titles out there". I urge others to go look, we don't need WG and WoW, they need us. Vote with your feet and try something new :)
  9. WascallyWabbit

    CV Rework Discussion

    you don't just stop people getting one shotted by introducing an attack cycle every 20-30 seconds you have no hope of ever fending off, and whereas your AA gets whittled down to nothing the cv has unlimited recharge with his worst penalty being having to take a flight not best suited for the ship he wants to attack ie torps v a dd, not ideal. By the time he finishes his torp run his rockets are ready and it goodnight mr DD. He suffers no real attrition unlike the AA defences, till eventually he is invulnerable and the target is dead. I just had an 8 minute game in Vladivostock v 2 t8 cv, I managed 2 shots at ships, trying to dodge torps bombs and rockets from a system I simply couldn't deplete. It's a BS mechanic. The problem will only get worse as more achieve T10 because altho its to be 1 cv per turn that depends on queue times, as more achieve CV's then more join the queue, the less players want mass carriers the less play, meaning the ratio of carriers increases making more 2 per side match ups. This is the tip of the ice berg. The problem will increase as numbers cv increase. make planes have to return to cv before launching next flight and a hard cap on planes so if a player is careless he can be deplaned. Due to slower attack cycle increase the credit and xp potential of the cv's to take this into account. The gameplay is almost there but endless streams of planes every 20 or so seconds is ridiculous, there should be a risk reward factor for cv not untouchable gods, even bad players are becoming pretty good at the mode due to its simplistic nature and unlimited unpunishable playstyle. Long winded bad punctuation but i'm eating lol.
  10. WascallyWabbit

    CV Rework Discussion

    anyway i'm getting depressed just talking about CV's, I have started playing Warthunder ships...much more chilled game play there :). I don't feel I wanna lob the PC out of the window.
  11. WascallyWabbit

    CV Rework Discussion

    main one is the speed cv's can have another attack on you, sometimes they are so frequent you can't tell if its still first attack or a new wave lo....it's just endless till your dead
  12. WascallyWabbit

    CV Rework Discussion

    Whats a DD?...I have a vague memory of those, I should know it but it just won't come.
  13. WascallyWabbit

    CV Rework Discussion

    Chicken is right all he will do is use the time to move to an advantageous position then its business as usual, the answer is simple which is why WG haven't figured it out yet, force planes to manually return to carriers before next flight. No F key spam. Second a hard cap on the planes so that if a cv player is careless he can still be deplaned. This way good play is rewarded bad play punished and maybe more people have fun. Because lets face it CV current gameplay has pretty much killed off entire ship classes and sucked the fun out of the majority of the players. They have actually got the game play itself very very close to being good, its just the timings and never ending waves which are the issue. Do I believe they will fix this...No not ever WG are belligerent, pig headed and clueless. They will force through the changes, ignore the uproar and outrage and claim it's been a great success. Brains are not overly abundant at WG these days.
  14. WascallyWabbit

    CV Rework Discussion

    CV rework simply sucked the fun outta most classes, the frustration levels of players in game, on forums and in the chat are at a record high, WoW isn't a good game to play at the moment. I have played several games today where the team is winning 4 or 5 ships to the last enemy, you guessed a CV. You can't see it, you can't catch it just wore down the last ships unopposed with endless never ending waves of planes the remaining ships had no way to defend against. Not good play by the CV player, they had 40% win rates and 44% respectively but well over 50% in CV. Not only could you not see them, catch them or counter them we couldn't even cap as they just kept resetting the caps and wearing down the remaining ships, unopposed and without fear of meaningful counter. And I am seeing this in more and more games, if this scenario isn't the case then the last ships on a losing team are almost always the cv...often surviving the battle even on a massive defeat. I have been a collector of ships but today I deregistered my card with WG probably for good. Even if they fix CV play with maybe plane limits so poor play can still end in being deplaned, or forcing them to manually return to the ship before the next wave and not simply F spam and have another wave attacking 20 seconds later. Even if they do this its just a matter of time before they blunder into the next crisis, prob even with the RU BB's is my guess. Screw ups and bad decisions seem to be constant from these people. The game play is about right for the actual flight and attacks but it should not be 20-30 seconds between wave, nor should it be a mode that simply can't be ended until you get lucky and blunder into a careless carrier, you die or the clock runs out. A few minor tweaks and they might actually be able to claim this rework a success, but sadly I don't think they actually play the game outside of testing and have no clue what their stupid decisions have actually resulted in. To sum up, make CV return flights to the carrier before launching next wave, give others some respite from endless waves you can't counter. No F spam. Second hard cap limits on planes so careless CV players can be deplaned and good play is rewarded.
  15. WascallyWabbit

    Armada: Neustrashimy

    Buy it, 20,500 steel is a bargain. It's Russian it's buff as Arnie and will complement the totally op Russkie BB's due out in a few hours. Weak sides they say, gl getting past these laser packing stalinium monsters, especially in div's. Then when you hugged and snuck as close as you can just losing just half your health due to expert dodging and RNG luck the monster secondaries open up and shred you. I get the russkie player base is 10x the eu, I get your a little bit "read massively" biased. But if WG, you want to introduce OP tanks and ships to keep your own people jumping up and down in glee just put your OP nonsense on the RU server, leave EU balanced, both here and in WoT. I am so sick and tired of object whateverthehell's in WoT and you have not learned here either, introducing over armoured lazer firing beasts. Don't you know the Russian fleet of the era you represent here barely had a clue which end of the ship was which, and had the slowest worst aiming gunners in the entire war and post war period. OK rant over, I just lost the will to care really, Arena crashed and burned, WoT is on a massive slide and WoW reached its peak round about the French BB's. The player base as a whole is totally dissatisfied and you people really don't give a flying one. so peace out. Congrats on beginning the slow demise of another WG title, ohhh and have a great day.
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