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HeliPilot_UK

Beta Tester
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About HeliPilot_UK

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    Able Seaman
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  1. HeliPilot_UK

    Why are battleships so [edited] useless?

    You took the words right out of my mouth. If you want to have fun as a BB captian, go down the Japanese line (like you said). They are much better suited to the role.
  2. HeliPilot_UK

    Why are battleships so [edited] useless?

    That's the issue, Wargaming forces the play-style for BB's to sit back and camp//snipe. It works, but the whole idea of a BB is to take the brunt of the fire and push a flank, that's what all the Guns and Armour is for. This game doesn't cater for that style unfortunately.
  3. HeliPilot_UK

    Secondary Guns - need a buff?

    I apologise for any confusion about my initial statement about stock ships and captains. These skills/upgrades many don't bother with, I do bother with (only on my BB's). I wouldn't say Torps are "amazingly easy" to avoid as when piloting a 215 meter long ship weighing over 32,000 tons, turning (slowly) away from a above average DD captain can still easily achieve 1 or 2 Torp hits. People criticize BB captains as all being noobs, with a low skill ceiling, which is party true. BB's are much simpler to control and can restore health meaning there isn't much of penalty for mistakes. Just because BB are largely popular compared to other classes, doesn't mean they are all bad players. I have seen numerous amount of Iowa's and Yamato's and Montana's being completely wrecked by 20km range Jap Torps. 15 (fairly fast) torps is quite hard to avoid from a DD which has never been spotted. This then leads to BB's being cowards camping at the back of the map. Yes your right, BB do take far longer to kill, they are designed that way on purpose as they are meant to take the fire away from the more fragile cruisers. I am not saying you are wrong, because you have made some good points. But you are missing out some details. DD's are being nerfed to much because they were far more superior than any other class. The CBT prove this as the Minikaze was the most popular ship in the game. A Jap DD is never meant to get spotted, so therefore is never in any real danger, especially when they can out run everything. BB are the opposite, they are the slowest ships (besides CV's) and are the easiest to spot. This then forces the players to certain play-styles which compliment the ship's strengths, meaning the 1 thing good about DD's (concealment) is now being exploited (metaphorically speaking) and the weakness of BB's is being further more exploited. I am not trying to have an argument, your are probably a nice guy (I hope). I am just trying to see other people's opinions. And I agree, DD's are being nerfed way too much. BUT that's not Wargaming trying to punish good players. That's them trying to fix a class of ship they made too powerful with their game mechanics. There are good players in all classes of ships. But this game caters to the Manoeuvrable and Stealthy. Hence why Japanese CV's have received nothing BUT nerfs! Especially compared the US CV's/
  4. HeliPilot_UK

    Secondary Guns - need a buff?

    Ah I see 155mm. Still a bit of a surprise he did that :/ and yes your right, you do have loads of time to dodge a DD's torps. BUT he has to be spotted in order to do so, then when he is you either have to be looking at him or just evade anyway which could cost you in fire-power by having to turn you guns around. Yes it is normal to lose, but the whole idea of a BB's despite is massive lack in manoeuvrability and lack of concealment, it is meant to stand a chance, even if it is a 2v1 and not a 3v1. However, this Secondary Gun Buff (my idea) won't be exclusive to BB's. It would be across the board. So cruisers will have this AS WELL.
  5. HeliPilot_UK

    Secondary Guns - need a buff?

    Well if you are right with your experience, it sounds like he hit you with his main batteries. 2 secondary turrets on the Yamato are big, but not that big. About 203mm I believe. The accuracy on both Main and Secondary guns on the Yamato are really inaccurate. Considering the hit scanning is quite bad in WoW. I like your second older quote, because I know that already. Wargaming has always been about choose 1 path of play-style. But I think that (as said in a previous comment) BB's have a lot on their plate, being the No.1 choice as a target to shoot at, with constant HE spam, and it is not that hard to miss a BB with Shells or Torps. I'm mainly talking about tier 4-7 (maybe tier 8) BB's as their Secondary guns are just there to be destroyed and look pretty. It gets annoying when (for example) I am the last ship alive in a BB, and I am flanked by 2 cruisers and a DD. I can kill 1 cruiser within 1-2 AP barrages, and then slowly turn my hull and guns to fire at the 2 cruiser. But when the DD and cruiser are close, you have to wait 30+ seconds for your reload and Turret turn time to then be failed by your Secondaries guns failing to do any significant damage. At Tier 9-10 secondary guns are not a problem.
  6. HeliPilot_UK

    Secondary Guns - need a buff?

    You are very mistaken, upgrades on your ships (Acquisition Upgrade which costs 2,000,000) helps with the spotting of everything. Same with the commander, there is an upgrade for him to spot Torps better. Please have a look at these in the port. And yes your right, it's not only the BB's who have to deal with all the incoming attacks and fire. But if the enemy have a choice who to shoot at, then GEUSS WHAT? They ignore the Cruisers (and sometimes DD's) and shoot the biggest target with the most HP! As I have said before, This isn't a pissing contest of who is better, I am trying to share my thoughts on a system which I "think" could be improved upon.
  7. HeliPilot_UK

    Secondary Guns - need a buff?

    I agree too, I don't expect AI controlled guns to be super effective and relied upon. That's not what I am trying to say, just either make them more of a deterrent rather than an annoyance. I would prefer, like yourself, to have it manually controlled. An yes, of course the Yamato has awesome Secondaries, it's a Tier 10! lol ;)
  8. HeliPilot_UK

    Secondary Guns - need a buff?

    I find that very hard to believe, that 2 HE shots took 50% of you HP. That makes no sense. How are you getting killed by Secondaries? Have your tried shooting back? Or maybe stay away from them???? Why do you presume that I rely on my Secondaries and not use my main Batteries? This isn't a pissing contest of who is better, I am trying to share my thoughts on a system which I "think" could be improved upon.
  9. HeliPilot_UK

    Secondary Guns - need a buff?

    I'm guessing your a fellow MightyJingles subscriber like me? lol Yes, DD's have got nothing but nerfs, but that is because Smoke screens were way to over-powered in the CBT. I sail Carriers, BB's and Cruisers (up to Tier 8) and DD's to Tier 7. But they did receive a Engine Boost buff and DD's and Cruisers only need to spam HE and Torps everywhere. There ARE skilled players in all classes of Ships, but BB's turn slow as hell (I equip al my BB's with the rudder shift) and they have to worry about Air Attacks, Torpedo attacks from HIDDEN DD's and HE spam from cruisers whilst trying to avoid long range AP fire from enemy BB's. PLUS BB's cannot out-run cruisers, DD's or Planes. Stock BB's with stock Captains have a really poor view range for Torps, so when i'm in my Tier 7 Nagato, I have to deal with high tier (6-9) DD's who can see me and engage me from 10-15 Km away. Only then spotting Torps around 5km away (with a fully upgraded ship and Commander) so you don't have much time to turn your slow-[edited]BB around.
  10. HeliPilot_UK

    Secondary Guns - need a buff?

    You have a good point, and I do agree with everything you said but I feel as if that if the accuracy was increased over time, DD's will still get away with it as they are a much smaller target. Plus any caliber of gun firing HE can easily knock-out Secondary guns, meaning the sheer number of Sec Guns in irrelevant. And YES! We need those hard-stats for our Sec Guns! A Battalions control idea would probably solve the ineffectiveness of Sec Guns but I think this would be too hard for Wargaming to implement.
  11. HeliPilot_UK

    Secondary Guns - need a buff?

    Only noobs? I like to think I am decent at the game, and there have been times where cruisers and DD's push my flank, or when I have had to push the flank and take the fire off my ally cruisers. 4-5km range is pathetic for Tier 6-8 BB's, but yes I agree, Tier 9 and 10's do not need a Secondary Gun buff. Still their accuracy is laughable, and unrealistic.
  12. HeliPilot_UK

    Secondary Guns - need a buff?

    I don't think DD's need another buff (if the BB buff is added). If they close enough for the Secondary Guns to fire, then the BB's is mostly likely to die anyway from the torpedoes.
  13. HeliPilot_UK

    Secondary Guns - need a buff?

    To be honest, they don't really need nerfing. The chance of getting citadel hits was reduced. The increasing Accuracy buff is to deter ships from hanging around and sailing in circles around them (since their Main Guns can't really catch up). Maybe sacrifice rate of fire? The Health of Secondary Guns is poor anyway. Enough HE spam on Sec Guns will destroy them, even with the increased Health Pool. Along with the constant setting on fire.
  14. HeliPilot_UK

    Secondary Guns - need a buff?

    Considering battleships have long reloads and a long firing range, the close quarters combat capabilities (I think) should be increased. Recently they have had Main Battery buff making them accuracy much better at close range, but they have long reloads. The secondary guns on most BB's are mostly a joke unless you acquire both commander upgrades and have the Accuracy and Range upgrade mounted on your ship. However, many BB's need the Main Battery Accuracy upgrade in order to be effective, which then prohibits the use of the alternative Secondary Upgrade, I propose that Secondary Gun Firing Accuracy should get better the longer a target stays within it's range. (this would makes sence, as if the crews were acquiring their range on the target) This is because the accuracy is stupendously inaccurate, and only is useful for incapacitating ships or setting them on fire with lucky hits. Their range I believe should stay as they are, as this can be significantly increased to up 40% (if the BB is capable of mounting the Secondary Upgrade). However, my main reason for this is because BB's have to deal with constant fire's, massive attention from carriers, and deal with pesky long range torpedoes. With my experience with BB's from tier 2 (Mikasa) to the Nagato & Tirpitz, they have to much on their plate to worry about, so this proposal should not effect game play too much, and offer BB's a second chance to surprise ships (not just DD's).
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