-
Content Сount
777 -
Joined
-
Last visited
-
Battles
-
Clan
[3549]
Content Type
Profiles
Forums
Calendar
Everything posted by Phantombeast
-
Gute Aufzählung Walze ! Danke Ich denke, dass wird so manchem Neulingen helfen. PS: Kleiner Korrekturvorschlag oben im Zitat +1
-
Geplantes deutsches Premiumschiff (+ Beta)?
Phantombeast replied to Rommel_E's topic in Allgemeine Diskussionen
Ich würde nicht damit rechnen -
Tier X Japan Carrier auch Hakuryu oder wie auch immer
Phantombeast replied to xRaikori's topic in Flugzeugträger
Der CV ist keine Belohnung, sondern Teil eines Tests, wie schon mehrmals im Forum erwähnt. Im Moment haben ihn nur ausgesuchte Spieler, die allesamt sehr gut mit CVs sind. Entsprechend sind die Ergebnisse in den Spielen, an denen sie teilnehmen. Warum ein solcher Test? Ich vermute mal es geht darum rauszufinden, was das Maximum ist, was dieser CV leisten kann in den Händen von einem wirklich guten Spielers. Wie lange dieser Test noch läuft? Keine Ahnung. Sollte man jetzt den CV nerfen? Und damit den Test verpfuschen!? Äh.. nein. Geduld. Lasst WG die Daten sammeln, die sie wollen und dann sehen wir weiter. -
Interessant, die Sims dürfte diese Funktion eigentlich nicht besitzen. Sie ist ausschließlich für BBs und Tier IX und X CAs implementiert. Mach doch bitte mal einen Screenshot.
-
Thx for the info Tuccy
-
And don't get your hopes up too much. The XP und credits earned in CBT are higher then they will be in the final game ...
-
You should also make sure there are always an uneven number of caps in that case, imho.
-
IJN Träger Tier IX Taiho
Phantombeast replied to Tankistspetsialist's topic in Allgemeine Diskussionen
Leute euch ist schon klar, dass dies hier ein Test ist?! Ich meine Closed Beta TEST sollte als Hinweis doch genügen oder? WG macht die Regeln für den Test und fertig. Sie wollen Daten von denen WG glaubt, sie nur auf dem Live Server zu bekommen und fertig. Das hier ist kein fertiges Spiel nach Release! Ich verstehe nicht, warum man sich über sowas aufregen kann. -
Unified accounts for WoWs will come sometime after the release, as far as I remember.
-
Some nice ideas. At the current state of the game, I would vote for number 2. It would increase the fun while not changing the testing enviroment to much before the devs decide what is more or less finale and what not.
-
So just another RNG copy from World of Tanks?
Phantombeast replied to cuddlesRO's topic in General Discussion
Comrade friend, same RNG for everybody (as your platoon mates confirm), so where again is your problem?! ^^ I would go for "Sudoku" -
Für jeden Vorteil, einen Nachteil ^^ Aber mal ehrlich, wie würde das Spiel (und das Geheule) wohl aussehen, wenn BBs auf Entfernung keine Streuung hätten...!?
-
Wenn Du "ALT" gedrückt hälst, wird dir die Entfernung mit angezeigt. Vll hilft das beim Höhenproblem. Ansonsten gilt wie bereits gesagt, je größer die Entfernung, desto größer auch die Streuung.
-
-You have reached your quota of negative votes for the day-
-
I do get pretty much the same results in all classes. Mostly playing them as intended. So you are saying the mechanics don't work because of the profit you can't get out of them? Wouldn't be a solution which changed / increased those profits be better then changing the whole concept or nerfing this and buffing that? I didn't take xp, credits and so on into my argument actually. I really only meant the basic class vs class mechanic.
-
Ah ok. I totally agree with your conclusion. Ships having roles to fill, help teamplay and so on. I just don't think that the basic mechanics are not working. In my experience the do work pretty well, it's just people that smash the concept repeatedly ^^ Not suprising since teams are made up of 15 random guys who talk propably 10 different languages and two are eating pizzas while playing. So to sum it up, we want the same, we just see the problem being somewhere else^^ To your second point about the supertesters. Oh well, we are allowed an opinion aren't we?! And some of us are more talkactive then others here on the forums. But I can assure you one thing , it is not PR ! Really. And believe me, we don't agree on everything
-
Interesting point actually. But I can at least comfort you regarding which side to show the enemy... it doesn't matter ;) AA is working like an umbrella. Every AA fires in every direction, even thou it is not animated. The mechanics are decribed here: http://forum.worldofwarships.eu/index.php?/topic/13878-basics-aa-mechanics/ Edit: had to search the link ^^
-
Well it wasn't intended as a joke ^^ What I meant is, that the basic mechanic of rock, paper, scissor is working pretty much. Not in every single case, but in general. There will never be a point in time when all players agree on everything. Me being a suptertester has nothing to do with my opinion or if I choose to thank somebody for his feedback. Feedback is all this CBT is about and if it is more then just whining and crying, well thank you all the more. And please enlighten me where I battle people in dozens of other posts?
-
First of all, this is not a simulator but an arcade game. People shall have fun playing all classes. And having fun usually means, having a chance to win. Even in a DD against a BB. And second, no DDs are not for scouting. That is to be done by planes, which are much more effective in that area.
-
Whatever you might think, but WG is smarter then that ^^
-
Thank you for your feedback HE shells are a wildly talked about subject at the moment. Feel free to join in ^^ The class balancing, well... I'd advice you play some more to get a better hang of it. It's mostly felt to be pretty good already (*with the current exception of IJN CVs). Minor nerfs and buffs will always be needed thou. Now that's been constructive...
-
I don't know when was the last time you tried PVP?! There are actually no queues since CBT began ... and most people play PVP. This statement is just wrong.
-
Haven't noticed that. I'll try it next time a DD comes too close ^^
-
Mein erster Eindruck vom Spiel, und was noch fehlt
Phantombeast replied to Seska1973's topic in Allgemeine Diskussionen
