Kruzenstern

Beta Tester
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About Kruzenstern

  • Rank
    Warrant Officer
  • Birthday 12/10/1974
  • Portal profile Kruzenstern

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  • Gender
    Male
  • Location
    Im münchner Exil
  • Portal profile Kruzenstern

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  1. Ich mag ja Misanthrop sein, aber so wie ich das sehe gibt es viel zu viele Menschen auf der Welt, und viel zu wenig erhaltene Geschichte. Daher spende ich mein Geld lieber, um unsere Geschichte zu erhalten (auch wenn wir trotzdem nichts aus ihr lernen werden). Es ist ja okay wenn du dein Geld lieber anderen Zwecken zukommen lässt, aber deswegen hier diese Aktion schlechtzumachen ist auch nicht besonders humanistisch. Und wenn ich es irgendwann in den nächsten zehn Jahren doch mal schaffe, die seit 20 Jahren gewünschte Tour zu allen Museumsschiffen in den USA zu machen, dann möchte ich schon, daß die Texas als ältestes erhaltenes US-BB noch dabei ist. Vielleicht reiche Russen? WG???
  2. How are they skewed? Because so far mostly good players play the ship (which I actually kinda doubt seeing what kind of player you made them especially attractive for) and thus the stats are better than they would be if everyone played it? Then it's funny how you had absolutely no problem nerfing the Khaba and completely neutering the Akizuki because of stats that were skewed in exactly the same way...
  3. The problem with the Tirpitz is not the ship, it is its players... And sorry to say, but you OP are part of the problem, you are one of the worst players I have had the questionable pleasure of seeing in this game. 98 battles in the Tirpitz and 13K avg damage? Either you are botting, or you have some serious deficiency. In any case you should not be driving a Tirpitz at all. Players like you are what makes this game so bad despite it having so much potential. Regrettably players like you are also what pays most of WGs bills... Regardless, the Tirpitz does not need improvement. Your skills (or lack thereof) do...
  4. Well what I am saying is not that the long torps make the BBs that already hang back because of lack of brain/brawn do it, but that they sometimes force me, who tries to play a lot closer to the action, to get into the back as well. And when you avoid something like a Shima torpspread (or even a 10km spread from a cruiser that appears heading towards you, that won't even reach you but you don't know that so take evasive action anyway) by turning away, you turn very quickly from a BB pushing or at least supporting a push at 12ish km into a BB hanging back at 20km...
  5. In my experience, in the tiers where DDs have long range torps, there are a lot more of them, while in the lower tiers there are fewer, so that average is skewed. And it is not the cause, but it might be a contributing factor. The cause cannot be fixed (because brain implants don't work yet), but contributing factors might be fixed... Alas, it is just my experience that long range torps force me out of position even when trying to play correctly, and I seem to be the only one affected, so it is prolly a non issue.
  6. I don't doubt that the main reason is their lack of intestinal fortitude, or rather in my opinion their lack of cerebral fortitude. But I think that long range torps are also a contributing factor, and they more often than not force even better BB players who want to do the right thing to open range. Which amplifies the whole issue. Also, while I have no statistical evidence and tend to avoid the higher tiers like the plague because I hate the static gameplay, it DOES feel like games with fewer DDs play more dynamically just like games with fewer BBs do. The most fun matches are something like 3 BBs 6 CCs 3 DDs...
  7. Actually in most cases like that, the torps were not even shot at me but at one of our DDs near a cap or some cruiser or just speculatively spammed. But they passed their intended target and became something I had to react to due to their silly range. Playing a BB aggressively doesn't mean charging a DD head on in early battle, that is about as useful as border-sniping. And when I get torped by my target, I do almost always turn into them rather than away, it is usually at range where turning away is a viable option. I give in to your far superior arguments...
  8. It is not generally stupid. Depending on the torps' angle and course, turning away rather than into is quite regularly the best thing to do to avoid damage.
  9. Even though I try to play my BBs relatively aggressive (I find it hard to deal satisfying amounts of damage from more than 12-14 km away), it is not rare that I find myself all the way in the back regardless. Because sometimes I have to evade one of those silly long range torp drops by turning away from them rather than into them. And then I usually end up driving straight away from the action until those silly torps have passed, and courtesy of my huge turning circle it takes forever to get back. I actually think this might be a not insignificant reason for the campy BB meta, which is especially prevalent in tiers 8-10, maybe because that is where we have those silly range torps? I really don't want to nerf torps as a BB counter, quite the opposite. I really enjoy taking out BBs with DD-torps, but I always to it getting as close as possible without detection, or ambush/suicide run. But torps with ranges of more than 8km (well I could live with 10km but even that is too much imho) only create a bad meta, they don't really pose a huge threat to BBs other than forcing evasive action. I would nerf any torp range beyond 8 (10) km, but at the same time offset it by giving the torps more speed, better stealth and maybe even faster reload. And along with that, remove radar or at least reduce its range. But that's just me...
  10. Bu the criticism was constructive? He even offered solutions (fire the incompetent employees)... I know I would be fired if I did my job like WG does theirs all too often in my line of work, and I wouldn't complain. Alas, I guess vanity and $$$ trump common sense every time...
  11. The game itself is pretty good. But the guys producing it and most of the guys playing it are pretty much the worst there is, and I feel myself drifting away from it more and more. Its only saving grace is that there is no competition. If someone makes a game of the same theme and a similar quality, I will be gone in an instant, screw all my progress and premiums, the sooner I won't have to tolerate WG and their general playerbase anymore, the better.
  12. Who are you trying to kid? Quite obviously the mistake was not in the article but yet another Edited intern who applies those bonuses in game. Edited or something, since he has been Edited for years but never got fired... As if you'd plan a special where everything starts one day but the XP bonus starts another day... But of course it is easier to cover it up as a mistake in the portal article... I think at least for me your company just lost the last fidget of credibility that might have stuck around somewhere. Then again, looking at the average intellect of your customers, most of them probably buy the fables you tell them... This post has been edited by the moderation team due to swearing and insult
  13. Does it really eat citadels? I got whacked badly by a Warspite, but my superheals got me back up to 50K from 20K, which leads me to believe it was just plenty of normal pens. Or does the superheal also repair citadel damage?
  14. I only did like 65K in my first game because of a Edited cyclone basically ending a dominated domination, but it definitely feels OP to me. Dat turret layout really makes it great, and the superheal is way over the top. But hey, I'll merrily abuse it for all its worth... This post has been edited by the moderation team due to swearing.
  15. Yeah, that's why undetected cruisers in smoke never get hit by shellfire... Kiting would be a little easier, but that is kinda the point, no? And the kited ship could always shoot back, as ships would always be lockable within their own firing range. I just don't see incentives working in getting BBabies to play properly as they lack the mental capacity to understand they can earn more by playing more aggressively (they can already do that now tbh) so we need to cut into their ability to have their idea of fun from the map border. But that is just my opinion...