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Everything posted by Ectar_
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Greetings players! Thank for you taking part in the closed beta test for patch 0.4.0 we apologize if you're experiencing problems. To allow easier navigation and orientation of this section, please be aware of the following rules: Avoid Off-Topic posts and threads. Check if the bug is already reported. If it is, add your report to the existing thread. For bugs regarding graphics or game crashes, add a listing of dxdiag file in spoiler. For map bugs such as visual issues with the environment, or a location where your vehicle is unexpectedly stuck, please add a screen shot of the location so it's easily identifiable. Try to provide as much information as possible about what you were doing in-game when the bug appeared. Regards
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Closed Beta Keys distribution, allocation and etiquette
Ectar_ replied to Ectar_'s topic in General Discussion
The Humble Bundle for E3 also can't be used for RU, or Asia either. if you're looking for help I'd advise in future not to name call/swear at the people you're expecting to help you. If you purchase something you're unhappy with, the first point of contact for any customer is to speak to their retailer. In this case that would be Humble Bundle. A quick check of their website would take you to their FAQ here Their very first question - How Do I get a refund for my purchase? Our friendly team of Ninjas would be glad to help you with a refund. Please Make sure that you have your Humble transaction ID, and that none of the keys in your purchase have been redeemed yet. -
Collision avoidance or the mistake I sometimes make is hitting Q or E instead of W. Q and E are the hot keys to for full rudder lock to port or starboard.
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My face, right now, when you think I'm going to ask a man with a lesser beard if he wants his beard in-game before mine.....
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Contrary to others I believe AP is too weak now.
Ectar_ replied to Zoddom's topic in General Discussion
AP's in Battleships shreds cruisers now. Which ships specifically are you playing, what are you shooting at, and is the ship fully upgraded? -
Thank You WG for the U.S.S Arkansas and goodies
Ectar_ replied to Roter_Funke's topic in General Discussion
Nope the Warspite will removed just like the Atlanta, Aurora Kitakami and any other ship purchased with tokens. -
Please follow this guide to enable replays, and then submit an ticket from our website with the replay attached. If this is happening "all the time" I would be very interested to see evidence of this to get it investigated. *edit* Also please refrain from calling people aim botters all the time when you get shot at, especially when sailing in a straight line. With practise many people can land their shots first time now, especially on a ship they play lots. When a tier VII Battleship hits a tier V cruiser, naturally that's going to hurt.
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Thank You WG for the U.S.S Arkansas and goodies
Ectar_ replied to Roter_Funke's topic in General Discussion
The specifics about the Warspite will be announced before the end of CBT, I can confirm that it will be available to purchase for a limited time at the start of OBT. For now that's all I can say. -
Thank You WG for the U.S.S Arkansas and goodies
Ectar_ replied to Roter_Funke's topic in General Discussion
There will. -
Topic has been covered multiple times and there is at least 2 active threads discussing torpedoes. If you're stuck on how to avoid them, learn to watch your minimap. - Ectar
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As this thread was created in March and has since been answered, I'm going to close it now. - Ectar
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Thank You WG for the U.S.S Arkansas and goodies
Ectar_ replied to Roter_Funke's topic in General Discussion
Going to be rushing the Clemson and Nicholas myself at the start to hunt all these ships down and grind grind grind on the Warspite. -
Patch Notes 0.3.1.4 explained with Danny Volkov
Ectar_ replied to Crooq_Lionfang's topic in General Discussion
Teir 4 Japanese Battleship. On Supertest atm and likely coming soon. -
Warspite. After recently using Ctrl & X command to set weapons to relative, bringing guns round to bear with battleships when turning tight is a dream as the guns rotate instantly and you're free to look around without delaying the turn. If I'm in open water and outranged I'll just sail towards you. At 7km my secondaries will start up on anything that gets too close and they're pretty dam accurate and very good at starting fires. The Warspite is a beast and it's main guns will allow you to punch above your weight. I only worry when I see tier VIII in the enemy team and even then I know I can still hurt them. Heck against high tier cruisers you'll be making them think twice. I'll happily feast on any Destroyers or Cruisers you send my way and will slug it out with the Battleships. She's an awesome ship and easily my favourite now. Range is only a plus when you have the space and you can land your shots. 16 km engagement is more than enough for that tier and within that 16km you're a steal encased god of war ruling the waves and taking names. No point in mentioning the Grem, Yubari or Sims. At the end of CBT they're removed from the store and won't be available for at least a year.
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Greetings Captains! Please leave any general feedback regarding the new Japanese Carrier branch in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted and the comment disregarded. Ship list
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Have a look at what we have fixed in the game based on your valuable feedback Full news article Maintenance time: June 5, 03:00 - 06:00 UTC.
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A client patch that fixes some issues that you might have encountered on the high seas. Full news article
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One important thing that didnt get into tomorrow patch notes
Ectar_ replied to Vulgarny's topic in General Discussion
For EU at least we tend to make sure the Supertest info is removed from patch notes in WoT because that's not relevant to the patch. Stuff could be added to Supertest then either not feature in the game (as we're just looking for feedback from a larger focus group) or not come till 2 or 3 patches later. This is why supertest leaks cause so many issues as It's just scraps of info with zero indication when it's coming or why. We always tell players what's coming when we're sure it's coming and when we're ready to answer questions about that content. -
I wouldn't be that close to a Farragut or in that position in a Fubuki. The Farragut was a good player, he harassed me all game and I basically spent a lot of the game hunting him down (and ofc I killed him).
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Trolling to be funny is different to trolling to upset and anger. German players or players from any other nationality don't have to put up with stuff like this from players like you. Congratulations for getting on my radar, your future forum posts will be watched very closely when you get back from your forum vacation. Thread closed due to player looking to just cause unrest. Bad troll is bad. - Ectar
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Read my full message please, your answer is covered in the next quoted rule section.
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dragunov54, on 28 May 2015 - 12:21 PM, said: I know the rules, but in case of the "rommel"and guderian names... they are allowed but if you call them Kraut.. your a racist .. haha dont mention the war.... In my opinion this is a wargame and not a dating site. ;) I don't think you do. Here is our rules regarding naming. 3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Certain content for names, avatars, images/video, signatures and clan logos, have no place on the World of Warships forums or within the World of Warships game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the World of Warships environment: Names, avatars, images/video, signatures and clan logos 3.12 …that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs (88, 14, 420, SS), or similar stylizing (such as, 55) as well as credentials, names and surnames of Nazi leaders.) 3.14 …that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations. Rommel was neither a Nazi Leader nor was he judged by international courts for crimes against humanity. Whilst you may argue he was not judged due to his death. He was well known for being a humane and professional officer. I would strongly recommend you educate yourself about Rommel, his part in World War II and how he acted. Guderian was also not a Nazi Leader and also wasn't judged by international courts for crimes against humanity. his conduct was investigated and no charges were brought. As for some future advice if you want to continue being a player here. Drop the old "All Germans are Nazi's" bullcrap. It's tired, it's childish it's a very bigoted and narrowminded view point. Educate yourself before making silly claims like you've done here.
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By that logic you're saying the Sims, Fletcher, Nicholas, Farragut and all other ones outside of the 2 names you just gave, also need a buff. Please don't generalize something when what you're really talking about is specifics.
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Destroyers don't need buffed. If you want to play something that relies on long range or fast firing shooting and has torpedoes secondary then play cruisers that have torpedo banks.
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To be fair it's not that hard to dodge torpedoes either. It's one of those things that comes with practice and knowing what the enemy Destroyers or Planes are doing. You also have to be thinking ahead regarding where the torpedoes are likely to come from and how you want to dodge them. Well if you've let the Destroyer get within his Torpedo range or allowed him to fire a spread you can't avoid without taking hits from the Planes.... That's well played to the enemy team and an example of team work. If you're caught between 2 enemy ships you're going to take shots from both of them. If you apply the same potential damage from the torpedoes to the enemy ships, that's like being stuck between 2 Battleships.... You don't exactly have a magical counter to avoid damage from 2 ships hitting you from either side do you? In your hypothetical situation, unless the Carrier player is amazing, then you take some hits from the Torpedo bombers as they do less damage than the Destroyer. You set up to take 2 or 3 hits then you turn your guns on the Destroyer. Ignoring the first example as that's a highly manoeuvrable Destroyer, watch how I not only turn, but I adjust my speed as well to help me get between the torpedoes
