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Everything posted by Makoniel
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News infos / futur / mise à jour 0.5.X ♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪
Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
La même raison qui fait qu'ils ne suppriment pas les porte avions. Ils les ont modelisés, ce serait dommage de les supprimer. Puis bon, le Yamato est un bon argument pour attirer le chaland, à la manière d'un Lexington ou d'un Shokaku/Hiryuu. Tu peux les jouer dans ce jeu!! Mais ne t'attends pas à avoir du fun. Et dépense ton argent au passage avant de partir dégouté. Perso, si jamais je devais abandonner les cuirassés japonais, j'abandonnerai aussi le jeu.- 5,528 replies
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Non. Vu le temps qu'ils prennent pour modeliser des branches entières, pitié, qu'ils ne se mettent pas en plus à modeliser des branches de subs pour bien tout ralentir.
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Qu'ils aillent se faire voir chez des cannibales. Cordialement.- 5,528 replies
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Et oui, je confirme une base de 5km pour Nagato, Colorado et Amagi dans la version actuelle non serveur test(c'est curieux, j'étais certain que l'Amagi avait moins de portée de secondaires que le Nagato.) Si la portée n'a pas baissé sur le serveur test, bah en fait, je hurle peut être pour rien, tant que les IJN ont eux aussi un module pour augmenter la portée des secondaires.- 5,528 replies
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Le drapeau en plus de toutes les modifs! (je ne joue pas sur le serveur test)- 5,528 replies
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Hum, je viens de test avec mon Nagato (7.6), quand j'ai changé le commandant, il est passé à 6.3km. J'ai encore espoir, j'ai encore espoir.- 5,528 replies
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Same here, I'm quite angry at this decision, and I wait for an explaination that won't be "to uniformize the performance of Nagato to Colorado". The one that says that, I'll uniformize his face with my hand.
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Discution sur les navires francais et leur integrataion dans le jeu
Makoniel replied to Crazy_defender_2's topic in Hors-sujet
Ce qui était très drole, je l'ai lu dans plusieurs sources, c'est que ce traité n'a fait qu'entraver les puissances Alliées, et que les 3 membres de l'Axe n'en avaient rien à fiche en fait! Il n'y a que les USA et surtout l'angleterre qui ont été réglo pour le coup. Sortir les Nelson quoi, tous ces efforts auraient pu être évités avec un code d'honneur un peu moins intransigeant. C'est pour ça que j'ai toujours préféré les méchants dans les films, entre parenthèse. -
News infos / futur / mise à jour 0.5.X ♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪
Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Cependant! Est ce que le joueur qui a pris le screen des secondaires du Nagato a aussi mis les points dans le talent du commandant qui augmente la portée des secondaires? J'ai encore un espoir, dites moi que non, il n'a pas le skill du commandant et que la portée n'a donc pas été nerf. S'il vous plait.- 5,528 replies
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Sooo, what about the freaking nerf to nagato's secondaries range, even with the upgrades mounted? Not in the patchnote? You're scared of your own decisions WG? You can, it's [edited]!! Just because Nagato had a fun and unique (to the tier) element added to her gameplay, balanced by the fact she is not as tanky and sturdy as a Colorado, you just take it away because fun isn't allowed in this game anymore? Because diversity is a bad word? Because everything have to be lifted, as you can't handle the hard task of correctly balancing?
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News infos / futur / mise à jour 0.5.X ♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪
Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Oh ils en on pas besoin, Tanaka s'en occupe à chaque event, mais juste en buffant les ennemis. M'enfin, que Tanaka soit moins méchant que WG, c'est une énième preuve de leur incompétence!!- 5,528 replies
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Le Nagato maintenant? Mais... Mais... C'est la 1ere fois que je me sens juste vidé de toute substance et d'envie, je me sens mou devant tant d'incompétence, je me sens mou dans ce commentaire, les gars qui décident de ces trucs chez WG méritente 40 000 fois pire que ça. Ils mériteraient qu'un vaisseau cathédrale s'écrase sur leur QG tiens. Et encore, ce serais pas assez cruel, ils ne souffriraient pas comme les joueurs qui lisent leurs patchnotes et doivent se prendre la baffe de leur incompétence au visage. Et à chaque fois, elle est plus forte. La baffe comme l'incompétence. J'ai peur des patchnotes maintenant. Je gardais Nagato parce que son build secondaire est génial. Il perd un kilomètre, autant dire qu'il ne va plus s'activer que pour les attaques de DD suicidaires maintenant. Woooow, quel fun. Je vais jouer un colorado plus rapide, moins blindé et moins précis maintenant, ouaaaaais. La joie. Le ranked. WG a ENCORE UNE FOIS retiré quelque chose qui mettait du sel dans le gameplay d'un navire en particulier. Quand tu sors ta tête de la masse dans un jeu WG, ils la coupent. J'en peux plus de ce jeu, mais surtout de cette compagnie de [edited] qui n'équilibre qu'en regardant des chiffres et qui n'a jamais joué ne serait ce qu'une minute à son propre jeu! Mais qu'est ce que je disais en fait! Le nerf du Nagato n'est même pas dans la patchnote, c'est des joueurs qui l'ont trouvé! WG n'a même pas les [edited] d'assumer ses propres [edited]!- 5,528 replies
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Arpeggio of blue steel débarque sur warship
Makoniel replied to MADcompany's topic in Expérience de jeu
Takao est un classe Takao, Atago aussi est un classe Takao. C'est justement parce que la classe s'appelle Takao qu'on a Atago en premium, pour qu'ils puissent potentiellement mettre Takao, nameship de la classe, dans l'arbre non premium. -
#GrandNavalBattles Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)
Makoniel replied to havaduck's topic in General Discussion
In fact, so many people already bought Tirpitz they wouldn't loose any money if they did a massive giveaway. No I'm not secretely hoping fo' that! -
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Le pire c'est que les secondaires US sont toutes des HE, pas comme les Nagato, Yamato et Izumo qui envoient quand même quelques AP avec les 155 et les 140. Nope, les US vont vous mettre 4 feux à 7km en moins d'une minute.- 5,528 replies
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POLL: Which ships are you waiting for the most?
Makoniel replied to 1MajorKoenig's topic in General Discussion
Well, Ashigara is ARP Ashigara. -
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Mais là ce que je vois seulement c'est un moyen de retirer les avantages des IJN sur les US qui sont : une meilleure portée de tir et une meilleure dispersion. Et les IJN n'ont rien en compensation.- 5,528 replies
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I just want WG to stop wiping its *** with Historicity and write on the portal their game is historical. "free-to-play de combats historiques" is what is written in the game's description on the game portal. It means "Historical combat free to play" (Not sure if I needed to translate this one ) Historicity is meant to give a flavour to the gameplay, like how germans tanks are very accurate in WoT or how russians are fast and more or less well armored. But here WG is like "Oh, best torpedoes ever were japanese? Let's give them the crappy ones so." About torpedo reload, it's a game, and you don't wan't to be able to kill just one warship yourself per game. So infinite number of torps is needed otherwise this class is dead, because of their shitty canons, compared to any other warship you can pick, and the number of capital ships in one game. I wouldn't say, if the game was like 80% DD, 10% CA, 5%BB and 5% CV, I could understand, but here it's not.
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Makoniel replied to Youti_God_of_Pantsu's topic in Expérience de jeu
Non ils ne peuvent pas. Seul le module à 16 sera montable. Mais bon c'est vrai qu'il y a une certaine politque préférentielle là, surtout au tier 9...- 5,528 replies
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Bads: -Historicity. Please stop this comedy and just rename those stupid high tier IJN long range torpedoes. THEY ARE NOT TYPE 93. They are an insult to the engineers that conceived those jewels too. Type 93 or Long lances were almost invisible due to O² propulsion. Ingame, they are the most visible of them all. (This sentence heve been written as if I was using Type 93 in game). Check. Long lances were the fastest too. Ingame, almost all of the torps are equivalent in speed. + only them got a speed nerf last patch. Check. Long lances were the more powerful, with almost a 100kg heavier warhead than any other counterpart (that's 20% more explosive, 490kg vs 375kg if we compare to Mk15 USN's). 3000 more damage than USN counterpart at tier X. Check Long lances were the most competitive long range torpedoes ever built. That's absolutely not the case ingame. But I know invisible torps would be completely OP. I understand that the points above cannot be all combined when talking about balance. BUT. If I want to play Type 93, I want a STEALTHY AND FAST TORPEDO, or a stealthy and deadly torpedo (but yeah, balance can't allow this one). So to balance that, just drop the damages but if those torps are not at least stealthy and fast, they are NOT TYPE 93 LONG LANCES. -AA buffs. It's like WG tries to hide the corpse of the now long dead CV's fun under the carpet, and thinks we don't see it. It's so enormous that now I have a little game with some friends, that is to bet on the % value of the next AA buff. That's WG for you, everyone complained about nerfs made without any discernement, logic, any sign of human ability to think about a problem. So, now they even succeed to make people complain about buffs. When I try to figure out how they decide on the game balance adjustement, I just see a council of monkeys and octopuses shouting at each other. -IJN Torpedo nerfs: Related to the not Type 93 complain. Now, there is absolutely no reason to grind Shimakaze over Gearing except a lot of devotion into your Kantai Collection waifu. -Not enough diversity. What makes the game so boring is that you always see the same battleships wandering around. There is a need of another BB line asap. I hope KM BBs will not be delayed. Other branches seems fine however, there are enough DDs and Cruisers lines for now (That's why I wonder why they want to add RN CL/CA instead of its glorious BBs, 5 cruisers lines feel unbalanced in terme of content. ) -Added to that, repetition and boringness. I don't like to play high tiers because it's always the same match, with the same battleships, and the same unpresent carriers, and the same absent teamplay. High tiers are boriiiing. -Cash Prices. It's cool to not have bundles, but I still won't pay 10€ for a tier II ship when I see the prices for the same tier in other WG games. (But in fact, as I never bought anything from this game this point might be related to my own greed being bigger than WG's. The prices are too high for me to invest, and I'm far from short in money) -No unified gold: If dubloons have a deflated value due to ships being more expensive, just convert gold to dublons at the inflation rate. As a rough example, as I don't have the time nor the will to make calculations this late, if you have 1000 golds in WoT, you'll have 1100 dubloons in WoWS, adjusted to the premium ships costs rate (and rounded down in case of decimal, because greed). If you have both WoT and WoWS, you can still buy premium time where it is the most advantageous. Or just don't do anything about conversion, put as much gold as dubloons, and as everything is more expensive on WoWS dubloons will be spent quicker than golds anyway. -Russian ships: No one was expecting them. Even russians. (But well, that's content anyway. Just not the one that should have been made at this stage of developpement. Proof is, it didn't work with russian players, they don't play them. ) -Chinese navy: WHAT THE HECK?! If it is one of the branches that is a surprise to come this year, I quit. 2 premiums are well enough, even too much. Mr chang can already sink all the japanese scums he wants with its red flagged Benson. -Still no japanese navy flag, but Stalin's glorious hammer and sickle is proudly floating over its papership fleet. (Sorry, that's something dear to my heart. Please dont mention or quote this point if you want to debate, I know the position of WG staff about it. But for me it is worth a bad mention, as every, every other game I saw or searched, even the Chinese WoWS copy, that features IJN give it its historical flag. And yet, China is one of the country that hates this flag the most. ) -Kongo's 3D model have still not been corrected since the alpha. IT'S HIEI, not Kongo. I know WG wants to sell us sisterships, but in that case, just rename the bloody Kongo into Hiei. Or swap the models when the real Kongo is ready, so those that found Hiei more beautiful will buy the premium. -Lack of official forum events. The only one I remember here is the papercraft one during christmas. In the WoT forum, WG staff held at least one contest evey two weeks, and that was in the french subforum only! I truly admired that. Here, it's the total void, and players must organize everything themselve and they even have to pay with their own money or donation for the prizes. Kudos for their devotion. Goods: -Tiers 4 to 7. It's good that the events are played in those tiers, that's where the gameplay is the more dynamic and games interesting. -Ships models looks freaking great. Weather too. -Ships are being modeled more and more historically, Nagato's turrets have been corrected and that made me extremely happy.. Too bad it's just the modelling, and that gameplay wise, it's all the contrary. (Lol, they even added russian ships 4th.) -1st april events have been a good slice of fun, a lot of efforts have been put into them, too much some would say, but it's awesome so cannot complain at all. -Ships are ships, and that's the only game that cover this period. If not, I would not be here. So it's a good for WoWS. Well... Quite the negative feedback here, but it's from a lot of resentment as I watched the game drift away from the fun of the Alpha, CBT OBT. I'll be here to rant until a concurrent arrives, or until an update actually convinces me that the game isn't going down the wrong path of following noobs complains. (AA buffs/IJN long range torp nerfs that is. Russians seems to not be able to play as a team. Problem is, teamplay was intended as the original counter to CV, in the intelligent game design adopted until OBT. It made US CA competitive too. Now almost everything can stand against a same tier CV on its own, and new CA are better than USN in AA, while having torpedoes as a bonus.) So, what I'm actually waiting for is either a come back to the source, or either a brand new game design with rethinked roles for each classes, as now we are in a bastardized version of the game balance where nothing have its own taste and everything is being standardized.
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I'm taking an italian DD over a RU papership anytime. Even in the case Ita DDs are underperforming (they will because WG want you to play RU DDs with this update) , they desserved a place in this game before RU DD in the first place.
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Arpeggio of blue steel débarque sur warship
Makoniel replied to MADcompany's topic in Expérience de jeu
Ah [édité], quand j'ai vu la limitation rang 5 j'ai cru que c'était pour tout l'event et j'étais aux anges, enfin un event où je peux prendre du fun... Mais nope, corvée hauts tiers pour Haguro. D: Bah je ferais tout ça en Myoko, je finirais peut être son grind en cours de route justement. -
Celle de Pola aussi ? Pourtant je vois pas ce qu'on pourrait lui reprocher!
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Mikasa buffs? Also changes for secondary batteries?
Makoniel replied to Maximilian_Graf_von_Spee's topic in Battleships
Didn't they say somewhere they would reduce the cost of manual secondaries perk? Because it is quite unpopular on anything that isn't Nagato, Izumo or Yamato. -
Adomilalh! Je crois qu'elle parle sa propre langue en fait. Mais Iowa est laaaargement compensée par Pola, qui pour moi a l'un des meilleurs doublages du jeu, à la fois drole et attachant.
